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Make immutable DistancedAction fields visible to subclasses
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@@ -15,27 +15,27 @@ public abstract class DistancedAction<T extends Mob> extends Action<T> {
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/**
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/**
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* The delay once the threshold is reached.
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* The delay once the threshold is reached.
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*/
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*/
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private final int delay;
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protected final int delay;
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/**
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/**
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* The minimum distance before the action fires.
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* The minimum distance before the action fires.
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*/
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*/
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private final int distance;
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protected final int distance;
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/**
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/**
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* A flag indicating if this action fires immediately after the threshold is reached.
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* A flag indicating if this action fires immediately after the threshold is reached.
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*/
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*/
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private final boolean immediate;
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protected final boolean immediate;
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/**
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/**
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* The position to distance check with.
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* The position to distance check with.
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*/
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*/
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private final Position position;
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protected final Position position;
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/**
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/**
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* A flag indicating if the distance has been reached yet.
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* A flag indicating if the distance has been reached yet.
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*/
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*/
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private boolean reached = false;
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private boolean reached;
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/**
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/**
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* Creates a new DistancedAction.
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* Creates a new DistancedAction.
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