mirror of
https://github.com/2006-Scape/apollo.git
synced 2026-07-04 08:39:27 +00:00
Fix all issues. Wood cutting now works.
This commit is contained in:
committed by
Gary Tierney
parent
da7c7e10b4
commit
75a9b828b2
@@ -2,7 +2,7 @@ plugin {
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name = "woodcutting_skill"
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packageName = "org.apollo.game.plugin.skills.woodcutting"
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authors = [
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"tlf30"
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"tlf30"
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]
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dependencies = ["api"]
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}
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@@ -1,9 +0,0 @@
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name = "woodcutting-skill"
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package = "org.apollo.game.plugin.skills.woodcutting"
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authors = [
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"tlf30"
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]
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[config]
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srcDir = "src/"
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testDir = "test/"
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@@ -2,7 +2,7 @@ package org.apollo.game.plugin.skills.woodcutting
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import org.apollo.game.model.Animation;
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//Animation IDs: https://www.rune-server.ee/runescape-development/rs2-client/configuration/272373-emote-gfx-id-list.html
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//Animation IDs thanks to Deadly A G S at rune-server.ee
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enum class Axe(val id: Int, val level: Int, val animation: Animation, val pulses: Int) {
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RUNE(1359, 41, Animation(867), 3),
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ADAMANT(1357, 31, Animation(869), 4),
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@@ -10,14 +10,14 @@ enum class Axe(val id: Int, val level: Int, val animation: Animation, val pulses
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BLACK(1361, 11, Animation(873), 6),
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STEEL(1353, 6, Animation(875), 6),
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IRON(1349, 1, Animation(877), 7),
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BRONZE(1351, 1, Animation(879), 8)
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BRONZE(1351, 1, Animation(879), 8);
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companion object {
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private val AXES = Axe.values()
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fun getAxes(): Array<Axe> {
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return AXES
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}
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}
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}
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val AXES = Axe.values()
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fun getAxes(): Array<Axe> {
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return AXES
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}
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fun lookupPickaxe(id: Int): Axe? = AXES.find { it.id == id }
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@@ -1,85 +1,72 @@
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package org.apollo.game.plugin.skills.woodcutting
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private val NORMAL_STUMP = 1342
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private val ACHEY_STUMP = 3371
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private val OAK_STUMP = 1342
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private val WILLOW_STUMP = 1342
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private val TEAK_STUMP = 1342
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private val MAPLE_STUMP = 1342
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private val MAHOGANY_STUMP = 1342
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private val YEW_STUMP = 1342
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private val MAGIC_STUMP = 1324
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private val NORMAL_OBJECTS = hashSetOf(
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1276, 1277, 1278, 1279, 1280, 1282, 1283, 1284, 1285, 1285, 1286, 1289, 1290, 1291, 1315,
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1316, 1318, 1330, 1331, 1332, 1365, 1383, 1384, 2409, 3033, 3034, 3035, 3036, 3881, 3882,
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3883, 5902, 5903, 5904, 10041
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)
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private val ACHEY_OBJECTS = hashSetOf(
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2023
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)
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private val OAK_OBJECTS = hashSetOf(
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1281, 3037
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)
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private val WILLOW_OBJECTS = hashSetOf(
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5551, 5552, 5553
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)
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private val TEAK_OBJECTS = hashSetOf(
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9036
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)
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private val MAPLE_OBJECTS = hashSetOf(
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1307, 4674
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)
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private val MAHOGANY_OBJECTS = hashSetOf(
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9034
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)
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private val YEW_OBJECTS = hashSetOf(
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1309
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)
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private val MAGIC_OBJECTS = hashSetOf(
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1292, 1306
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)
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/**
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* values thanks to: http://oldschoolrunescape.wikia.com/wiki/Woodcutting
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*/
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enum class Wood(val id: Int, val objects: IntArray, val stump: Int, val level: Int, val exp: Double, val chance: Double) {
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enum class Tree(val id: Int, val objects: HashSet<Int>, val stump: Int, val level: Int, val exp: Double, val chance: Double) {
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NORMAL(1511, NORMAL_OBJECTS, NORMAL_STUMP, 1, 25.0, 100.0),
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ACHEY(2862, ACHEY_OBJECTS, ACHEY_STUMP, 1, 25.0, 100.0),
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OAK(1521, OAK_OBJECTS, OAK_STUMP, 15, 37.5, 0.125),
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WILLOW(1519, WILLOW_OBJECTS, WILLOW_STUMP, 30, 67.5, 0.125),
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TEAK(6333, TEAK_OBJECTS, TEAK_STUMP, 35, 85.0, 0.125),
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MAPLE(1517, MAPLE_OBJECTS, MAPLE_STUMP, 45, 100.0, 0.125),
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MAHOGANY(6332, MAHOGANY_OBJECTS, MAHOGANY_STUMP, 50, 125.0,0.125),
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MAHOGANY(6332, MAHOGANY_OBJECTS, MAHOGANY_STUMP, 50, 125.0, 0.125),
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YEW(1515, YEW_OBJECTS, YEW_STUMP, 60, 175.0, 0.125),
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MAGIC(1513, MAGIC_OBJECTS, MAGIC_STUMP, 75, 250.0, 0.125),
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}
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MAGIC(1513, MAGIC_OBJECTS, MAGIC_STUMP, 75, 250.0, 0.125);
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val WOOD = Wood.values()
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fun lookupWood(id: Int): Wood? =WOOD.find { it.id == id }
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fun lookupTree(id: Int): Wood? {
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for (wood in WOOD) {
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for (tree in wood.objects) {
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if (tree == id) {
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return wood
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}
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}
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companion object {
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private val TREES = Tree.values().flatMap { tree -> tree.objects.map { Pair(it, tree) } }.toMap()
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fun lookup(id: Int): Tree? = TREES[id]
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}
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return null
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}
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val NORMAL_STUMP = 1342
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val ACHEY_STUMP = 3371
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val OAK_STUMP = 1342
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val WILLOW_STUMP = 1342
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val TEAK_STUMP = 1342
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val MAPLE_STUMP = 1342
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val MAHOGANY_STUMP = 1342
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val YEW_STUMP = 1342
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val MAGIC_STUMP = 1324
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val NORMAL_OBJECTS = intArrayOf(
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1276, 1277, 1278, 1279, 1280, 1282, 1283, 1284, 1285, 1285, 1286, 1289, 1290, 1291, 1315,
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1316, 1318, 1330, 1331, 1332, 1365, 1383, 1384, 2409, 3033, 3034, 3035, 3036, 3881, 3882,
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3883, 5902, 5903, 5904, 10041
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)
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val ACHEY_OBJECTS = intArrayOf(
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2023
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)
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val OAK_OBJECTS = intArrayOf(
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1281, 3037
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)
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val WILLOW_OBJECTS = intArrayOf(
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5551, 5552, 5553
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)
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val TEAK_OBJECTS = intArrayOf(
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9036
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)
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val MAPLE_OBJECTS = intArrayOf(
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1307, 4674
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)
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val MAHOGANY_OBJECTS = intArrayOf(
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9034
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)
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val YEW_OBJECTS = intArrayOf(
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1309
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)
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val MAGIC_OBJECTS = intArrayOf(
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1292, 1306
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)
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@@ -1,4 +1,5 @@
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import org.apollo.cache.def.ItemDefinition
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import org.apollo.game.GameConstants
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import org.apollo.game.action.AsyncDistancedAction
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import org.apollo.game.message.impl.ObjectActionMessage
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import org.apollo.game.model.Position
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@@ -7,34 +8,41 @@ import org.apollo.game.model.entity.Player
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import org.apollo.game.model.entity.Skill
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import org.apollo.game.model.entity.obj.GameObject
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import org.apollo.game.plugin.skills.woodcutting.*
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import org.apollo.game.plugins.api.Definitions
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import org.apollo.game.plugins.api.woodcutting
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import org.apollo.game.plugins.api.skills
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import org.apollo.game.scheduling.ScheduledTask
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import java.util.*
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import java.util.concurrent.TimeUnit
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class WoodcuttingTarget(val objectId: Int, val position: Position, val wood: Wood) {
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class WoodcuttingTarget(val objectId: Int, val position: Position, val tree: Tree) {
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/**
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* Get the tree object in the world
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*/
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fun getObject(world: World): Optional<GameObject> {
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val region = world.regionRepository.fromPosition(position)
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val obj = region.findObject(position, objectId)
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return obj
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return region.findObject(position, objectId)
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}
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fun isSuccessful(mob: Player): Boolean {
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return rand(100) <= wood.chance * 100
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/**
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* Check if the tree was cut down
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*/
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fun isCutDown(mob: Player): Boolean {
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return rand(100) <= tree.chance * 100
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}
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}
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class WoodcuttingAction(val player: Player, val tool: Axe, val target: WoodcuttingTarget) : AsyncDistancedAction<Player>(PULSES, true, player, target.position, TREE_SIZE) {
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class WoodcuttingAction(val player: Player, val tool: Axe, val target: WoodcuttingTarget) : AsyncDistancedAction<Player>(DELAY, true, player, target.position, TREE_SIZE) {
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companion object {
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private val PULSES = 0
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private val TREE_SIZE = 1;
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private val DELAY = 0
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private val TREE_SIZE = 2
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private val MINIMUM_RESPAWN_TIME = 30L //In seconds
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fun axeFor(player: Player): Axe? {
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return AXES
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/**
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* Find the highest level axe the player has
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*/
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private fun axeFor(player: Player): Axe? {
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return getAxes()
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.filter { it.level <= player.skills.woodcutting.currentLevel }
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.filter { player.equipment.contains(it.id) || player.inventory.contains(it.id) }
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.sortedByDescending { it.level }
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@@ -44,27 +52,30 @@ class WoodcuttingAction(val player: Player, val tool: Axe, val target: Woodcutti
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/**
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* Starts a [WoodcuttingAction] for the specified [Player], terminating the [Message] that triggered it.
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*/
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fun start(message: ObjectActionMessage, player: Player, wood: Wood) {
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fun start(message: ObjectActionMessage, player: Player, wood: Tree) {
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val axe = axeFor(player)
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if (axe != null) {
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//Check that the player had room in their inventory
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if (player.inventory.freeSlots() == 0) {
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player.inventory.forceCapacityExceeded()
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return
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}
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val action = WoodcuttingAction(player, axe, WoodcuttingTarget(message.id, message.position, wood))
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player.startAction(action)
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} else {
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player.sendMessage("You do not have a axe for which you have the level to use.")
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player.sendMessage("You do not have an axe for which you have the level to use.")
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}
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message.terminate()
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}
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}
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override fun start() {
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mob.turnTo(position)
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val level = mob.skills.woodcutting.currentLevel
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if (level < target.wood.level) {
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if (level < target.tree.level) {
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mob.sendMessage("You do not have the required level to cut down this tree.")
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stop()
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}
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@@ -75,39 +86,36 @@ class WoodcuttingAction(val player: Player, val tool: Axe, val target: Woodcutti
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mob.playAnimation(tool.animation)
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wait(tool.pulses)
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//
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//Check that the object exists in the world
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val obj = target.getObject(mob.world)
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if (!obj.isPresent) {
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stop()
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return
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}
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if (mob.inventory.freeSlots() == 0) {
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mob.inventory.forceCapacityExceeded()
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stop()
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return
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}
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if (mob.inventory.add(target.wood.id)) {
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if (mob.inventory.add(target.tree.id)) {
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//TODO: Use lookup from utils once it has a lookup function for IDs
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val woodName = ItemDefinition.lookup(target.wood.id).name.toLowerCase();
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mob.sendMessage("You managed to cut some $woodName.")
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mob.skillSet.addExperience(Skill.WOODCUTTING, target.wood.exp)
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val logName = ItemDefinition.lookup(target.tree.id).name.toLowerCase();
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mob.sendMessage("You managed to cut some $logName.")
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mob.skillSet.addExperience(Skill.WOODCUTTING, target.tree.exp)
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}
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if (target.isSuccessful(mob)) {
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//Check if the tree was cut down. If it was, we stop the task.
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if (target.isCutDown(mob)) {
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//respawn time: http://runescape.wikia.com/wiki/Trees
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val respawn = ((30 * 1000) / 600) + ((rand(150) * 1000) / 600) // between 30 sec and 3 min respawm
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mob.world.expireObject(obj.get(), target.wood.stump, respawn)
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val respawn = TimeUnit.SECONDS.toMillis(MINIMUM_RESPAWN_TIME + rand(150)) / GameConstants.PULSE_DELAY
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mob.world.expireObject(obj.get(), target.tree.stump, respawn.toInt())
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stop()
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}
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}
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}
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on { ObjectActionMessage::class }
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.where { option == 1 }
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.then {
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val wood = lookupTree(id)
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if (wood != null) {
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WoodcuttingAction.start(this, it, wood)
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}
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.where { option == 1 }
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.then {
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val tree = Tree.lookup(id)
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if (tree != null) {
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WoodcuttingAction.start(this, it, tree)
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}
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}
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