Merge pull request #256 from CharlesVaneenoo/remove-useless-if2

Remove a useless if in GameObjectDecoder
This commit is contained in:
Major
2016-02-27 08:21:03 +00:00
@@ -172,11 +172,9 @@ public final class GameObjectDecoder implements Runnable {
block = true;
}
if ((attributes & BRIDGE_TILE) != 0) {
if (height > 0) {
if ((attributes & BRIDGE_TILE) != 0 && height >0) {
block = true;
height--;
}
}
if (block) {