Add Conversation support, make numerous bug fixes and code improvements.

This commit is contained in:
Major-
2015-02-27 19:07:22 +00:00
parent fd9009aecb
commit 8bb537ce7c
+173 -108
View File
@@ -7,26 +7,62 @@ java_import 'org.apollo.game.message.impl.SetWidgetNpcModelMessage'
java_import 'org.apollo.game.message.impl.SetWidgetPlayerModelMessage'
java_import 'org.apollo.game.message.impl.SetWidgetTextMessage'
# Defines a dialogue, with the specified name and block.
def dialogue(name, &block)
raise 'Dialogues must have a name and block.' if (name.nil? || block.nil?)
# The map of conversation names to Conversations.
CONVERSATIONS = {}
dialogue = Dialogue.new(name)
dialogue.instance_eval(&block)
dialogue.wrap
DIALOGUES[name] = dialogue
# Declares a conversation.
def conversation(name, &block)
conversation = Conversation.new(name)
conversation.instance_eval(&block)
CONVERSATIONS[name] = conversation
end
# Defines an opening (i.e. conversation starter) dialogue, which hooks into the chain.
# Allows for a lambda prerequisite to be passed, which takes one argument the player; if the prerequisite evaluates to false, the dialogue will not be opened.
def opening_dialogue(name, prerequisite=nil, &block)
dialogue = dialogue(name, &block)
npc = dialogue.npc
raise 'Npc cannot be null when opening a dialogue.' if npc.nil?
# A conversation held between two entities.
class Conversation
on :message, :first_npc_action, npc do |ctx, player, event|
player.open_dialogue(name) if (prerequisite.nil? || prerequisite.call(player))
# Creates the Conversation.
def initialize(name)
@dialogues = {}
@starters = []
@name = name
end
# Defines a dialogue, with the specified name and block.
def dialogue(name, &block)
raise 'Dialogues must have a name and block.' if (name.nil? || block.nil?)
dialogue = Dialogue.new(name, self)
dialogue.instance_eval(&block)
dialogue.wrap
@dialogues[name] = dialogue
if ((@dialogues.empty? || dialogue.has_precondition) && dialogue.type == :npc_speech)
npc = dialogue.npc
raise 'Npc cannot be null when opening a dialogue.' if npc.nil?
@starters << dialogue
on :message, :first_npc_action do |ctx, player, event|
id = $world.npc_repository.get(event.index).id
if npc == id
@starters.each do |start|
if dialogue.precondition(player)
send_dialogue(player, dialogue)
ctx.break_handler_chain()
break
end
end
end
end
end
end
# Gets part of a conversation (i.e. a dialogue).
def part(name)
raise "Conversation #{@name} does not contain a dialogue called #{name}." unless @dialogues.has_key?(name)
@dialogues[name]
end
end
# Declares an emote, with the specified name and id.
@@ -35,12 +71,26 @@ def declare_emote(name, id)
end
# Sends the specified dialogue.
def send_dialogue(player, dialogue)
type = dialogue.type
action = dialogue.action
action.call(player) unless action.nil?
case type
when :message_with_item then send_item_dialogue(player, dialogue)
when :message_with_model then send_model_dialogue(player, dialogue)
when :npc_speech then send_npc_dialogue(player, dialogue)
when :options then send_options_dialogue(player, dialogue)
when :player_speech then send_player_dialogue(player, dialogue)
when :text then send_text_dialogue(player, dialogue)
when :statement then send_statement_dialogue(player, dialogue)
else raise "Unrecognised dialogue type #{type}."
end
end
private
# The hash of dialogue names to dialogues.
DIALOGUES = {}
# The hash of emote names to ids.
EMOTES = {}
@@ -50,23 +100,33 @@ MAXIMUM_LINE_COUNT = 4
# The maximum amount of options that can be displayed on a dialogue.
MAXIMUM_OPTION_COUNT = 5
# The maximum width of a line, in characters.
MAXIMUM_LINE_WIDTH = 55
# The maximum width of a line, in pixels, for a dialogue with media.
MAXIMUM_MEDIA_LINE_WIDTH = 350
# The maximum width of a line, in pixels, for a dialogue with no media.
MAXIMUM_LINE_WIDTH = 430
# The possible types of a dialogue.
DIALOGUE_TYPES = [ :message_with_item, :message_with_model, :npc_speech, :options, :player_speech, :text ]
DIALOGUE_TYPES = [ :message_with_item, :message_with_model, :npc_speech, :options, :player_speech, :statement, :text ]
# A type of dialogue.
class Dialogue
attr_reader :emote, :name, :media, :options, :text, :title, :type
# Initializes the Dialogue.
def initialize(name)
def initialize(name, conversation)
@name = name.to_s
@conversation = conversation
@text = []
@options = []
end
# An action that is executed when the dialogue is displayed.
def action(&block)
@action = block unless block.nil?
@action
end
# Closes the dialogue interface when the player clicks the 'Click here to continue...' text.
def close
continue(:close => true)
@@ -77,16 +137,36 @@ class Dialogue
raise 'Cannot add a continue event on a dialogue with options.' unless @options.size.zero?
raise 'Must declare either a type or a block for a continue event.' if (type.nil? && block.nil?)
@options << (block.nil? ? get_next_dialogue(type) : block)
action = get_next_dialogue(type) unless type.nil?
@options << ->(player) { action.call(player) unless type.nil?; block.call(player) unless block.nil? }
end
# Copies the value of every variable from the specified Dialogue, optionally updating the text array.
def copy_from(dialogue, text=nil)
@emote = dialogue.emote
@item = dialogue.item
@model = dialogue.model
@npc = dialogue.npc
@options = dialogue.options
@text = if text.nil? then dialogue.text.dup else text.dup end
@type = dialogue.type
end
# Sets the emote performed by the dialogue head.
def emote(emote=nil)
raise 'Can only perform an emote on :player_speech or :npc_speech dialogues.' unless [ :npc_speech, :player_speech ].include?(@type)
@emote = EMOTES[emote] if emote.kind_of?(Symbol)
unless emote.nil?
raise 'Can only perform an emote on :player_speech or :npc_speech dialogues.' unless [ :npc_speech, :player_speech ].include?(@type)
@emote = emote.kind_of?(Symbol) ? EMOTES[emote] : emote
end
@emote
end
# Returns whether or not this dialogue has a precondition.
def has_precondition
!@precondition.nil?
end
# Gets the media of this dialogue.
def media()
case @type
@@ -120,8 +200,10 @@ class Dialogue
# Sets the id of the npc displayed.
def npc(npc=nil)
raise 'Can only display an npc on :npc_speech dialogues.' unless @type == :npc_speech
@npc = lookup_npc(npc) unless npc.nil?
unless npc.nil?
raise 'Can only display an npc on :npc_speech dialogues.' unless @type == :npc_speech
@npc = lookup_npc(npc)
end
@npc
end
@@ -136,15 +218,18 @@ class Dialogue
# Gets the array of options.
def options
@options.dup
@options.dup
end
# Sets the precondition of this dialogue.
def precondition(player=nil, &block)
@precondition = block unless block.nil?
@precondition.call(player) unless player.nil?
end
# Appends a message to the text list.
def text(*message)
unless message.nil?
@text.concat(message)
end
@text.concat(message) unless message.nil?
@text
end
@@ -166,46 +251,43 @@ class Dialogue
# Wraps text in this Dialogue, inserting extra Dialogues in the chain if necessary.
def wrap
lines = []
next if @type == :options
lines = []
maximum_width = [ :text, :statement ].include?(@type) ? MAXIMUM_LINE_WIDTH : MAXIMUM_MEDIA_LINE_WIDTH
maximum_lines = MAXIMUM_LINE_COUNT
text = @text[0]
segments = []# text.chars.each_slice(MAXIMUM_LINE_WIDTH).map(&:join) # Split text into array of strings with length <= 60.
previous = 0; index = MAXIMUM_LINE_WIDTH
text = @text.first
segments = []
index = 0; width = 0; space = 0
while index < text.length
index -= 1 until text[index] == ' '
segments << text[previous..index]
previous = index
index += MAXIMUM_LINE_WIDTH
end
segments << text[previous..text.length]
char = text[index]
space = index if char == ' '
width += get_width(char)
index += 1
if (segments.size <= MAXIMUM_LINE_COUNT)
if (width >= maximum_width)
segments << text[0..space]
text = text[(space + 1)..-1]
width = index = space = 0
end
end
segments << text
if (segments.size <= maximum_lines)
lines.concat(segments)
@text = @text.drop(1)
@text = @text[1..-1]
insert_copy(@text) if @text.size > 0
else
remaining = MAXIMUM_LINE_COUNT - segments.size
lines.concat(segments.first(remaining))
insert_copy(segments.drop(remaining).join().concat(@text.drop(1)))
lines.concat(segments.first(maximum_lines))
segments = [ segments.drop(maximum_lines).join() ]
insert_copy(segments << @text[1..-1].join())
end
@text = lines
end
# Copies the value of every variable from the specified Dialogue, optionally updating the text array.
def copy_from(dialogue, text=nil)
@emote = dialogue.emote
@item = dialogue.item
@model = dialogue.model
@npc = dialogue.npc
@options = dialogue.options
@text = if text.nil? then dialogue.text.dup else text.dup end
@type = dialogue.type
end
private
# Inserts a copy of this Dialogue into the chain, but with different text.
@@ -217,11 +299,10 @@ class Dialogue
index ||= -1
name = "#{name[0..index]}-auto-inserted-#{id}"
dialogue = Dialogue.new(name)
dialogue = Dialogue.new(name, @conversation)
dialogue.copy_from(self, text.dup)
dialogue.wrap()
DIALOGUES[name] = dialogue
@options[0] = ->(player) { send_dialogue(player, dialogue) }
end
@@ -229,10 +310,9 @@ class Dialogue
def get_next_dialogue(hash)
hash.keys.each do |key|
case key
when :close
return ->(player) { player.send(CloseInterfaceMessage.new) }
when :dialogue
return ->(player) { send_dialogue(player, lookup_dialogue(hash[key])) }
when :disabled then return ->(player) { }
when :close then return ->(player) { player.send(CloseInterfaceMessage.new) }
when :dialogue then return ->(player) { send_dialogue(player, @conversation.part(hash[key])) }
else raise "Unrecognised dialogue continue type #{key}."
end
end
@@ -240,41 +320,11 @@ class Dialogue
end
# The existing Player class.
class Player
# The dialogue interface ids for dialogues that only display text, but with no 'Click here to continue...' message.
STATEMENT_DIALOGUE_IDS = [ 12788, 12790, 12793, 12797, 6179 ] # TODO
# Opens the dialogue with the specified name.
def open_dialogue(name)
dialogue = lookup_dialogue(name)
send_dialogue(self, dialogue)
end
end
# Gets a Dialogue using the name it was registered with.
def lookup_dialogue(name)
dialogue = DIALOGUES[name]
raise "No dialogue named #{name.to_s}." if dialogue.nil?
dialogue
end
# Sends the specified dialogue.
def send_dialogue(player, dialogue)
type = dialogue.type
case type
when :message_with_item then send_item_dialogue(player, dialogue)
when :message_with_model then send_model_dialogue(player, dialogue)
when :npc_speech then send_npc_dialogue(player, dialogue)
when :options then send_options_dialogue(player, dialogue)
when :player_speech then send_player_dialogue(player, dialogue)
when :text then send_text_dialogue(player, dialogue)
else raise "Unrecognised dialogue type #{type}."
end
end
# The dialogue interface ids for dialogues that display an item and text, ordered by line count.
ITEM_DIALOGUE_IDS = [ 306, 310, 315, 321 ]
# The dialogue interface ids for dialogues that only display text, ordered by line count.
TEXT_DIALOGUE_IDS = [ 356, 359, 363, 368, 374 ]
@@ -288,6 +338,21 @@ NPC_DIALOGUE_IDS = [ 4882, 4887, 4893, 4900 ]
# The dialogue interface ids for option dialogues, ordered by (option_count - 1)
OPTIONS_DIALOGUE_IDS = [ 2459, 2469, 2480, 2492 ]
## TODO separate this into different Dialogue types ##
# Sends a dialogue displaying only text, with no 'Click here to continue...' button.
def send_statement_dialogue(player, dialogue)
text = dialogue.text
dialogue_id = STATEMENT_DIALOGUE_IDS[text.size]
set_text(player, dialogue_id + 1, dialogue.title)
text.each_with_index { |line, index| set_text(player, dialogue_id + 2 + index, line) }
player.interface_set.open_dialogue_overlay(dialogue_id)
end
# Sends a dialogue displaying only text.
def send_text_dialogue(player, dialogue)
title = dialogue.title
@@ -296,7 +361,7 @@ end
# Sends a dialogue displaying the player's head.
def send_player_dialogue(player, dialogue)
send_generic_dialogue(player, dialogue, PLAYERS_DIALOGUE_IDS, ->(id) { SetWidgetPlayerModelMessage.new(id + 1) })
send_generic_dialogue(player, dialogue, player.username, PLAYER_DIALOGUE_IDS, ->(id) { SetWidgetPlayerModelMessage.new(id + 1) })
end
# Sends a dialogue displaying the head of an npc.
@@ -308,7 +373,6 @@ def send_npc_dialogue(player, dialogue)
send_generic_dialogue(player, dialogue, name, NPC_DIALOGUE_IDS, ->(id) { SetWidgetNpcModelMessage.new(id + 1, npc)})
end
# Sends a dialogue displaying an event.
def send_generic_dialogue(player, dialogue, title, ids, event=nil)
text = dialogue.text
@@ -317,8 +381,8 @@ def send_generic_dialogue(player, dialogue, title, ids, event=nil)
set_text(player, dialogue_title_id(dialogue_id), title)
text.each_index { |index| set_text(player, dialogue_text_id(dialogue_id, index), text[index]) }
player.interface_set.open_dialogue(ContinueDialogueAdapter.new(player, dialogue.options[0]), dialogue_id) # TODO listener!!!
text.each_with_index { |line, index| set_text(player, dialogue_text_id(dialogue_id, index), line) }
player.interface_set.open_dialogue(ContinueDialogueAdapter.new(player, dialogue.options[0]), dialogue_id)
end
@@ -334,8 +398,8 @@ def send_options_dialogue(player, dialogue)
question = dialogue.title
set_text(player, dialogue_question_id(dialogue_id), question)
text.each_index { |index| set_text(player, dialogue_option_id(dialogue_id, index), text[index]) }
player.interface_set.open_dialogue(OptionDialogueAdapter.new(player, options), dialogue_id) # TODO listener!!!
text.each_with_index { |line, index| set_text(player, dialogue_option_id(dialogue_id, index), line) }
player.interface_set.open_dialogue(OptionDialogueAdapter.new(player, options), dialogue_id)
end
@@ -344,7 +408,7 @@ class ContinueDialogueAdapter < DialogueAdapter
# Creates the ContinueDialogueAdadpter.
def initialize(player, continue)
super()
super()
@player = player
@continue = continue
end
@@ -362,7 +426,7 @@ class OptionDialogueAdapter < DialogueAdapter
# Creates the OptionDialogueAdadpter.
def initialize(player, options)
super()
super()
@player = player
@options = options.dup
end
@@ -421,6 +485,7 @@ GLYPH_SPACING = [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
8, 8, 8, 8, 8, 8, 8, 8, 8, 13, 6, 8, 8, 8, 8, 4, 4, 5, 4, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 ]
# Gets the width of a single character.
def get_width(char)
return GLYPH_SPACING[char.ord]
end