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https://github.com/2006-Scape/apollo.git
synced 2026-07-03 00:38:21 +00:00
Improve MapFileDecoder decode, add ObjectGroup and ObjectType.
This commit is contained in:
@@ -11,10 +11,10 @@ import java.util.function.Predicate;
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import org.apollo.fs.IndexedFileSystem;
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import org.apollo.fs.decoder.MapFileDecoder.MapDefinition;
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import org.apollo.game.model.Position;
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import org.apollo.game.model.World;
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import org.apollo.game.model.area.Sector;
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import org.apollo.game.model.area.SectorRepository;
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import org.apollo.game.model.area.collision.CollisionMatrix;
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import org.apollo.game.model.area.obj.ObjectType;
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import org.apollo.game.model.def.ObjectDefinition;
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import org.apollo.game.model.entity.GameObject;
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import org.apollo.util.BufferUtil;
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@@ -26,23 +26,19 @@ import com.google.common.collect.Iterables;
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* Parses static object definitions, which include map tiles and landscapes.
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*
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* @author Ryley
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* @author Major
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*/
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public final class GameObjectDecoder {
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/**
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* A bit flag which denotes that a specified Position is blocked.
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* A bit flag that indicates that the tile at the current Position is blocked.
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*/
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private static final int FLAG_BLOCKED = 1;
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private static final int BLOCKED_TILE = 1;
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/**
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* A bit flag which denotes that a specified Position is a bridge.
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* A bit flag that indicates that the tile at the current Position is a bridge tile.
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*/
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private static final int FLAG_BRIDGE = 2;
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/**
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* The sector repository.
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*/
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private static final SectorRepository REPOSITORY = World.getWorld().getSectorRepository();
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private static final int BRIDGE_TILE = 2;
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/**
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* The {@link IndexedFileSystem}.
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@@ -50,97 +46,85 @@ public final class GameObjectDecoder {
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private final IndexedFileSystem fs;
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/**
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* A {@link List} of decoded game objects.
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* A {@link List} of decoded GameObjects.
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*/
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private final List<GameObject> objects = new ArrayList<>();
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/**
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* Creates the decoder.
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*
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* @param fs The indexed file system.
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* The SectorRepository.
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*/
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public GameObjectDecoder(IndexedFileSystem fs) {
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private final SectorRepository sectors;
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/**
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* Creates the GameObjectDecoder.
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*
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* @param fs The {@link IndexedFileSystem}.
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* @param sectors The {@link SectorRepository}.
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*/
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public GameObjectDecoder(IndexedFileSystem fs, SectorRepository sectors) {
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this.fs = fs;
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this.sectors = sectors;
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}
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/**
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* Decodes all static objects and places them in the returned array.
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* Decodes the GameObjects from their MapDefinitions.
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*
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* @return The decoded objects.
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* @throws IOException If an I/O error occurs.
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* @throws IOException If there is an error decoding the {@link MapDefinition}s.
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*/
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public GameObject[] decode() throws IOException {
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Map<Integer, MapDefinition> definitions = MapFileDecoder.decode(fs);
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for (Entry<Integer, MapDefinition> entry : definitions.entrySet()) {
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MapDefinition def = entry.getValue();
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MapDefinition definition = entry.getValue();
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int packed = def.getPacketCoordinates();
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int packed = definition.getPackedCoordinates();
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int x = (packed >> 8 & 0xFF) * 64;
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int y = (packed & 0xFF) * 64;
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ByteBuffer gameObjectData = fs.getFile(4, def.getObjectFile());
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ByteBuffer gameObjectBuffer = ByteBuffer.wrap(CompressionUtil.degzip(gameObjectData));
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parseGameObject(gameObjectBuffer, x, y);
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ByteBuffer objects = fs.getFile(4, definition.getObjectFile());
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ByteBuffer decompressed = ByteBuffer.wrap(CompressionUtil.degzip(objects));
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decodeObjects(decompressed, x, y);
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ByteBuffer terrainData = fs.getFile(4, def.getTerrainFile());
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ByteBuffer terrainBuffer = ByteBuffer.wrap(CompressionUtil.degzip(terrainData));
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parseTerrain(terrainBuffer, x, y);
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ByteBuffer terrain = fs.getFile(4, definition.getTerrainFile());
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decompressed = ByteBuffer.wrap(CompressionUtil.degzip(terrain));
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decodeTerrain(decompressed, x, y);
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}
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return Iterables.toArray(objects, GameObject.class);
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}
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private void parseGameObject(ByteBuffer buffer, int x, int y) {
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for (int deltaId, id = -1; (deltaId = BufferUtil.readSmart(buffer)) != 0;) {
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id += deltaId;
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/**
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* Blocks tiles covered by a GameObject, if applicable.
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*
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* @param object The {@link GameObject}.
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* @param position The position of the GameObject.
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*/
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private void block(GameObject object, Position position) {
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ObjectDefinition definition = ObjectDefinition.lookup(object.getId());
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int type = object.getType();
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for (int deltaPos, pos = 0; (deltaPos = BufferUtil.readSmart(buffer)) != 0;) {
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pos += deltaPos - 1;
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int localY = pos & 0x3F;
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int localX = pos >> 6 & 0x3F;
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int height = pos >> 12;
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int attributes = buffer.get() & 0xFF;
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int type = attributes >> 2;
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int orientation = attributes & 0x3;
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Position position = new Position(x + localX, y + localY, height);
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gameObjectDecoded(id, orientation, type, position);
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}
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}
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}
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private void gameObjectDecoded(int id, int orientation, int type, Position position) {
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ObjectDefinition definition = ObjectDefinition.lookup(id);
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Sector sector = REPOSITORY.fromPosition(position);
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Sector sector = sectors.fromPosition(position);
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int x = position.getX(), y = position.getY(), height = position.getHeight();
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// FIXME: For some reason the height is negative on some occasions
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if (height < 0) {
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return;
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}
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CollisionMatrix matrix = sector.getMatrix(height);
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boolean block = false;
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// Ground decoration, signs, water fountains, etc
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if (type == 22 && definition.isInteractive()) {
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if (type == ObjectType.FLOOR_DECORATION.getValue() && definition.isInteractive()) {
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block = true;
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}
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Predicate<Integer> walls = (value) -> value >= 0 && value < 4 || value == 9;
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Predicate<Integer> roofs = (value) -> value >= 12 && value < 22;
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Predicate<Integer> walls = (value) -> value >= ObjectType.LENGTHWISE_WALL.getValue()
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&& value <= ObjectType.RECTANGULAR_CORNER.getValue() || value == ObjectType.DIAGONAL_WALL.getValue();
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Predicate<Integer> roofs = (value) -> value > ObjectType.DIAGONAL_INTERACTABLE.getValue()
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&& value < ObjectType.FLOOR_DECORATION.getValue();
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// Walls and roofs that intercept may intercept a mob when moving
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if (walls.test(type) || roofs.test(type)) {
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block = true;
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}
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// General objects, trees, statues, etc
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if (type == 10 && definition.isSolid()) {
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block = true;
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}
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@@ -154,11 +138,14 @@ public final class GameObjectDecoder {
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int nextLocalX = localX > 7 ? x + localX - 7 : x + localX;
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int nextLocalY = localY > 7 ? y + localY - 7 : y - localY;
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Position nextPosition = new Position(nextLocalX, nextLocalY);
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Sector next = REPOSITORY.fromPosition(nextPosition);
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Sector next = sectors.fromPosition(nextPosition);
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int nextX = (nextPosition.getX() % Sector.SECTOR_SIZE) + dx, nextY = (nextPosition.getY() % Sector.SECTOR_SIZE) + dy;
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if(nextX > 7) nextX -= 7;
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if(nextY > 7) nextY -= 7;
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int nextX = (nextPosition.getX() % Sector.SECTOR_SIZE) + dx, nextY = (nextPosition.getY() % Sector.SECTOR_SIZE)
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+ dy;
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if (nextX > 7)
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nextX -= 7;
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if (nextY > 7)
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nextY -= 7;
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next.getMatrix(height).block(nextX, nextY);
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continue;
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@@ -168,56 +155,28 @@ public final class GameObjectDecoder {
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}
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}
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}
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objects.add(new GameObject(id, position, type, orientation));
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}
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private void parseTerrain(ByteBuffer buffer, int x, int y) {
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for (int height = 0; height < 4; height++) {
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for (int localX = 0; localX < 64; localX++) {
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for (int localY = 0; localY < 64; localY++) {
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Position position = new Position(x + localX, y + localY, height);
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int flags = 0;
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while (true) {
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int attributeId = buffer.get() & 0xFF;
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if (attributeId == 0) {
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terrainDecoded(flags, position);
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break;
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} else if (attributeId == 1) {
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buffer.get();
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terrainDecoded(flags, position);
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break;
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} else if (attributeId <= 49) {
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buffer.get();
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} else if (attributeId <= 81) {
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flags = attributeId - 49;
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}
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}
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}
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}
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}
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}
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private void terrainDecoded(int flags, Position position) {
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Sector sector = REPOSITORY.fromPosition(position);
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/**
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* Decodes the attributes of a terrain file, blocking the tile if necessary.
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*
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* @param attributes The terrain attributes.
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* @param position The {@link Position} of the tile whose attributes are being decoded.
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*/
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private void decodeAttributes(int attributes, Position position) {
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Sector sector = sectors.fromPosition(position);
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int x = position.getX(), y = position.getY(), height = position.getHeight();
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// FIXME: For some reason the height is negative on some occasions
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if (height < 0) {
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return;
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}
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CollisionMatrix current = sector.getMatrix(height);
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boolean block = false;
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if ((flags & FLAG_BLOCKED) != 0) {
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if ((attributes & BLOCKED_TILE) != 0) {
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block = true;
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}
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if ((flags & FLAG_BRIDGE) != 0) {
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if (--height >= 0) {
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if ((attributes & BRIDGE_TILE) != 0) {
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if (height > 0) {
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block = true;
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height--;
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}
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}
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@@ -227,4 +186,78 @@ public final class GameObjectDecoder {
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}
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}
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/**
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* Decodes object data stored in the specified {@link ByteBuffer}.
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*
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* @param buffer The ByteBuffer.
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* @param x The x coordinate of the top left tile of the map file.
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* @param y The y coordinate of the top left tile of the map file.
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*/
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private void decodeObjects(ByteBuffer buffer, int x, int y) {
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int id = -1;
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int idOffset = BufferUtil.readSmart(buffer);
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while (idOffset != 0) {
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id += idOffset;
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int packed = 0;
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int positionOffset = BufferUtil.readSmart(buffer);
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while (positionOffset != 0) {
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packed += positionOffset - 1;
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int localY = packed & 0x3F;
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int localX = packed >> 6 & 0x3F;
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int height = (packed >> 12) & 0x3;
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int attributes = buffer.get() & 0xFF;
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int type = attributes >> 2;
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int orientation = attributes & 0x3;
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Position position = new Position(x + localX, y + localY, height);
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GameObject object = new GameObject(id, position, type, orientation);
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objects.add(object);
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block(object, position);
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positionOffset = BufferUtil.readSmart(buffer);
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}
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idOffset = BufferUtil.readSmart(buffer);
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}
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}
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/**
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* Decodes terrain data stored in the specified {@link ByteBuffer}.
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*
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* @param buffer The ByteBuffer.
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* @param x The x coordinate of the top left tile of the map file.
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* @param y The y coordinate of the top left tile of the map file.
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*/
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private void decodeTerrain(ByteBuffer buffer, int x, int y) {
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for (int height = 0; height < 4; height++) {
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for (int localX = 0; localX < 64; localX++) {
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for (int localY = 0; localY < 64; localY++) {
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Position position = new Position(x + localX, y + localY, height);
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int attributes = 0;
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while (true) {
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int attributeId = buffer.get() & 0xFF;
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if (attributeId == 0) {
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decodeAttributes(attributes, position);
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break;
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} else if (attributeId == 1) {
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buffer.get();
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decodeAttributes(attributes, position);
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break;
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} else if (attributeId <= 49) {
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buffer.get();
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} else if (attributeId <= 81) {
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attributes = attributeId - 49;
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}
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}
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}
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}
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}
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}
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}
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@@ -8,109 +8,127 @@ import java.util.Map;
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import org.apollo.fs.IndexedFileSystem;
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import org.apollo.fs.archive.Archive;
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import org.apollo.fs.archive.ArchiveEntry;
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import org.apollo.game.model.area.Sector;
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/**
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* Decodes {@link MapDefinition map definitions} from the {@link IndexedFileSystem}.
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* Decodes {@link MapDefinition}s from the {@link IndexedFileSystem}.
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*
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* @author Ryley
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* @author Major
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*/
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public final class MapFileDecoder {
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/**
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* The width (and length) of a map file, in tiles.
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*/
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public static final int MAP_FILE_WIDTH = Sector.SECTOR_SIZE * Sector.SECTOR_SIZE;
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/**
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* The file id of the versions archive.
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*/
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private static final int VERSIONS_ARCHIVE_FILE_ID = 5;
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/**
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* Decodes {@link MapDefinition}s from the specified {@link IndexedFileSystem}.
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*
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* @param fs The file system.
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* @return A {@link Map} of parsed map definitions.
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* @throws IOException If some I/O error occurs.
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* @param fs The IndexedFileSystem.
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* @return A {@link Map} of packed coordinates to their MapDefinitions.
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* @throws IOException If there is an error reading or decoding the Archive.
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*/
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protected static Map<Integer, MapDefinition> decode(IndexedFileSystem fs) throws IOException {
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Archive archive = Archive.decode(fs.getFile(0, 5));
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Archive archive = Archive.decode(fs.getFile(0, VERSIONS_ARCHIVE_FILE_ID));
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ArchiveEntry entry = archive.getEntry("map_index");
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Map<Integer, MapDefinition> definitions = new HashMap<>();
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ByteBuffer buffer = entry.getBuffer();
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Map<Integer, MapDefinition> defs = new HashMap<>();
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int count = buffer.capacity() / (3 * Short.BYTES + Byte.BYTES);
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int count = buffer.capacity() / 7;
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for (int i = 0; i < count; i++) {
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int packedCoordinates = buffer.getShort() & 0xFFFF;
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int terrainFile = buffer.getShort() & 0xFFFF;
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int objectFile = buffer.getShort() & 0xFFFF;
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boolean preload = buffer.get() == 1;
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for (int times = 0; times < count; times++) {
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int packed = buffer.getShort() & 0xFFFF;
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int terrain = buffer.getShort() & 0xFFFF;
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int objects = buffer.getShort() & 0xFFFF;
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boolean members = buffer.get() == 1;
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defs.put(packedCoordinates, new MapDefinition(packedCoordinates, terrainFile, objectFile, preload));
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definitions.put(packed, new MapDefinition(packed, terrain, objects, members));
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}
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return defs;
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return definitions;
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}
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/**
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* Represents a single map definition.
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*
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* @author Ryley
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* A definition for a region.
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*/
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public static final class MapDefinition {
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/**
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* The packed coordinates.
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*/
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private final int packetCoordinates;
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private final int packedCoordinates;
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/**
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* The terrain file id.
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*/
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private final int terrainFile;
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private final int terrain;
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/**
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* The object file id.
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*/
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private final int objectFile;
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private final int objects;
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/**
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* Whether or not this map is preloaded.
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* Indicates whether or not this map is members-only.
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*/
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private final boolean preload;
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private final boolean members;
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/**
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* Constructs a new {@link MapDefinition} with the specified packed coordinates, terrain file id, object file id
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* and preload state.
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*
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* Creates the {@link MapDefinition}.
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*
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* @param packedCoordinates The packed coordinates.
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* @param terrainFile The terrain file id.
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* @param objectFile The object file id.
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* @param preload Whether or not this map is preloaded.
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* @param terrain The terrain file id.
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* @param objects The object file id.
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* @param members Indicates whether or not this map is members-only.
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*/
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public MapDefinition(int packedCoordinates, int terrainFile, int objectFile, boolean preload) {
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this.packetCoordinates = packedCoordinates;
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this.terrainFile = terrainFile;
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this.objectFile = objectFile;
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this.preload = preload;
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public MapDefinition(int packedCoordinates, int terrain, int objects, boolean members) {
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this.packedCoordinates = packedCoordinates;
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this.terrain = terrain;
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this.objects = objects;
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this.members = members;
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}
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/**
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* Returns the packed coordinates.
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* Gets the packed coordinates.
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*
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* @return The packed coordinates.
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*/
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public int getPacketCoordinates() {
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return packetCoordinates;
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public int getPackedCoordinates() {
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return packedCoordinates;
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}
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/**
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* Returns the terrain file id.
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* Gets the id of the file containing the terrain data.
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*
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* @return The file id.
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*/
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public int getTerrainFile() {
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return terrainFile;
|
||||
return terrain;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the object file id.
|
||||
* Gets the id of the file containing the object data.
|
||||
*
|
||||
* @return The file id.
|
||||
*/
|
||||
public int getObjectFile() {
|
||||
return objectFile;
|
||||
return objects;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether or not this map is preloaded.
|
||||
* Returns whether or not this MapDefinition is for a members-only area of the world.
|
||||
*
|
||||
* @return {@code true} if this MapDefinition is for a members-only area, {@code false} if not.
|
||||
*/
|
||||
public boolean isPreload() {
|
||||
return preload;
|
||||
public boolean isMembersOnly() {
|
||||
return members;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -243,7 +243,7 @@ public final class World {
|
||||
ObjectDefinition.init(objectDefs);
|
||||
logger.fine("Loaded " + objectDefs.length + " object definitions.");
|
||||
|
||||
GameObjectDecoder staticDecoder = new GameObjectDecoder(fs);
|
||||
GameObjectDecoder staticDecoder = new GameObjectDecoder(fs, sectors);
|
||||
GameObject[] objects = staticDecoder.decode();
|
||||
placeEntities(objects);
|
||||
logger.fine("Loaded " + objects.length + " static objects.");
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
package org.apollo.game.model.area.obj;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
/**
|
||||
* The group of an object, which indicates its general class (e.g. if it's a wall, or a floor decoration).
|
||||
*
|
||||
* @author Major
|
||||
* @author Scu11
|
||||
*/
|
||||
public enum ObjectGroup {
|
||||
|
||||
/**
|
||||
* The wall object group, which may block a tile.
|
||||
*/
|
||||
WALL(0),
|
||||
|
||||
/**
|
||||
* The wall decoration object group, which never blocks a tile.
|
||||
*/
|
||||
WALL_DECORATION(1),
|
||||
|
||||
/**
|
||||
* The interactable object group, for objects that can be clicked and interacted with.
|
||||
*/
|
||||
INTERACTABLE_OBJECT(2),
|
||||
|
||||
/**
|
||||
* The ground decoration object group, which may block a tile.
|
||||
*/
|
||||
GROUND_DECORATION(3);
|
||||
|
||||
/**
|
||||
* Gets the ObjectGroup with the specified integer value.
|
||||
*
|
||||
* @param value The integer value of the ObjectGroup.
|
||||
* @return The ObjectGroup.
|
||||
* @throws IllegalArgumentException If there is no ObjectGroup with the specified value.
|
||||
*/
|
||||
public static ObjectGroup valueOf(int value) {
|
||||
return Arrays.stream(values()).filter(group -> group.value == value).findAny()
|
||||
.orElseThrow(() -> new IllegalArgumentException("No ObjectGroup with a value of " + value + " exists."));
|
||||
}
|
||||
|
||||
/**
|
||||
* The integer value of the group.
|
||||
*/
|
||||
private final int value;
|
||||
|
||||
/**
|
||||
* Creates the ObjectGroup.
|
||||
*
|
||||
* @param value The integer value of the group.
|
||||
*/
|
||||
private ObjectGroup(int value) {
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the value of this ObjectGroup.
|
||||
*
|
||||
* @return The value.
|
||||
*/
|
||||
public int getValue() {
|
||||
return value;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
package org.apollo.game.model.area.obj;
|
||||
|
||||
/**
|
||||
* The type of an object, which affects specified behaviour (such as whether it displaces existing objects). TODO
|
||||
* complete this...
|
||||
*
|
||||
* @author Major
|
||||
* @author Scu11
|
||||
*/
|
||||
public enum ObjectType {
|
||||
|
||||
/**
|
||||
* A wall that is presented lengthwise with respect to the tile.
|
||||
*/
|
||||
LENGTHWISE_WALL(0, ObjectGroup.WALL),
|
||||
|
||||
/**
|
||||
* A triangular object positioned in the corner of the tile.
|
||||
*/
|
||||
TRIANGULAR_CORNER(1, ObjectGroup.WALL),
|
||||
|
||||
/**
|
||||
* A corner for a wall, where the model is placed on two perpendicular edges of a single tile.
|
||||
*/
|
||||
WALL_CORNER(2, ObjectGroup.WALL),
|
||||
|
||||
/**
|
||||
* A rectangular object positioned in the corner of the tile.
|
||||
*/
|
||||
RECTANGULAR_CORNER(3, ObjectGroup.WALL),
|
||||
|
||||
/**
|
||||
* A wall joint that is presented diagonally with respect to the tile.
|
||||
*/
|
||||
DIAGONAL_WALL(9, ObjectGroup.INTERACTABLE_OBJECT),
|
||||
|
||||
/**
|
||||
* An object that can be interacted with by a player.
|
||||
*/
|
||||
INTERACTABLE(10, ObjectGroup.INTERACTABLE_OBJECT),
|
||||
|
||||
/**
|
||||
* An {@link #INTERACTABLE} object, rotated {@code pi / 2} radians.
|
||||
*/
|
||||
DIAGONAL_INTERACTABLE(11, ObjectGroup.INTERACTABLE_OBJECT),
|
||||
|
||||
/**
|
||||
* A decoration positioned on the floor.
|
||||
*/
|
||||
FLOOR_DECORATION(22, ObjectGroup.GROUND_DECORATION);
|
||||
|
||||
/**
|
||||
* The ObjectGroup this type belongs in.
|
||||
*/
|
||||
private final ObjectGroup group;
|
||||
|
||||
/**
|
||||
* The integer value of this ObjectType.
|
||||
*/
|
||||
private final int value;
|
||||
|
||||
/**
|
||||
* Creates the ObjectType.
|
||||
*
|
||||
* @param value The integer value of this ObjectType.
|
||||
* @param group The ObjectGroup of this type.
|
||||
*/
|
||||
private ObjectType(int value, ObjectGroup group) {
|
||||
this.value = value;
|
||||
this.group = group;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the {@link ObjectGroup} of this ObjectType.
|
||||
*
|
||||
* @return The group.
|
||||
*/
|
||||
public ObjectGroup getGroup() {
|
||||
return group;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the integer value of this ObjectType.
|
||||
*
|
||||
* @return The value.
|
||||
*/
|
||||
public int getValue() {
|
||||
return value;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
/**
|
||||
* Contains object-related classes.
|
||||
*/
|
||||
package org.apollo.game.model.area.obj;
|
||||
Reference in New Issue
Block a user