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https://github.com/2006-Scape/apollo.git
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Ported prayer plugin to kotlin
This commit is contained in:
committed by
Gary Tierney
parent
9c4eff712e
commit
94783da9e5
@@ -0,0 +1,12 @@
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plugin {
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name = "prayer_skill"
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packageName = "org.apollo.game.plugin.skills.prayer"
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authors = [
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"Major",
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"010253",
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"tlf30"
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]
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dependencies = [
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"util:lookup", "api"
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]
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}
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@@ -0,0 +1,78 @@
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import org.apollo.game.message.impl.ConfigMessage
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import org.apollo.game.model.Animation
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import org.apollo.game.model.entity.Mob
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import org.apollo.game.model.entity.Player
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val BURY_BONE_ANIMATION = Animation(827)
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val PLAYER_PRAYERS = hashMapOf<Player, Prayer?>()
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fun Player.getCurrentPrayer(): Prayer? = PLAYER_PRAYERS[this]
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fun Player.setCurrentPrayer(prayer: Prayer?) = {PLAYER_PRAYERS[this] = prayer}
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enum class Bone(val id: Int, val xp: Double) {
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REGULAR_BONES(526, 5.0),
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BURNT_BONES(528, 5.0),
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BAT_BONES(530, 4.0),
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BIG_BONES(532, 45.0),
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BABYDRAGON_BONES(534, 30.0),
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DRAGON_BONES(536, 72.0),
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WOLF_BONES(2859, 14.0),
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SHAIKAHAN_BONES(3123, 25.0),
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JOGRE_BONES(3125, 15.0),
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BURNT_ZOGRE_BONES(3127, 25.0),
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MONKEY_BONES_SMALL_0(3179, 14.0),
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MONKEY_BONES_MEDIUM(3180, 14.0),
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MONKEY_BONES_LARGE_0(3181, 14.0),
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MONKEY_BONES_LARGE_1(3182, 14.0),
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MONKEY_BONES_SMALL_1(3183, 14.0),
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SHAKING_BONES(3187, 14.0),
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FAYRG_BONES(4830, 84.0),
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RAURG_BONES(4832, 96.0),
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OURG_BONES(4834, 140.0);
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companion object {
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fun findById(id: Int): Bone? = Bone.values().find { bone -> bone.id == id }
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}
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}
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enum class Prayer(val button: Int, val level: Int, val setting: Int, val drain: Double) {
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THICK_SKIN(5609, 1, 83, 0.01),
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BURST_OF_STRENGHT(5610, 4, 84, 0.01),
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CLARITY_OF_THOUGHT(5611, 7, 85, 0.01),
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ROCK_SKIN(5612, 10, 86, 0.04),
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SUPERHUMAN_STRENGTH(5613, 13, 87, 0.04),
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IMPROVED_REFLEXES(5614, 16, 88, 0.04),
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RAPID_RESORE(5615, 19, 89, 0.01),
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RAPID_HEAL(5615, 22, 90, 0.01),
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PROTECT_ITEM(5617, 25, 91, 0.01),
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STEEL_SKIN(5618, 28, 92, 0.1),
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ULTIMATE_STRENGTH(5619, 31, 93, 0.1),
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INCREDIBLE_REFLEXES(5620, 34, 94, 0.1),
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PROTECT_FROM_MAGIC(5621, 37, 95, 0.15),
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PROTECT_FROM_MISSILES(5622, 40, 96, 0.15),
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PROTECT_FROM_MELEE(5623, 43, 97, 0.15),
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RETRIBUTION(683, 46, 98, 0.15),
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REDEMPTION(684, 49, 99, 0.15),
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SMITE(685, 52, 100, 0.2);
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companion object {
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fun findByButton(button: Int): Prayer? = Prayer.values().find { prayer -> prayer.button == button }
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}
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}
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fun updatePrayer(player: Player, prayer: Prayer?) {
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//Clear active prayer
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if (prayer != null) {
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if (player.getCurrentPrayer() == prayer) {
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player.send(ConfigMessage(prayer.setting, 0))
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} else if (player.getCurrentPrayer() == null) {
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player.send(ConfigMessage(prayer.setting, 1))
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} else {
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val cprayer: Prayer = player.getCurrentPrayer()!!
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player.send(ConfigMessage(cprayer.setting, 0))
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player.send(ConfigMessage(prayer.setting, 1))
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}
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}
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player.setCurrentPrayer(prayer)
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}
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@@ -0,0 +1,48 @@
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import org.apollo.game.action.Action
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import org.apollo.game.action.ActionBlock
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import org.apollo.game.action.AsyncAction
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import org.apollo.game.message.impl.ButtonMessage
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import org.apollo.game.message.impl.ItemOptionMessage
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import org.apollo.game.model.entity.Player
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import org.apollo.game.model.event.impl.LogoutEvent
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import org.apollo.game.plugin.api.prayer
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//Clear the player prayer on logout
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on_player_event { LogoutEvent::class }
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.then {
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PLAYER_PRAYERS[it] = null;
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}
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on { ButtonMessage::class }
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.then {
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val prayer = Prayer.findByButton(widgetId) ?: return@then
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if (prayer.level > it.prayer.current) {
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updatePrayer(it,null)
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terminate();
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return@then
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}
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updatePrayer(it, prayer)
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terminate()
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}
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on { ItemOptionMessage::class }
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.where { option == 1 }
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.then {
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val bone = Bone.findById(id) ?: return@then
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it.startAction(BuryBoneAction(it, slot, bone))
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terminate()
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}
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class BuryBoneAction(val player: Player, val slot: Int, val bone: Bone): AsyncAction<Player>(0, true, player) {
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override fun action(): ActionBlock = {
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if (player.inventory.get(slot).id == bone.id) {
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player.sendMessage("You dig a hole in the ground...")
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player.playAnimation(BURY_BONE_ANIMATION)
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wait(1) //Wait for animation
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player.inventory.reset(slot)
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player.sendMessage("You bury the bones.")
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player.prayer.experience += bone.xp
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}
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stop()
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}
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}
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