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Merge pull request #83 from lare96/master
Moved Animation constants from Animation.class to emote_tab.rb.
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@@ -2,17 +2,48 @@ require 'java'
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java_import 'org.apollo.game.model.Animation'
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# Animation constants.
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ANGRY = Animation.new(859)
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BECKON = Animation.new(864)
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BLOW_KISS = Animation.new(1368)
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BOW = Animation.new(858)
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CHEER = Animation.new(862)
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CLAP = Animation.new(865)
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CLIMB_ROPE = Animation.new(1130)
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CRY = Animation.new(860)
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DANCE = Animation.new(866)
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GLASS_BOX = Animation.new(1131)
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GLASS_WALL = Animation.new(1128)
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GOBLIN_BOW = Animation.new(2127)
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GOBLIN_DANCE = Animation.new(2128)
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HEAD_BANG = Animation.new(2108)
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JIG = Animation.new(2106)
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JOY_JUMP = Animation.new(2109)
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LAUGH = Animation.new(861)
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LEAN = Animation.new(1129)
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NO = Animation.new(856)
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PANIC = Animation.new(2105)
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RASPBERRY = Animation.new(2110)
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SALUTE = Animation.new(2112)
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SHRUG = Animation.new(2113)
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SPIN = Animation.new(2107)
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THINKING = Animation.new(857)
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WAVE = Animation.new(863)
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YAWN = Animation.new(2111)
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YES = Animation.new(855)
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# A map of buttons to animations.
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ANIMATIONS = {
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162 => Animation::THINKING, 6_503 => Animation::CLIMB_ROPE, 169 => Animation::NO,
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164 => Animation::BOW, 13_384 => Animation::GOBLIN_DANCE, 161 => Animation::CRY,
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170 => Animation::LAUGH, 171 => Animation::CHEER, 163 => Animation::WAVE,
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167 => Animation::BECKON, 3_362 => Animation::PANIC, 172 => Animation::CLAP,
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166 => Animation::DANCE, 13_363 => Animation::JIG, 13_364 => Animation::SPIN,
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13_365 => Animation::HEAD_BANG, 6_506 => Animation::LEAN, 165 => Animation::ANGRY,
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13_368 => Animation::YAWN, 13_366 => Animation::JOY_JUMP, 667 => Animation::GLASS_BOX,
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13_367 => Animation::RASPBERRY, 13_369 => Animation::SALUTE, 13_370 => Animation::SHRUG,
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11_100 => Animation::BLOW_KISS, 666 => Animation::GLASS_WALL, 168 => Animation::YES,
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13_383 => Animation::GOBLIN_BOW
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162 => THINKING, 6_503 => CLIMB_ROPE, 169 => NO,
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164 => BOW, 13_384 => GOBLIN_DANCE, 161 => CRY,
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170 => LAUGH, 171 => CHEER, 163 => WAVE,
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167 => BECKON, 3_362 => PANIC, 172 => CLAP,
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166 => DANCE, 13_363 => JIG, 13_364 => SPIN,
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13_365 => HEAD_BANG, 6_506 => LEAN, 165 => ANGRY,
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13_368 => YAWN, 13_366 => JOY_JUMP, 667 => GLASS_BOX,
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13_367 => RASPBERRY, 13_369 => SALUTE, 13_370 => SHRUG,
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11_100 => BLOW_KISS, 666 => GLASS_WALL, 168 => YES,
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13_383 => GOBLIN_BOW
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}
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# Intercept the button message.
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@@ -7,151 +7,11 @@ package org.apollo.game.model;
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*/
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public final class Animation {
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/**
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* The angry animation.
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*/
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public static final Animation ANGRY = new Animation(859);
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/**
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* The beckon animation.
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*/
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public static final Animation BECKON = new Animation(864);
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/**
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* The blow kiss animation.
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*/
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public static final Animation BLOW_KISS = new Animation(1368);
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/**
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* The bow animation.
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*/
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public static final Animation BOW = new Animation(858);
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/**
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* The cheer animation.
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*/
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public static final Animation CHEER = new Animation(862);
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/**
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* The clap animation.
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*/
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public static final Animation CLAP = new Animation(865);
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/**
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* The climb rope animation.
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*/
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public static final Animation CLIMB_ROPE = new Animation(1130);
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/**
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* The cry animation.
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*/
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public static final Animation CRY = new Animation(860);
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/**
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* The dance animation.
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*/
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public static final Animation DANCE = new Animation(866);
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/**
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* The glass box animation.
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*/
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public static final Animation GLASS_BOX = new Animation(1131);
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/**
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* The glass wall animation.
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*/
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public static final Animation GLASS_WALL = new Animation(1128);
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/**
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* The goblin bow animation.
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*/
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public static final Animation GOBLIN_BOW = new Animation(2127);
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/**
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* The goblin dance animation.
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*/
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public static final Animation GOBLIN_DANCE = new Animation(2128);
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/**
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* The head bang animation.
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*/
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public static final Animation HEAD_BANG = new Animation(2108);
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/**
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* The jig animation.
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*/
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public static final Animation JIG = new Animation(2106);
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/**
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* The joy jump animation.
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*/
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public static final Animation JOY_JUMP = new Animation(2109);
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/**
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* The laugh animation.
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*/
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public static final Animation LAUGH = new Animation(861);
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/**
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* The lean animation.
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*/
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public static final Animation LEAN = new Animation(1129);
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/**
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* The no animation.
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*/
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public static final Animation NO = new Animation(856);
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/**
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* The panic animation.
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*/
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public static final Animation PANIC = new Animation(2105);
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/**
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* The raspberry animation.
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*/
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public static final Animation RASPBERRY = new Animation(2110);
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/**
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* The salute animation.
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*/
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public static final Animation SALUTE = new Animation(2112);
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/**
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* The shrug animation.
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*/
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public static final Animation SHRUG = new Animation(2113);
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/**
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* The spin animation.
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*/
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public static final Animation SPIN = new Animation(2107);
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/**
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* A special animation which stops the current animation.
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*/
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public static final Animation STOP_ANIMATION = new Animation(-1);
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/**
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* The thinking animation.
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*/
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public static final Animation THINKING = new Animation(857);
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/**
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* The wave animation.
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*/
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public static final Animation WAVE = new Animation(863);
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/**
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* The yawn animation.
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*/
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public static final Animation YAWN = new Animation(2111);
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/**
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* The yes animation.
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*/
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public static final Animation YES = new Animation(855);
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/**
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* The delay.
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*/
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