Properly pass variadic arguments in the dialogue plugin.

This commit is contained in:
shed-
2015-03-02 17:24:44 +03:00
parent 782563267a
commit 98372858c4
2 changed files with 2 additions and 2 deletions
@@ -95,7 +95,7 @@ conversation :tutorial_runescape_guide do
text "To continue the tutorial go through that door over there, and speak to your first instructor."
continue :close => true do |player|
if (player.tutorial_island_progress == :not_started)
if (player.tutorial_island_progress < :runescape_guide_finished)
reset_hint_icon(player)
# TODO door hint icon
player.tutorial_island_progress = :runescape_guide_finished
+1 -1
View File
@@ -116,7 +116,7 @@ class Player
args[0] = arg.name if arg.kind_of?(QuestStage)
end
result = super(symbol, args)
result = super(symbol, *args)
string = symbol.to_s
if (string.end_with?('_progress'))