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Properly pass variadic arguments in the dialogue plugin.
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@@ -116,7 +116,7 @@ class Player
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args[0] = arg.name if arg.kind_of?(QuestStage)
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end
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result = super(symbol, args)
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result = super(symbol, *args)
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string = symbol.to_s
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if (string.end_with?('_progress'))
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