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Properly pass variadic arguments in the dialogue plugin.
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@@ -95,7 +95,7 @@ conversation :tutorial_runescape_guide do
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text "To continue the tutorial go through that door over there, and speak to your first instructor."
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text "To continue the tutorial go through that door over there, and speak to your first instructor."
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continue :close => true do |player|
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continue :close => true do |player|
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if (player.tutorial_island_progress == :not_started)
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if (player.tutorial_island_progress < :runescape_guide_finished)
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reset_hint_icon(player)
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reset_hint_icon(player)
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# TODO door hint icon
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# TODO door hint icon
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player.tutorial_island_progress = :runescape_guide_finished
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player.tutorial_island_progress = :runescape_guide_finished
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@@ -116,7 +116,7 @@ class Player
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args[0] = arg.name if arg.kind_of?(QuestStage)
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args[0] = arg.name if arg.kind_of?(QuestStage)
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end
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end
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result = super(symbol, args)
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result = super(symbol, *args)
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string = symbol.to_s
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string = symbol.to_s
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if (string.end_with?('_progress'))
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if (string.end_with?('_progress'))
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