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Fixed Herblore Skill Id.
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@@ -55,7 +55,7 @@ class HerbIdentificationAction < Action
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identified = @herb.item
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inventory.add(identified)
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player.skill_set.add_experience(HERBLORE_ID, @herb.experience)
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player.skill_set.add_experience(Skill::HERBLORE, @herb.experience)
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player.send_message("You identify the herb as a #{identified.definition.name}.", true)
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# TODO: 'as an' in some cases
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end
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