mirror of
https://github.com/2006-Scape/apollo.git
synced 2026-07-03 00:38:21 +00:00
Add consistent comments to synchronization blocks.
This commit is contained in:
@@ -3,14 +3,14 @@ package org.apollo.game.sync.block;
|
||||
import org.apollo.game.model.Animation;
|
||||
|
||||
/**
|
||||
* The animation {@link SynchronizationBlock}.
|
||||
* The animation {@link SynchronizationBlock}. Both npcs and players can utilise this block.
|
||||
*
|
||||
* @author Graham
|
||||
*/
|
||||
public final class AnimationBlock extends SynchronizationBlock {
|
||||
|
||||
/**
|
||||
* The {@link Animation}.
|
||||
* The animation.
|
||||
*/
|
||||
private final Animation animation;
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ import org.apollo.game.model.Appearance;
|
||||
import org.apollo.game.model.Inventory;
|
||||
|
||||
/**
|
||||
* The appearance {@link SynchronizationBlock}.
|
||||
* The appearance {@link SynchronizationBlock}. Only players can utilise this block.
|
||||
*
|
||||
* @author Graham
|
||||
*/
|
||||
@@ -51,14 +51,32 @@ public final class AppearanceBlock extends SynchronizationBlock {
|
||||
private final int skill;
|
||||
|
||||
/**
|
||||
* Creates the appearance block.
|
||||
* Creates the appearance block. Assumes that the player is not appearing as an npc.
|
||||
*
|
||||
* @param name The player's username.
|
||||
* @param appearance The appearance.
|
||||
* @param name The player's username, encoded to base 37.
|
||||
* @param appearance The {@link Appearance}.
|
||||
* @param combat The player's combat.
|
||||
* @param skill The player's skill, or 0 if showing the combat level.
|
||||
* @param equipment The player's equipment.
|
||||
* @param npcId The npc id of the player, if they are appearing as an npc (otherwise {@code -1}).
|
||||
* @param prayerIcon The prayer icon id of this player.
|
||||
* @param headIcon The head icon id of this player.
|
||||
*/
|
||||
AppearanceBlock(long name, Appearance appearance, int combat, int skill, Inventory equipment, int prayerIcon,
|
||||
int headIcon) {
|
||||
this(name, appearance, combat, skill, equipment, prayerIcon, headIcon, -1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the appearance block.
|
||||
*
|
||||
* @param name The player's username, encoded to base 37.
|
||||
* @param appearance The {@link Appearance}.
|
||||
* @param combat The player's combat.
|
||||
* @param skill The player's skill, or 0 if showing the combat level.
|
||||
* @param equipment The player's equipment.
|
||||
* @param prayerIcon The prayer icon id of this player.
|
||||
* @param headIcon The head icon id of this player.
|
||||
* @param npcId The npc id of the player, if they are appearing as an npc, (otherwise {@code -1}).
|
||||
*/
|
||||
AppearanceBlock(long name, Appearance appearance, int combat, int skill, Inventory equipment, int prayerIcon,
|
||||
int headIcon, int npcId) {
|
||||
@@ -82,7 +100,7 @@ public final class AppearanceBlock extends SynchronizationBlock {
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the player's appearance.
|
||||
* Gets the player's {@link Appearance}.
|
||||
*
|
||||
* @return The player's appearance.
|
||||
*/
|
||||
@@ -127,7 +145,7 @@ public final class AppearanceBlock extends SynchronizationBlock {
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the npc id the player is appearing as, if any.
|
||||
* Gets the npc id the player is appearing as, or {@code -1} if the player is not appearing as one.
|
||||
*
|
||||
* @return The npc id.
|
||||
*/
|
||||
|
||||
@@ -4,7 +4,7 @@ import org.apollo.game.event.impl.ChatEvent;
|
||||
import org.apollo.game.model.settings.PrivilegeLevel;
|
||||
|
||||
/**
|
||||
* The chat {@link SynchronizationBlock}.
|
||||
* The chat {@link SynchronizationBlock}. Only players can utilise this block.
|
||||
*
|
||||
* @author Graham
|
||||
*/
|
||||
@@ -22,6 +22,9 @@ public final class ChatBlock extends SynchronizationBlock {
|
||||
|
||||
/**
|
||||
* Creates the chat block.
|
||||
*
|
||||
* @param privilegeLevel The {@link PrivilegeLevel} of the player who said the message.
|
||||
* @param chatEvent The {@link ChatEvent}.
|
||||
*/
|
||||
ChatBlock(PrivilegeLevel privilegeLevel, ChatEvent chatEvent) {
|
||||
this.privilegeLevel = privilegeLevel;
|
||||
@@ -47,7 +50,7 @@ public final class ChatBlock extends SynchronizationBlock {
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the privilege level of the player who said the message.
|
||||
* Gets the {@link PrivilegeLevel} of the player who said the message.
|
||||
*
|
||||
* @return The privilege level.
|
||||
*/
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
package org.apollo.game.sync.block;
|
||||
|
||||
/**
|
||||
* The Force Chat {@link SynchronizationBlock}. This is a block that can be implemented in both player and npc
|
||||
* synchronization tasks, and will cause the mob to shout the specified text. It is not possible to add colour or effect
|
||||
* (e.g. wave or scroll) to this block.
|
||||
* The force chat {@link SynchronizationBlock}. Both players and npcs can utilise this block. It is not possible to add
|
||||
* colour or effect (e.g. wave or scroll) to this block.
|
||||
*
|
||||
* @author Major
|
||||
*/
|
||||
public class ForceChatBlock extends SynchronizationBlock {
|
||||
public final class ForceChatBlock extends SynchronizationBlock {
|
||||
|
||||
/**
|
||||
* The chat text.
|
||||
@@ -15,9 +14,9 @@ public class ForceChatBlock extends SynchronizationBlock {
|
||||
private final String message;
|
||||
|
||||
/**
|
||||
* Creates a new force chat [@link SynchronizationBlock}.
|
||||
* Creates the force chat block.
|
||||
*
|
||||
* @param message The message the mob will say.
|
||||
* @param message The message.
|
||||
*/
|
||||
public ForceChatBlock(String message) {
|
||||
this.message = message;
|
||||
|
||||
@@ -4,15 +4,15 @@ import org.apollo.game.model.Direction;
|
||||
import org.apollo.game.model.Position;
|
||||
|
||||
/**
|
||||
* The Force Movement {@link SynchronizationBlock}.
|
||||
*
|
||||
* @note This block is used to force a player to walk to a set location. The player can then perform an action (e.g. an
|
||||
* animation), as used in the Agility skill, hence this block earning the name 'Asynchronous Animation/Walking',
|
||||
* although the action is not restricted to animations.
|
||||
* The Force Movement {@link SynchronizationBlock}. Only players can utilise this block.
|
||||
* <p>
|
||||
* Note: This block is used to force a player to walk to a set location. The player can then perform an action (e.g. an
|
||||
* animation), as used in the Agility skill, hence this block earning the name 'Asynchronous Animation/Walking',
|
||||
* although the action is not restricted to animations.
|
||||
*
|
||||
* @author Major
|
||||
*/
|
||||
public class ForceMovementBlock extends SynchronizationBlock {
|
||||
public final class ForceMovementBlock extends SynchronizationBlock {
|
||||
|
||||
/**
|
||||
* The direction the player is moving.
|
||||
@@ -30,22 +30,22 @@ public class ForceMovementBlock extends SynchronizationBlock {
|
||||
private final Position initialPosition;
|
||||
|
||||
/**
|
||||
* The length of time (in game pulses) the player's movement along the X axis will last.
|
||||
* The length of time (in game pulses) the player's movement along the X-axis will last.
|
||||
*/
|
||||
private final int travelDurationX;
|
||||
|
||||
/**
|
||||
* The length of time (in game pulses) the player's movement along the Y axis will last.
|
||||
* The length of time (in game pulses) the player's movement along the Y-axis will last.
|
||||
*/
|
||||
private final int travelDurationY;
|
||||
|
||||
/**
|
||||
* Creates a new Force Movement block.
|
||||
* Creates a new force movement block.
|
||||
*
|
||||
* @param initialPosition The initial {@link Position} of the player.
|
||||
* @param finalPosition The final {@link Position} of the player
|
||||
* @param travelDurationX The length of time (in game pulses) the player's movement along the X axis will last.
|
||||
* @param travelDurationY The length of time (in game pulses) the player's movement along the Y axis will last.
|
||||
* @param travelDurationX The length of time (in game pulses) the player's movement along the X-axis will last.
|
||||
* @param travelDurationY The length of time (in game pulses) the player's movement along the Y-axis will last.
|
||||
* @param direction The direction the player should move.
|
||||
*/
|
||||
ForceMovementBlock(Position initialPosition, Position finalPosition, int travelDurationX, int travelDurationY,
|
||||
@@ -58,7 +58,7 @@ public class ForceMovementBlock extends SynchronizationBlock {
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the direction the player should move.
|
||||
* Gets the {@link Direction} the player should move.
|
||||
*
|
||||
* @return The direction.
|
||||
*/
|
||||
@@ -66,16 +66,6 @@ public class ForceMovementBlock extends SynchronizationBlock {
|
||||
return direction;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the final position. This shouldn't be used to get the initial X and Y coordinates, see {@link #getFinalX()}
|
||||
* and {@link #getFinalY()}.
|
||||
*
|
||||
* @return The final {@link Position}.
|
||||
*/
|
||||
public Position getFinalPosition() {
|
||||
return finalPosition;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the X coordinate of the final {@link Position}.
|
||||
*
|
||||
@@ -94,16 +84,6 @@ public class ForceMovementBlock extends SynchronizationBlock {
|
||||
return finalPosition.getY();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the initial position. This shouldn't be used to get the initial X and Y coordinates, see
|
||||
* {@link #getInitialX()} and {@link #getInitialY()}.
|
||||
*
|
||||
* @return The initial {@link Position}.
|
||||
*/
|
||||
public Position getInitialPosition() {
|
||||
return initialPosition;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the X coordinate of the initial {@link Position}.
|
||||
*
|
||||
@@ -123,7 +103,7 @@ public class ForceMovementBlock extends SynchronizationBlock {
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the length of time (in game pulses) the player's movement along the Y axis will last.
|
||||
* Gets the length of time (in game pulses) the player's movement along the X-axis will last.
|
||||
*
|
||||
* @return The time period.
|
||||
*/
|
||||
@@ -132,7 +112,7 @@ public class ForceMovementBlock extends SynchronizationBlock {
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the length of time (in game pulses) the player's movement along the Y axis will last.
|
||||
* Gets the length of time (in game pulses) the player's movement along the Y-axis will last.
|
||||
*
|
||||
* @return The time period.
|
||||
*/
|
||||
|
||||
@@ -3,7 +3,7 @@ package org.apollo.game.sync.block;
|
||||
import org.apollo.game.model.Graphic;
|
||||
|
||||
/**
|
||||
* The graphic {@link SynchronizationBlock}.
|
||||
* The graphic {@link SynchronizationBlock}. Both players and npcs can utilise this block.
|
||||
*
|
||||
* @author Graham
|
||||
*/
|
||||
@@ -24,7 +24,7 @@ public final class GraphicBlock extends SynchronizationBlock {
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the graphic.
|
||||
* Gets the {@link Graphic}.
|
||||
*
|
||||
* @return The graphic.
|
||||
*/
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
package org.apollo.game.sync.block;
|
||||
|
||||
/**
|
||||
* The hit update {@link SynchronizationBlock}. Both npcs and players can implement this block.
|
||||
* The hit update {@link SynchronizationBlock}. Both npcs and players can utilise this block.
|
||||
*
|
||||
* @author Major
|
||||
*/
|
||||
public class HitUpdateBlock extends SynchronizationBlock {
|
||||
public final class HitUpdateBlock extends SynchronizationBlock {
|
||||
|
||||
/**
|
||||
* The mob's current health.
|
||||
@@ -28,7 +28,7 @@ public class HitUpdateBlock extends SynchronizationBlock {
|
||||
private final int type;
|
||||
|
||||
/**
|
||||
* Creates a new Hit Update block.
|
||||
* Creates the hit update block.
|
||||
*
|
||||
* @param damage The damage dealt by the hit.
|
||||
* @param type The type of hit.
|
||||
|
||||
@@ -1,14 +1,11 @@
|
||||
package org.apollo.game.sync.block;
|
||||
|
||||
/**
|
||||
* The interacting mob {@link SynchronizationBlock}.
|
||||
* <p>
|
||||
* Note: As all Apollo events should be immutable to avoid concurrency issues, this uses the index of the mob rather
|
||||
* than the actual mob. This should not be changed.
|
||||
* The interacting mob {@link SynchronizationBlock}. Both players and npcs can utilise this block.
|
||||
*
|
||||
* @author Major
|
||||
*/
|
||||
public class InteractingMobBlock extends SynchronizationBlock {
|
||||
public final class InteractingMobBlock extends SynchronizationBlock {
|
||||
|
||||
/**
|
||||
* The index of the mob.
|
||||
|
||||
@@ -2,12 +2,11 @@ package org.apollo.game.sync.block;
|
||||
|
||||
/**
|
||||
* The secondary hit update {@link SynchronizationBlock}. This is used for when multiple attacks happen at once (for
|
||||
* example, the dragon-dagger special attack). This block can be implemented by both players and npcs.
|
||||
*
|
||||
* example, the dragon-dagger special attack). Both players and npcs can utilise this block.
|
||||
*
|
||||
* @author Major
|
||||
*/
|
||||
public class SecondaryHitUpdateBlock extends SynchronizationBlock {
|
||||
public final class SecondaryHitUpdateBlock extends SynchronizationBlock {
|
||||
|
||||
/**
|
||||
* The mob's current health.
|
||||
|
||||
@@ -18,7 +18,7 @@ import org.apollo.game.sync.seg.SynchronizationSegment;
|
||||
public abstract class SynchronizationBlock {
|
||||
|
||||
/**
|
||||
* Creates an animation block with the specified animation.
|
||||
* Creates an {@link AnimationBlock} with the specified animation.
|
||||
*
|
||||
* @param animation The animation.
|
||||
* @return The animation block.
|
||||
@@ -28,7 +28,7 @@ public abstract class SynchronizationBlock {
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates an appearance block for the specified player.
|
||||
* Creates an {@link AppearanceBlock} for the specified player.
|
||||
*
|
||||
* @param player The player.
|
||||
* @return The appearance block.
|
||||
@@ -40,7 +40,7 @@ public abstract class SynchronizationBlock {
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a chat block for the specified player.
|
||||
* Creates a {@link ChatBlock} for the specified player.
|
||||
*
|
||||
* @param player The player.
|
||||
* @param chatEvent The chat event.
|
||||
@@ -51,7 +51,7 @@ public abstract class SynchronizationBlock {
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new force chat block with the specified message.
|
||||
* Creates a {@link ForceChatBlock} with the specified message.
|
||||
*
|
||||
* @param message The message.
|
||||
* @return The force chat block.
|
||||
@@ -61,13 +61,13 @@ public abstract class SynchronizationBlock {
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new force movement block with the specified parameters.
|
||||
* Creates a {@link ForceMovement} block with the specified parameters.
|
||||
*
|
||||
* @param initialPosition The initial {@link Position} of the player.
|
||||
* @param finalPosition The final {@link Position} of the player
|
||||
* @param finalPosition The final position of the player
|
||||
* @param travelDurationX The length of time (in game pulses) the player's movement along the X axis will last.
|
||||
* @param travelDurationY The length of time (in game pulses) the player's movement along the Y axis will last.
|
||||
* @param direction The direction the player should move.
|
||||
* @param direction The {@link Direction} the player should move.
|
||||
* @return The force movement block.
|
||||
*/
|
||||
public static SynchronizationBlock createForceMovementBlock(Position initialPosition, Position finalPosition,
|
||||
@@ -76,7 +76,7 @@ public abstract class SynchronizationBlock {
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a graphic block with the specified graphic.
|
||||
* Creates a {@link GraphicBlock} with the specified graphic.
|
||||
*
|
||||
* @param graphic The graphic.
|
||||
* @return The graphic block.
|
||||
@@ -86,7 +86,8 @@ public abstract class SynchronizationBlock {
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new hit or secondary hit update block
|
||||
* Creates a {@link HitUpdateBlock} or {@link SecondaryHitUpdateBlock}, depending on the value of the
|
||||
* {@code secondary} flag.
|
||||
*
|
||||
* @param damage The damage dealt by the hit.
|
||||
* @param type The type of hit.
|
||||
@@ -102,7 +103,7 @@ public abstract class SynchronizationBlock {
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates an interacting mob block with the specified index.
|
||||
* Creates an {@link InteractingMobBlock} with the specified index.
|
||||
*
|
||||
* @param index The index of the mob being interacted with.
|
||||
* @return The interacting mob block.
|
||||
@@ -112,7 +113,7 @@ public abstract class SynchronizationBlock {
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a transform block with the specified id.
|
||||
* Creates a {@link TransformBlock} with the specified id.
|
||||
*
|
||||
* @param id The id.
|
||||
* @return The transform block.
|
||||
@@ -122,7 +123,7 @@ public abstract class SynchronizationBlock {
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a turn to position block with the specified position.
|
||||
* Creates a {@link TurnToPositionBlock} with the specified {@link Position}.
|
||||
*
|
||||
* @param position The position.
|
||||
* @return The turn to position block.
|
||||
|
||||
@@ -22,8 +22,7 @@ public final class SynchronizationBlockSet implements Cloneable {
|
||||
*/
|
||||
public void add(SynchronizationBlock block) {
|
||||
Class<? extends SynchronizationBlock> clazz = block.getClass();
|
||||
blocks.put(clazz, block); // this will overwrite old updates. best thing
|
||||
// to do?
|
||||
blocks.put(clazz, block);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -41,7 +40,7 @@ public final class SynchronizationBlockSet implements Cloneable {
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if this set contains the specified block.
|
||||
* Checks if this set contains the specified {@link SynchronizationBlock}.
|
||||
*
|
||||
* @param clazz The block's class.
|
||||
* @return {@code true} if so, {@code false} if not.
|
||||
@@ -51,7 +50,7 @@ public final class SynchronizationBlockSet implements Cloneable {
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a block.
|
||||
* Gets a {@link SynchronizationBlock} from this set.
|
||||
*
|
||||
* @param <T> The type of block.
|
||||
* @param clazz The block's class.
|
||||
@@ -63,18 +62,19 @@ public final class SynchronizationBlockSet implements Cloneable {
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a block.
|
||||
* Removes a {@link SynchronizationBlock} from this set.
|
||||
*
|
||||
* @param clazz The block's class.
|
||||
*/
|
||||
public void remove(Class<? extends SynchronizationBlock> clazz) {
|
||||
blocks.remove(clazz);
|
||||
@SuppressWarnings("unchecked")
|
||||
public <T extends SynchronizationBlock> T remove(Class<? extends SynchronizationBlock> clazz) {
|
||||
return (T) blocks.remove(clazz);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the size of the set.
|
||||
* Gets the size of this set.
|
||||
*
|
||||
* @return The size of the set.
|
||||
* @return The size.
|
||||
*/
|
||||
public int size() {
|
||||
return blocks.size();
|
||||
|
||||
@@ -1,15 +1,14 @@
|
||||
package org.apollo.game.sync.block;
|
||||
|
||||
/**
|
||||
* The transform {@link SynchronizationBlock}. This is an npc-only block that updates the npc's definition in the
|
||||
* client, and thus its animations, size, etc.
|
||||
* The transform {@link SynchronizationBlock}. Only npcs can utilise this block.
|
||||
*
|
||||
* @author Major
|
||||
*/
|
||||
public final class TransformBlock extends SynchronizationBlock {
|
||||
|
||||
/**
|
||||
* The new id.
|
||||
* The id to transform to.
|
||||
*/
|
||||
private final int id;
|
||||
|
||||
@@ -23,7 +22,7 @@ public final class TransformBlock extends SynchronizationBlock {
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the id.
|
||||
* Gets the id of the npc to transform into.
|
||||
*
|
||||
* @return The id.
|
||||
*/
|
||||
|
||||
@@ -3,7 +3,7 @@ package org.apollo.game.sync.block;
|
||||
import org.apollo.game.model.Position;
|
||||
|
||||
/**
|
||||
* The turn to position {@link SynchronizationBlock}.
|
||||
* The turn to position {@link SynchronizationBlock}. Both players and npcs can utilise this block.
|
||||
*
|
||||
* @author Graham
|
||||
*/
|
||||
@@ -24,7 +24,7 @@ public final class TurnToPositionBlock extends SynchronizationBlock {
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the position to turn to.
|
||||
* Gets the {@link Position} to turn to.
|
||||
*
|
||||
* @return The position to turn to.
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user