mirror of
https://github.com/2006-Scape/apollo.git
synced 2026-07-07 08:39:17 +00:00
Finish up porting mining plugin to Kotlin
This commit is contained in:
committed by
Gary Tierney
parent
e61f4ef95a
commit
a54485e263
@@ -1,4 +1,4 @@
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name = "Mining Skill"
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name = "mining-skill"
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package = "org.apollo.game.plugin.skills.mining"
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package = "org.apollo.game.plugin.skills.mining"
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authors = [
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authors = [
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"Graham",
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"Graham",
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@@ -11,4 +11,4 @@ authors = [
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[config]
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[config]
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srcDir = "src/"
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srcDir = "src/"
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testDir = "test/"
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testDir = "test/"
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@@ -1,10 +1,12 @@
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package org.apollo.game.plugin.skills.mining
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enum class Gem(val id: Int, val chance: Int) {
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UNCUT_SAPPHIRE(1623, 0),
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UNCUT_EMERALD(1605, 0),
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UNCUT_RUBY(1619, 0),
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UNCUT_DIAMOND(1617, 0)
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}
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data class Gem(id: Int, chance: Int)
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val GEMS = Gem.values()
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val GEMS = Array(
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fun lookupGem(id: Int): Gem? = GEMS.find { it.id == id }
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Gem(1623, 0), // uncut sapphire
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Gem(1605, 0), // uncut emerald
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Gem(1619, 0), // uncut ruby
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Gem(1617, 0) // uncut diamond
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)
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@@ -1,5 +1,200 @@
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import org.apollo.cache.def.ItemDefinition
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import org.apollo.cache.def.ObjectDefinition
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import org.apollo.game.action.DistancedAction
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import org.apollo.game.action.DistancedAction
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import org.apollo.game.message.impl.ObjectActionMessage
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import org.apollo.game.model.Animation
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import org.apollo.game.model.Position
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import org.apollo.game.model.entity.Entity
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import org.apollo.game.model.entity.EquipmentConstants
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import org.apollo.game.model.entity.EquipmentConstants
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import org.apollo.game.model.entity.Player
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import org.apollo.game.model.entity.Skill
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import org.apollo.game.model.entity.Skill
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import org.apollo.game.model.entity.obj.StaticGameObject
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import org.apollo.game.plugin.skills.mining.*
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import org.apollo.game.scheduling.ScheduledTask
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import org.apollo.game.scheduling.Scheduler
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import java.util.*
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import kotlin.properties.Delegates
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class MiningAction(val player: Player, val objectID: Int, val p: Position, val ore: Ore) : DistancedAction<Player>(PULSES, true, player, p, ORE_SIZE) {
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companion object {
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private val PULSES = 0
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private val ORE_SIZE = 1;
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}
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private var counter: Int = 0
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private var started: Boolean = false
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private val rand: Random = Random()
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override fun executeAction() {
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val level = mob.skillSet.getSkill(Skill.MINING).currentLevel
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val pickaxe = findPickaxe()
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//check that our pick can mine the ore
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if (pickaxe == null || level < pickaxe.level) {
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mob.sendMessage("You do not have a pickaxe for which you have the level to use.")
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stop()
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return
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}
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//check that we can mine the ore
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if (level < ore.level) {
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mob.sendMessage("You do not have the required level to mine this rock.")
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stop()
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return
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}
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//start the process of mining
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if (started) {
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if (counter == 0) {
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if (!miningSuccessful(ore.chance, ore.chanceOffset, level)) {
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mine(pickaxe)
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return //We did not mine the ore... Keep going
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}
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//Check inv capacity
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if (mob.inventory.freeSlots() == 0) {
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mob.inventory.forceCapacityExceeded()
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stop()
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return
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}
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if (mob.inventory.add(ore.id)) {
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//TODO: Use lookup from utils once it has a lookup function for IDs
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val oreName = ItemDefinition.lookup(ore.id).name.toLowerCase();
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mob.sendMessage("You managed to mine some " + oreName + ".")
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mob.skillSet.addExperience(Skill.MINING, ore.exp)
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//Expire ore
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var rockEntity: StaticGameObject? = null
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val region = mob.world.regionRepository.fromPosition(position)
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val entities = region.getEntities(position)
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for (entity: Entity in entities) {
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if (entity is StaticGameObject) {
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if (entity.id == objectID) {
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rockEntity = entity
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}
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}
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}
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if (rockEntity == null) { //Mining entity not found at location...
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stop()
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return
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}
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//Get ID of exipred ore
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val expiredObjectID = ore.objects.get(objectID);
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val expiredRockEntity = StaticGameObject(mob.world, expiredObjectID!!, position, rockEntity!!.type, rockEntity!!.orientation)
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//add task to remove normal ore and replace with depleted
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mob.world.schedule(object: ScheduledTask(0, true) {
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override fun execute() {
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//Replace normal ore with expired ore
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region.removeEntity(rockEntity);
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region.addEntity(expiredRockEntity)
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this.stop() //Makes task run once
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}
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})
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//add task to respawn normal ore
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mob.world.schedule(object: ScheduledTask(ore.respawn, false) {
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override fun execute() {
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//Replace expired ore with normal ore
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region.removeEntity(expiredRockEntity)
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region.addEntity(rockEntity);
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this.stop() //Makes task run once
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}
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})
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} //If we did not add to inv, the action will still stop
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stop(); //Force this action to stop after we are done
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}
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counter -= 1
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} else {
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started = true
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mine(pickaxe)
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}
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}
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private fun findPickaxe(): Pickaxe? {
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for (pick in getPickaxes()) {
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if (pick!!.level > mob.skillSet.getSkill(Skill.MINING).currentLevel) {
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continue;
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}
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val weaponSlot = mob.equipment.get(EquipmentConstants.WEAPON)
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if (weaponSlot != null && weaponSlot.id == pick.id) {
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return pick;
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} else if (mob.inventory.contains(pick.id)) {
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return pick;
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}
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}
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return null;
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}
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private fun mine(pickaxe: Pickaxe) {
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mob.sendMessage("You swing your pick at the rock.")
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mob.playAnimation(pickaxe.animation)
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counter = pickaxe.pulses
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mob.turnTo(position)
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}
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/**
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* Returns the chance of mining being successful.
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* Algorithm comes from: http://runescape.wikia.com/wiki/Talk:Mining#Mining_success_rate_formula
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*/
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private fun miningSuccessful(oreChance: Double, oreChanceOffset: Boolean, playerLevel: Int): Boolean {
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val percent: Double
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if (oreChanceOffset) {
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percent = (oreChance * playerLevel + 1) * 100
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} else {
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percent = (oreChance * playerLevel) * 100
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}
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return rand.nextInt(100) < percent;
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}
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}
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class ExpiredProspectingAction : DistancedAction<Player> {
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constructor(mob: Player, position: Position) : super(PROSPECT_PULSES, true, mob, position, ORE_SIZE)
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companion object {
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private val PROSPECT_PULSES = 0
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private val ORE_SIZE = 1;
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}
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override fun executeAction() {
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mob.sendMessage("There is currently no ore available in this rock.")
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stop();
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}
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}
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class ProspectingAction(val m: Player, val p: Position, val ore: Ore) : DistancedAction<Player>(PROSPECT_PULSES, true, m, p, ORE_SIZE) {
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companion object {
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private val PROSPECT_PULSES = 3
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private val ORE_SIZE = 1;
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}
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var started = false;
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override fun executeAction() {
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if (started) {
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val oreName = ItemDefinition.lookup(ore.id).name.toLowerCase()
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mob.sendMessage("This rock contains " + oreName + ".")
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stop();
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} else {
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started = true
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mob.sendMessage("You examine the rock for ores...")
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mob.turnTo(position)
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}
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}
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}
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on {ObjectActionMessage::class}
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.where {option == 1}
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.then {
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if (lookupOreRock(id) != null) {
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it.startAction(MiningAction(it, id, this.position, lookupOreRock(id)!!))
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}
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}
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on {ObjectActionMessage::class}
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.where {option == 2}
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.then {
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if (lookupOreRock(id) != null) {
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it.startAction(ProspectingAction(it, this.position, lookupOreRock(id)!!))
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}
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}
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@@ -1,4 +1,6 @@
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package org.apollo.game.plugin.skills.mining
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import com.google.common.collect.Maps.asMap
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/*
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/*
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Thanks to Mikey` <http://www.rune-server.org/members/mikey%60/> for helping
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Thanks to Mikey` <http://www.rune-server.org/members/mikey%60/> for helping
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@@ -7,33 +9,41 @@ Thanks to Clifton <http://www.rune-server.org/members/clifton/> for helping
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to find some of the expired object IDs.
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to find some of the expired object IDs.
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*/
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*/
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data class Ore(id: Int, objects: Map<Int, Int>, level: Int, exp: Float, respawn: Int)
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val ORE_OBJECTS = Array(
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/**
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Ore(434, CLAY_OBJECTS, 1, 5, 3), // clay
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* Chance values thanks to: http://runescape.wikia.com/wiki/Talk:Mining#Mining_success_rate_formula
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Ore(436, COPPER_OBJECTS, 1, 17.5, 6), // copper
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* Respawn times and xp thanks to: http://oldschoolrunescape.wikia.com/wiki/
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Ore(438, TIN_OBJECTS, 1, 17.5, 6), // tin
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*/
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Ore(440, IRON_OBJECTS, 15, 35, 16), // iron
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enum class Ore(val id: Int, val objects: Map<Int, Int>, val level: Int, val exp: Double, val respawn: Int, val chance: Double, val chanceOffset: Boolean) {
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Ore(453, COAL_OBJECTS, 30, 50, 100), // coal
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CLAY(434, CLAY_OBJECTS, 1, 5.0, 1, 0.0085, true),
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Ore(444, GOLD_OBJECTS, 40, 65, 200), // gold
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COPPER(436, COPPER_OBJECTS, 1, 17.5, 4, 0.0085, true),
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Ore(442, SILVER_OBJECTS, 20, 40, 200), // silver
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TIN(438, TIN_OBJECTS, 1, 17.5, 4, 0.0085, true),
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Ore(447, MITHRIL_OBJECTS, 55, 80, 400), // mithril
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IRON(440, IRON_OBJECTS, 15, 35.0, 9, 0.0085, true),
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Ore(449, ADAMANT_OBJECTS, 70, 95, 800), // adamant
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COAL(453, COAL_OBJECTS, 30, 50.0, 50, 0.004, false),
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Ore(451, RUNITE_OBJECTS, 85, 125, 2500) // runite
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GOLD(444, GOLD_OBJECTS, 40, 65.0, 100, 0.003, false),
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)
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SILVER(442, SILVER_OBJECTS, 20, 40.0, 100, 0.0085, false),
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MITHRIL(447, MITHRIL_OBJECTS, 55, 80.0, 200, 0.002, false),
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ADAMANT(449, ADAMANT_OBJECTS, 70, 95.0, 800, 0.001, false),
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RUNITE(451, RUNITE_OBJECTS, 85, 125.0, 1200, 0.0008, false)
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}
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val ORES = asMap()
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val ORES = Ore.values()
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val EXPIRED_ORES = asMap()
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for (ore in ORE_OBJECTS) {
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fun lookupOre(id: Int): Ore? = ORES.find { it.id == id }
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for (key in ore.objects.keys) {
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ORES.put(key, ore)
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fun lookupOreRock(id: Int): Ore? {
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EXPIRED_ORES.put(ore.objects.(get), true)
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for (ore in ORES) {
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for (rock in ore.objects) {
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if (rock.key == id) {
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return ore
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}
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}
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}
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}
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return null
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}
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}
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val CLAY_OBJECTS = mapOf(
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val CLAY_OBJECTS = mapOf(
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2180 to 450,
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2108 to 450,
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2109 to 451,
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2109 to 451,
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14904 to 14896,
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14904 to 14896,
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14905 to 14897
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14905 to 14897
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@@ -141,4 +151,5 @@ val RUNITE_OBJECTS = mapOf(
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14859 to 14832,
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14859 to 14832,
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14860 to 14833,
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14860 to 14833,
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14861 to 14834
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14861 to 14834
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)
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)
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@@ -1,21 +1,23 @@
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package org.apollo.game.plugin.skills.mining
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import org.apollo.game.model.Animation;
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import org.apollo.game.model.Animation;
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data class Pickaxe(id: Int, level: Int, animation: Animation, pulses: Int)
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enum class Pickaxe(val id: Int, val level: Int, val animation: Animation, val pulses: Int) {
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RUNE(1275, 41, Animation(624), 3),
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ADAMANT(1271, 31, Animation(628), 4),
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MITHRIL(1273, 21, Animation(629), 5),
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STEEL(1269, 1, Animation(627), 6),
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ITRON(1267, 1, Animation(626), 7),
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BRONZE(1265, 1, Animation(625), 8)
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}
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val PICKAXES = Array(
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val PICKAXES = Pickaxe.values()
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Pickaxe(1265, 1, 625, 8), // bronze
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Pickaxe(1267, 1, 626, 7), // iron
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Pickaxe(1269, 1, 627, 6), // steel
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Pickaxe(1273, 21, 629, 5), // mithril
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fun getPickaxes(): Array<Pickaxe> {
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Pickaxe(1271, 31, 628, 4), // adamant
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return PICKAXES
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Pickaxe(1275, 41, 624, 3) // rune
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}
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)
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fun lookupPickaxe(id: Int): Pickaxe? = PICKAXES.find { it.id == id }
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val PICKAXE_IDS: IntArray = intArrayOf(
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1275, // rune
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1271 // adamant
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1273, // mithril
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1269, // steel
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1267, // iron
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1265, // bronze
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)
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@@ -1,6 +0,0 @@
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fun respawn_pulses(base: Int, players: Int) {
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return base - players * base / (world.playerRepository.size() * 2);
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}
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