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Fix minor issues in mining and running.
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@@ -71,7 +71,7 @@ class MiningAction < DistancedAction
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# TODO: calculate the chance that the player can actually get the rock
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if character.inventory.add ore.id
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ore_def = ItemDefinition.for_id @ore.id # TODO: split off into some method
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ore_def = ItemDefinition.lookup @ore.id # TODO: split off into some method
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name = ore_def.name.sub(/ ore$/, "").downcase
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character.send_message "You manage to mine some #{name}."
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@@ -126,7 +126,7 @@ class ProspectingAction < DistancedAction
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character.send_message "You examine the rock for ores..."
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character.turn_to @position
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else
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ore_def = ItemDefinition.for_id @ore.id
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ore_def = ItemDefinition.lookup @ore.id
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name = ore_def.name.sub(/ ore$/, "").downcase
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character.send_message "This rock contains #{name}."
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@@ -2,16 +2,16 @@ WALK_BUTTON_ID = 152
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RUN_BUTTON_ID = 153
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on :button, WALK_BUTTON_ID do |player|
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player.set_running(false)
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player.running = false
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end
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on :button, RUN_BUTTON_ID do |player|
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player.set_running(true)
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player.running = true
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end
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on :command, :run do |player, command|
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running = player.is_running
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player.set_running(!running)
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player.send_message(running ? "You are now running." : "You are no longer running.")
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running = player.is_running
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player.running = !running
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player.send_message(running ? "You are now running." : "You are no longer running.")
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end
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