Fix minor issues in mining and running.

This commit is contained in:
Major-
2013-11-03 17:06:00 +00:00
parent 551c32207d
commit a5829774d7
2 changed files with 8 additions and 8 deletions
+2 -2
View File
@@ -71,7 +71,7 @@ class MiningAction < DistancedAction
# TODO: calculate the chance that the player can actually get the rock
if character.inventory.add ore.id
ore_def = ItemDefinition.for_id @ore.id # TODO: split off into some method
ore_def = ItemDefinition.lookup @ore.id # TODO: split off into some method
name = ore_def.name.sub(/ ore$/, "").downcase
character.send_message "You manage to mine some #{name}."
@@ -126,7 +126,7 @@ class ProspectingAction < DistancedAction
character.send_message "You examine the rock for ores..."
character.turn_to @position
else
ore_def = ItemDefinition.for_id @ore.id
ore_def = ItemDefinition.lookup @ore.id
name = ore_def.name.sub(/ ore$/, "").downcase
character.send_message "This rock contains #{name}."
+6 -6
View File
@@ -2,16 +2,16 @@ WALK_BUTTON_ID = 152
RUN_BUTTON_ID = 153
on :button, WALK_BUTTON_ID do |player|
player.set_running(false)
player.running = false
end
on :button, RUN_BUTTON_ID do |player|
player.set_running(true)
player.running = true
end
on :command, :run do |player, command|
running = player.is_running
player.set_running(!running)
player.send_message(running ? "You are now running." : "You are no longer running.")
running = player.is_running
player.running = !running
player.send_message(running ? "You are now running." : "You are no longer running.")
end