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https://github.com/2006-Scape/apollo.git
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Rename walk-to to pathing
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@@ -5,7 +5,7 @@ dependencies {
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implementation project(':cache')
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implementation project(':net')
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implementation project(':util')
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implementation project(':game:plugin:entity:walk-to')
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implementation project(':game:plugin:entity:pathing')
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implementation project(':game:plugin:entity:actions')
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testImplementation project(':game:plugin-testing')
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}
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@@ -0,0 +1,83 @@
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package org.apollo.plugin.entity.pathing
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import org.apollo.game.model.Direction
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import org.apollo.game.model.Position
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import org.apollo.game.model.entity.Entity
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import org.apollo.game.model.entity.Mob
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import org.apollo.game.model.entity.Npc
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import org.apollo.game.model.entity.Player
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import org.apollo.game.model.entity.obj.GameObject
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import org.apollo.game.model.entity.path.SimplePathfindingAlgorithm
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/**
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* Adds a path from this [Mob] to the [target] [Entity], with the final position determined by the [facing] [Direction].
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*/
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fun Mob.walkTo(target: Entity, facing: Direction? = null) {
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val (width, length) = bounds(this)
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val (targetWidth, targetLength) = bounds(target)
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val direction = facing ?: Direction.between(position, target.position)
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val dx = direction.deltaX()
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val dy = direction.deltaY()
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val targetX = if (dx <= 0) target.position.x else target.position.x + targetWidth - 1
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val targetY = if (dy <= 0) target.position.y else target.position.y + targetLength - 1
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val offsetX = if (dx < 0) -width else if (dx > 0) 1 else 0
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val offsetY = if (dy < 0) -length else if (dy > 0) 1 else 0
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walkTo(Position(targetX + offsetX, targetY + offsetY, position.height))
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}
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/**
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* Adds a path for this [Mob] to the target [Mob]s last position.
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*/
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fun Mob.walkBehind(target: Mob) {
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walkTo(target, target.lastDirection.opposite())
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}
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/**
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* Adds a path from this [Mob] to the [target] [Position], ending the path as soon as [positionPredicate] returns
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* `false` (if provided).
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*/
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fun Mob.walkTo(target: Position, positionPredicate: ((Position) -> Boolean)? = null) {
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if (position == target) {
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return
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}
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val pathfinder = SimplePathfindingAlgorithm(world.collisionManager)
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val path = pathfinder.find(position, target)
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if (positionPredicate == null) {
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path.forEach(walkingQueue::addStep)
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} else {
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for (step in path) {
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if (!positionPredicate(step)) {
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return
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}
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walkingQueue.addStep(step)
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}
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}
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}
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/**
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* Returns the bounding size of the specified [Entity], in [x-size, y-size] format.
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*/
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private fun bounds(target: Entity): Pair<Int, Int> {
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return when (target) {
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is GameObject -> {
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val orientation = Direction.WNES[target.orientation]
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val rotated = (orientation == Direction.WEST || orientation == Direction.EAST)
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val definition = target.definition
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val width = if (rotated) definition.length else definition.width
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val height = if (rotated) definition.width else definition.length
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Pair(width, height)
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}
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is Npc -> Pair(target.definition.size, target.definition.size)
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is Player -> Pair(1, 1)
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else -> error("Invalid entity type")
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}
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}
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@@ -1,66 +0,0 @@
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package org.apollo.plugin.entity.walkto
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import org.apollo.game.model.Direction
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import org.apollo.game.model.Position
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import org.apollo.game.model.entity.Entity
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import org.apollo.game.model.entity.Mob
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import org.apollo.game.model.entity.Npc
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import org.apollo.game.model.entity.Player
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import org.apollo.game.model.entity.obj.GameObject
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import org.apollo.game.model.entity.path.SimplePathfindingAlgorithm
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private fun bounds(target: Entity): Pair<Int, Int> = when (target) {
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is GameObject -> {
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val orientation = Direction.WNES[target.orientation]
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val rotated = (orientation == Direction.WEST || orientation == Direction.EAST)
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val width = if (rotated) target.definition.length else target.definition.width
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val height = if (rotated) target.definition.width else target.definition.length
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Pair(width, height)
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}
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is Npc -> Pair(target.definition.size, target.definition.size)
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is Player -> Pair(1, 1)
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else -> error("Invalid entity type")
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}
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fun Mob.walkTo(target: Entity, positioningDirection: Direction? = null) {
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val (sourceWidth, sourceHeight) = bounds(target)
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val (targetWidth, targetHeight) = bounds(target)
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val direction = positioningDirection ?: Direction.between(position, target.position)
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val dx = direction.deltaX()
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val dy = direction.deltaY()
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val targetX = if (dx <= 0) target.position.x else target.position.x + targetWidth - 1
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val targetY = if (dy <= 0) target.position.y else target.position.y + targetHeight - 1
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val offsetX = if (dx < 0) -sourceWidth else if (dx > 0) 1 else 0
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val offsetY = if (dy < 0) -sourceHeight else if (dy > 0) 1 else 0
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walkTo(Position(targetX + offsetX, targetY + offsetY, position.height))
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}
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fun Mob.walkBehind(target: Mob) {
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walkTo(target, target.lastDirection.opposite())
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}
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fun Mob.walkTo(target: Position, positionPredicate: ((Position) -> Boolean)? = null) {
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if (position == target) {
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return
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}
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val pathfinder = SimplePathfindingAlgorithm(world.collisionManager)
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val path = pathfinder.find(position, target)
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if (positionPredicate == null) {
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path.forEach(walkingQueue::addStep)
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} else {
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for (step in path) {
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if (!positionPredicate.invoke(step)) {
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return
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}
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walkingQueue.addStep(step)
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}
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}
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}
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