Rename walk-to to pathing

This commit is contained in:
Major-
2018-08-28 19:32:26 +01:00
parent 1a4724dcce
commit abc4dc3a76
4 changed files with 84 additions and 67 deletions
+1 -1
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@@ -5,7 +5,7 @@ dependencies {
implementation project(':cache')
implementation project(':net')
implementation project(':util')
implementation project(':game:plugin:entity:walk-to')
implementation project(':game:plugin:entity:pathing')
implementation project(':game:plugin:entity:actions')
testImplementation project(':game:plugin-testing')
}
@@ -0,0 +1,83 @@
package org.apollo.plugin.entity.pathing
import org.apollo.game.model.Direction
import org.apollo.game.model.Position
import org.apollo.game.model.entity.Entity
import org.apollo.game.model.entity.Mob
import org.apollo.game.model.entity.Npc
import org.apollo.game.model.entity.Player
import org.apollo.game.model.entity.obj.GameObject
import org.apollo.game.model.entity.path.SimplePathfindingAlgorithm
/**
* Adds a path from this [Mob] to the [target] [Entity], with the final position determined by the [facing] [Direction].
*/
fun Mob.walkTo(target: Entity, facing: Direction? = null) {
val (width, length) = bounds(this)
val (targetWidth, targetLength) = bounds(target)
val direction = facing ?: Direction.between(position, target.position)
val dx = direction.deltaX()
val dy = direction.deltaY()
val targetX = if (dx <= 0) target.position.x else target.position.x + targetWidth - 1
val targetY = if (dy <= 0) target.position.y else target.position.y + targetLength - 1
val offsetX = if (dx < 0) -width else if (dx > 0) 1 else 0
val offsetY = if (dy < 0) -length else if (dy > 0) 1 else 0
walkTo(Position(targetX + offsetX, targetY + offsetY, position.height))
}
/**
* Adds a path for this [Mob] to the target [Mob]s last position.
*/
fun Mob.walkBehind(target: Mob) {
walkTo(target, target.lastDirection.opposite())
}
/**
* Adds a path from this [Mob] to the [target] [Position], ending the path as soon as [positionPredicate] returns
* `false` (if provided).
*/
fun Mob.walkTo(target: Position, positionPredicate: ((Position) -> Boolean)? = null) {
if (position == target) {
return
}
val pathfinder = SimplePathfindingAlgorithm(world.collisionManager)
val path = pathfinder.find(position, target)
if (positionPredicate == null) {
path.forEach(walkingQueue::addStep)
} else {
for (step in path) {
if (!positionPredicate(step)) {
return
}
walkingQueue.addStep(step)
}
}
}
/**
* Returns the bounding size of the specified [Entity], in [x-size, y-size] format.
*/
private fun bounds(target: Entity): Pair<Int, Int> {
return when (target) {
is GameObject -> {
val orientation = Direction.WNES[target.orientation]
val rotated = (orientation == Direction.WEST || orientation == Direction.EAST)
val definition = target.definition
val width = if (rotated) definition.length else definition.width
val height = if (rotated) definition.width else definition.length
Pair(width, height)
}
is Npc -> Pair(target.definition.size, target.definition.size)
is Player -> Pair(1, 1)
else -> error("Invalid entity type")
}
}
-66
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@@ -1,66 +0,0 @@
package org.apollo.plugin.entity.walkto
import org.apollo.game.model.Direction
import org.apollo.game.model.Position
import org.apollo.game.model.entity.Entity
import org.apollo.game.model.entity.Mob
import org.apollo.game.model.entity.Npc
import org.apollo.game.model.entity.Player
import org.apollo.game.model.entity.obj.GameObject
import org.apollo.game.model.entity.path.SimplePathfindingAlgorithm
private fun bounds(target: Entity): Pair<Int, Int> = when (target) {
is GameObject -> {
val orientation = Direction.WNES[target.orientation]
val rotated = (orientation == Direction.WEST || orientation == Direction.EAST)
val width = if (rotated) target.definition.length else target.definition.width
val height = if (rotated) target.definition.width else target.definition.length
Pair(width, height)
}
is Npc -> Pair(target.definition.size, target.definition.size)
is Player -> Pair(1, 1)
else -> error("Invalid entity type")
}
fun Mob.walkTo(target: Entity, positioningDirection: Direction? = null) {
val (sourceWidth, sourceHeight) = bounds(target)
val (targetWidth, targetHeight) = bounds(target)
val direction = positioningDirection ?: Direction.between(position, target.position)
val dx = direction.deltaX()
val dy = direction.deltaY()
val targetX = if (dx <= 0) target.position.x else target.position.x + targetWidth - 1
val targetY = if (dy <= 0) target.position.y else target.position.y + targetHeight - 1
val offsetX = if (dx < 0) -sourceWidth else if (dx > 0) 1 else 0
val offsetY = if (dy < 0) -sourceHeight else if (dy > 0) 1 else 0
walkTo(Position(targetX + offsetX, targetY + offsetY, position.height))
}
fun Mob.walkBehind(target: Mob) {
walkTo(target, target.lastDirection.opposite())
}
fun Mob.walkTo(target: Position, positionPredicate: ((Position) -> Boolean)? = null) {
if (position == target) {
return
}
val pathfinder = SimplePathfindingAlgorithm(world.collisionManager)
val path = pathfinder.find(position, target)
if (positionPredicate == null) {
path.forEach(walkingQueue::addStep)
} else {
for (step in path) {
if (!positionPredicate.invoke(step)) {
return
}
walkingQueue.addStep(step)
}
}
}