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Add door plugin. Note that this will need to be revisited when local object synchronization is complete.
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java_import 'org.apollo.game.model.Direction'
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module DoorConstants
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# TODO: GameObjectOrientation enumeration in Apollo's core?
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module Orientation
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WEST = 0
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NORTH = 1
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EAST = 2
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SOUTH = 3
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end
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# The object size of a door.
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DOOR_SIZE = 1
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# Door object ids that have a hinge on the left side.
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LEFT_SIDE_HINGE_DOOR_IDS = [1516, 1536, 1533]
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# Door object ids that have a hinge on the right side.
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RIGHT_SIDE_HINGE_DOOR_IDS = [1519, 1530, 4465, 4467, 3014, 3017, 3018, 3019]
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# A map of orientations that a door will translate to when opened.
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ORIENTATIONS = {
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# Orientations for doors that have a hinge on the left side.
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:left_side_hinge => {
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Orientation::NORTH => Orientation::WEST,
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Orientation::SOUTH => Orientation::EAST,
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Orientation::WEST => Orientation::SOUTH,
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Orientation::EAST => Orientation::NORTH
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},
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# Orientations for doors that have a hinge on the right side.
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:right_side_hinge => {
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Orientation::NORTH => Orientation::EAST,
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Orientation::SOUTH => Orientation::WEST,
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Orientation::WEST => Orientation::NORTH,
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Orientation::EAST => Orientation::SOUTH
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}
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}
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end
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