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Add skill extension properties
This commit is contained in:
@@ -1,28 +0,0 @@
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package org.apollo.game.plugins.api
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import org.apollo.game.model.entity.Player
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import org.apollo.game.model.entity.Skill
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import org.apollo.game.model.entity.SkillSet
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val Player.skills: SkillSet get() = skillSet
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val SkillSet.attack: Skill get() = getSkill(Skill.ATTACK)
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val SkillSet.defence: Skill get() = getSkill(Skill.DEFENCE)
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val SkillSet.strength: Skill get() = getSkill(Skill.STRENGTH)
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val SkillSet.hitpoints: Skill get() = getSkill(Skill.HITPOINTS)
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val SkillSet.ranged: Skill get() = getSkill(Skill.RANGED)
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val SkillSet.prayer: Skill get() = getSkill(Skill.PRAYER)
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val SkillSet.magic: Skill get() = getSkill(Skill.MAGIC)
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val SkillSet.cooking: Skill get() = getSkill(Skill.COOKING)
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val SkillSet.woodcutting: Skill get() = getSkill(Skill.WOODCUTTING)
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val SkillSet.fletching: Skill get() = getSkill(Skill.FLETCHING)
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val SkillSet.fishing: Skill get() = getSkill(Skill.FISHING)
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val SkillSet.firemaking: Skill get() = getSkill(Skill.FIREMAKING)
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val SkillSet.crafting: Skill get() = getSkill(Skill.CRAFTING)
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val SkillSet.smithing: Skill get() = getSkill(Skill.SMITHING)
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val SkillSet.mining: Skill get() = getSkill(Skill.MINING)
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val SkillSet.herblore: Skill get() = getSkill(Skill.HERBLORE)
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val SkillSet.agility: Skill get() = getSkill(Skill.AGILITY)
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val SkillSet.thieving: Skill get() = getSkill(Skill.THIEVING)
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val SkillSet.slayer: Skill get() = getSkill(Skill.SLAYER)
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val SkillSet.farming: Skill get() = getSkill(Skill.FARMING)
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val SkillSet.runecraft: Skill get() = getSkill(Skill.RUNECRAFT)
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@@ -0,0 +1,81 @@
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package org.apollo.game.plugin.api
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import org.apollo.game.model.entity.Player
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import org.apollo.game.model.entity.Skill
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import org.apollo.game.model.entity.SkillSet
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val Player.attack: SkillProxy get() = SkillProxy(skillSet, Skill.ATTACK)
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val Player.defence: SkillProxy get() = SkillProxy(skillSet, Skill.DEFENCE)
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val Player.strength: SkillProxy get() = SkillProxy(skillSet, Skill.STRENGTH)
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val Player.hitpoints: SkillProxy get() = SkillProxy(skillSet, Skill.HITPOINTS)
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val Player.ranged: SkillProxy get() = SkillProxy(skillSet, Skill.RANGED)
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val Player.prayer: SkillProxy get() = SkillProxy(skillSet, Skill.PRAYER)
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val Player.magic: SkillProxy get() = SkillProxy(skillSet, Skill.MAGIC)
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val Player.cooking: SkillProxy get() = SkillProxy(skillSet, Skill.COOKING)
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val Player.woodcutting: SkillProxy get() = SkillProxy(skillSet, Skill.WOODCUTTING)
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val Player.fletching: SkillProxy get() = SkillProxy(skillSet, Skill.FLETCHING)
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val Player.fishing: SkillProxy get() = SkillProxy(skillSet, Skill.FISHING)
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val Player.firemaking: SkillProxy get() = SkillProxy(skillSet, Skill.FIREMAKING)
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val Player.crafting: SkillProxy get() = SkillProxy(skillSet, Skill.CRAFTING)
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val Player.smithing: SkillProxy get() = SkillProxy(skillSet, Skill.SMITHING)
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val Player.mining: SkillProxy get() = SkillProxy(skillSet, Skill.MINING)
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val Player.herblore: SkillProxy get() = SkillProxy(skillSet, Skill.HERBLORE)
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val Player.agility: SkillProxy get() = SkillProxy(skillSet, Skill.AGILITY)
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val Player.thieving: SkillProxy get() = SkillProxy(skillSet, Skill.THIEVING)
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val Player.slayer: SkillProxy get() = SkillProxy(skillSet, Skill.SLAYER)
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val Player.farming: SkillProxy get() = SkillProxy(skillSet, Skill.FARMING)
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val Player.runecraft: SkillProxy get() = SkillProxy(skillSet, Skill.RUNECRAFT)
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/**
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* A proxy class to allow
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*/
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class SkillProxy(val skills: SkillSet, val skill: Int) {
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/**
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* The maximum level of this skill.
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*/
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val maximum = skills.getMaximumLevel(skill)
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/**
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* The current level of this skill.
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*/
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val current = skills.getCurrentLevel(skill)
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val experience = ExperienceProxy()
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/**
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* A proxy class to make [experience] (effectively) write-only.
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*/
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inner class ExperienceProxy {
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operator fun plusAssign(amount: Int) = skills.addExperience(skill, amount.toDouble())
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operator fun plusAssign(amount: Double) = skills.addExperience(skill, amount)
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}
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/**
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* Boosts the current level of this skill by [amount], if possible (i.e. if `current + amount <= maximum + amount`).
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*/
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fun boost(amount: Int) {
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val new = Math.min(current + amount, maximum + amount)
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skills.setCurrentLevel(skill, new)
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}
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/**
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* Drains the current level of this skill by [amount], if possible (i.e. if `current - amount >= 0`).
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*/
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fun drain(amount: Int) {
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val new = Math.max(current - amount, 0)
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skills.setCurrentLevel(skill, new)
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}
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/**
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* Restores the current level of this skill by [amount], if possible (i.e. if `current + amount < maximum`).
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*/
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fun restore(amount: Int) {
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val new = Math.max(current + amount, maximum)
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skills.setCurrentLevel(skill, new)
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}
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}
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@@ -1,14 +1,13 @@
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import Fishing_plugin.FishingAction
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import org.apollo.game.action.ActionBlock
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import org.apollo.game.action.AsyncDistancedAction
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import org.apollo.game.message.impl.NpcActionMessage
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import org.apollo.game.model.Position
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import org.apollo.game.model.entity.Player
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import org.apollo.game.model.entity.Skill
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import org.apollo.game.plugin.api.fishing
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import org.apollo.game.plugin.skills.fishing.FishingSpot
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import org.apollo.game.plugin.skills.fishing.FishingTool
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import org.apollo.game.plugins.api.fishing
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import org.apollo.game.plugins.api.skills
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import java.util.Objects
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import java.util.Random
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@@ -62,7 +61,7 @@ class FishingAction(player: Player, position: Position, val option: FishingSpot.
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mob.playAnimation(tool.animation)
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wait(FISHING_DELAY)
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val level = mob.skills.fishing.currentLevel
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val level = mob.fishing.current
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val fish = option.sample(level)
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if (successfulCatch(level, fish.level)) {
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@@ -72,7 +71,7 @@ class FishingAction(player: Player, position: Position, val option: FishingSpot.
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mob.inventory.add(fish.id)
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mob.sendMessage("You catch a ${fish.formattedName}.")
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mob.skills.addExperience(Skill.FISHING, fish.experience)
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mob.fishing.experience += fish.experience
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if (mob.inventory.freeSlots() == 0) {
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mob.inventory.forceCapacityExceeded()
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@@ -91,7 +90,7 @@ class FishingAction(player: Player, position: Position, val option: FishingSpot.
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* Verifies that the player can gather fish from the [FishingSpot] they clicked.
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*/
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private fun verify(): Boolean {
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if (mob.skills.fishing.currentLevel < option.level) {
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if (mob.fishing.current < option.level) {
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mob.sendMessage("You need a fishing level of ${option.level} to fish at this spot.")
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return false
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} else if (!hasTool(mob, tool)) {
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@@ -113,7 +112,6 @@ class FishingAction(player: Player, position: Position, val option: FishingSpot.
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if (javaClass != other?.javaClass) return false
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other as FishingAction
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return option == other.option && position == other.position && mob == other.mob
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}
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@@ -5,52 +5,47 @@ import org.apollo.game.message.impl.ObjectActionMessage
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import org.apollo.game.model.Position
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import org.apollo.game.model.World
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import org.apollo.game.model.entity.Player
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import org.apollo.game.model.entity.Skill
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import org.apollo.game.model.entity.obj.GameObject
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import org.apollo.game.plugin.api.mining
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import org.apollo.game.plugin.skills.mining.Ore
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import org.apollo.game.plugin.skills.mining.PICKAXES
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import org.apollo.game.plugin.skills.mining.Pickaxe
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import org.apollo.game.plugin.skills.mining.lookupOreRock
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import org.apollo.game.plugins.api.Definitions
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import org.apollo.game.plugins.api.mining
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import org.apollo.game.plugins.api.skills
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import org.apollo.net.message.Message
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import java.util.*
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import java.util.Optional
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class MiningTarget(val objectId: Int, val position: Position, val ore: Ore) {
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fun getObject(world: World): Optional<GameObject> {
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val region = world.regionRepository.fromPosition(position)
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val obj = region.findObject(position, objectId)
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return obj
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return region.findObject(position, objectId)
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}
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fun isSuccessful(mob: Player): Boolean {
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val offset = if (ore.chanceOffset) 1 else 0
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val percent = (ore.chance * mob.skills.mining.currentLevel + offset) * 100
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val percent = (ore.chance * mob.mining.current + offset) * 100
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return rand(100) < percent;
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return rand(100) < percent
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}
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}
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class MiningAction(player: Player, val tool: Pickaxe, val target: MiningTarget) : AsyncDistancedAction<Player>(
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PULSES,
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true,
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player,
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target.position,
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ORE_SIZE
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) {
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class MiningAction(
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player: Player,
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private val tool: Pickaxe,
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private val target: MiningTarget
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) : AsyncDistancedAction<Player>(PULSES, true, player, target.position, ORE_SIZE) {
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companion object {
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private val PULSES = 0
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private val ORE_SIZE = 1;
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private val ORE_SIZE = 1
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fun pickaxeFor(player: Player): Pickaxe? {
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return PICKAXES
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.filter { it.level <= player.skills.mining.currentLevel }
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.filter { player.equipment.contains(it.id) || player.inventory.contains(it.id) }
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.sortedByDescending { it.level }
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.firstOrNull()
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.filter { it.level <= player.mining.current }
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.filter { player.equipment.contains(it.id) || player.inventory.contains(it.id) }
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.sortedByDescending { it.level }
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.firstOrNull()
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}
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/**
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@@ -69,10 +64,10 @@ class MiningAction(player: Player, val tool: Pickaxe, val target: MiningTarget)
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}
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}
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override fun action() : ActionBlock = {
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override fun action(): ActionBlock = {
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mob.turnTo(position)
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val level = mob.skills.mining.currentLevel
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val level = mob.mining.current
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if (level < target.ore.level) {
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mob.sendMessage("You do not have the required level to mine this rock.")
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stop()
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@@ -98,7 +93,7 @@ class MiningAction(player: Player, val tool: Pickaxe, val target: MiningTarget)
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val oreName = Definitions.item(target.ore.id)?.name?.toLowerCase()
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mob.sendMessage("You manage to mine some $oreName")
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mob.skills.addExperience(Skill.MINING, target.ore.exp)
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mob.mining.experience += target.ore.exp
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mob.world.expireObject(obj.get(), target.ore.objects[target.objectId]!!, target.ore.respawn)
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stop()
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}
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@@ -106,25 +101,32 @@ class MiningAction(player: Player, val tool: Pickaxe, val target: MiningTarget)
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}
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}
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class ExpiredProspectingAction : DistancedAction<Player> {
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constructor(mob: Player, position: Position) : super(PROSPECT_PULSES, true, mob, position, ORE_SIZE)
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class ExpiredProspectingAction(
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mob: Player,
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position: Position
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) : DistancedAction<Player>(PROSPECT_PULSES, true, mob, position, ORE_SIZE) {
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companion object {
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private val PROSPECT_PULSES = 0
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private val ORE_SIZE = 1;
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private val ORE_SIZE = 1
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}
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override fun executeAction() {
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mob.sendMessage("There is currently no ore available in this rock.")
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stop();
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stop()
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}
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}
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class ProspectingAction(val m: Player, val p: Position, val ore: Ore) : AsyncDistancedAction<Player>(PROSPECT_PULSES, true, m, p, ORE_SIZE) {
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class ProspectingAction(
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player: Player,
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position: Position,
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private val ore: Ore
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) : AsyncDistancedAction<Player>(PROSPECT_PULSES, true, player, position, ORE_SIZE) {
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companion object {
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private val PROSPECT_PULSES = 3
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private val ORE_SIZE = 1;
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private val ORE_SIZE = 1
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/**
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* Starts a [MiningAction] for the specified [Player], terminating the [Message] that triggered it.
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@@ -135,9 +137,10 @@ class ProspectingAction(val m: Player, val p: Position, val ore: Ore) : AsyncDis
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message.terminate()
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}
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}
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override fun action() : ActionBlock = {
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override fun action(): ActionBlock = {
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mob.sendMessage("You examine the rock for ores...")
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mob.turnTo(position)
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@@ -148,22 +151,23 @@ class ProspectingAction(val m: Player, val p: Position, val ore: Ore) : AsyncDis
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stop()
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}
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}
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on { ObjectActionMessage::class }
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.where { option == 1 }
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.then {
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val ore = lookupOreRock(id)
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if (ore != null) {
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MiningAction.start(this, it, ore)
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}
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.where { option == 1 }
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.then {
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val ore = lookupOreRock(id)
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if (ore != null) {
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MiningAction.start(this, it, ore)
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}
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}
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on { ObjectActionMessage::class }
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.where { option == 2 }
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.then {
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var ore = lookupOreRock(id)
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if (ore != null) {
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ProspectingAction.start(this, it, ore)
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}
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.where { option == 2 }
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.then {
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val ore = lookupOreRock(id)
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if (ore != null) { // TODO send expired action if rock is expired
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ProspectingAction.start(this, it, ore)
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}
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}
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@@ -1,4 +1,3 @@
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import org.apollo.cache.def.ItemDefinition
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import org.apollo.game.GameConstants
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import org.apollo.game.action.ActionBlock
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import org.apollo.game.action.AsyncDistancedAction
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@@ -6,14 +5,14 @@ import org.apollo.game.message.impl.ObjectActionMessage
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import org.apollo.game.model.Position
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import org.apollo.game.model.World
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import org.apollo.game.model.entity.Player
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import org.apollo.game.model.entity.Skill
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import org.apollo.game.model.entity.obj.GameObject
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import org.apollo.game.plugin.skills.woodcutting.*
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import org.apollo.game.plugins.api.*
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import java.util.*
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import org.apollo.game.plugin.api.woodcutting
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import org.apollo.game.plugin.skills.woodcutting.Axe
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import org.apollo.game.plugin.skills.woodcutting.Tree
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import java.util.Optional
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import java.util.concurrent.TimeUnit
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class WoodcuttingTarget(val objectId: Int, val position: Position, val tree: Tree) {
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class WoodcuttingTarget(private val objectId: Int, val position: Position, val tree: Tree) {
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/**
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* Get the tree object in the world
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@@ -24,33 +23,37 @@ class WoodcuttingTarget(val objectId: Int, val position: Position, val tree: Tre
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}
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/**
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* Check if the tree was cut down
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* Returns whether or not the tree was cut down.
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*/
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fun isCutDown(mob: Player): Boolean {
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return rand(100) <= tree.chance * 100
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}
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fun isCutDown(): Boolean = rand(100) <= tree.chance * 100
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}
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class WoodcuttingAction(val player: Player, val tool: Axe, val target: WoodcuttingTarget) : AsyncDistancedAction<Player>(DELAY, true, player, target.position, TREE_SIZE) {
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class WoodcuttingAction(
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player: Player,
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private val tool: Axe,
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private val target: WoodcuttingTarget
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) : AsyncDistancedAction<Player>(DELAY, true, player, target.position, TREE_SIZE) {
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companion object {
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private val DELAY = 0
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private val TREE_SIZE = 2
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private val MINIMUM_RESPAWN_TIME = 30L //In seconds
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private const val DELAY = 0
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private const val TREE_SIZE = 2
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private const val MINIMUM_RESPAWN_TIME = 30L // In seconds
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/**
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* Find the highest level axe the player has
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*/
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private fun axeFor(player: Player): Axe? {
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return Axe.getAxes()
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.filter { it.level <= player.skills.woodcutting.currentLevel }
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.filter { player.equipment.contains(it.id) || player.inventory.contains(it.id) }
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.sortedByDescending { it.level }
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.firstOrNull()
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.filter { it.level <= player.woodcutting.current }
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.filter { player.equipment.contains(it.id) || player.inventory.contains(it.id) }
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.sortedByDescending { it.level }
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.firstOrNull()
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}
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/**
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* Starts a [WoodcuttingAction] for the specified [Player], terminating the [Message] that triggered it.
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* Starts a [WoodcuttingAction] for the specified [Player], terminating the [ObjectActionMessage] that triggered
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* it.
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*/
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fun start(message: ObjectActionMessage, player: Player, wood: Tree) {
|
||||
val axe = axeFor(player)
|
||||
@@ -73,7 +76,7 @@ class WoodcuttingAction(val player: Player, val tool: Axe, val target: Woodcutti
|
||||
override fun action(): ActionBlock = {
|
||||
mob.turnTo(position)
|
||||
|
||||
val level = mob.skills.woodcutting.currentLevel
|
||||
val level = mob.woodcutting.current
|
||||
if (level < target.tree.level) {
|
||||
mob.sendMessage("You do not have the required level to cut down this tree.")
|
||||
stop()
|
||||
@@ -92,12 +95,12 @@ class WoodcuttingAction(val player: Player, val tool: Axe, val target: Woodcutti
|
||||
}
|
||||
|
||||
if (mob.inventory.add(target.tree.id)) {
|
||||
val logName = Definitions.item(target.tree.id)?.name?.toLowerCase();
|
||||
val logName = Definitions.item(target.tree.id)?.name?.toLowerCase()
|
||||
mob.sendMessage("You managed to cut some $logName.")
|
||||
mob.skills.addExperience(Skill.WOODCUTTING, target.tree.exp)
|
||||
mob.woodcutting.experience += target.tree.exp
|
||||
}
|
||||
|
||||
if (target.isCutDown(mob)) {
|
||||
if (target.isCutDown()) {
|
||||
//respawn time: http://runescape.wikia.com/wiki/Trees
|
||||
val respawn = TimeUnit.SECONDS.toMillis(MINIMUM_RESPAWN_TIME + rand(150)) / GameConstants.PULSE_DELAY
|
||||
mob.world.expireObject(obj.get(), target.tree.stump, respawn.toInt())
|
||||
|
||||
Reference in New Issue
Block a user