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Add skill extension properties
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package org.apollo.game.plugins.api
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import org.apollo.game.model.entity.Player
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import org.apollo.game.model.entity.Skill
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import org.apollo.game.model.entity.SkillSet
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val Player.skills: SkillSet get() = skillSet
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val SkillSet.attack: Skill get() = getSkill(Skill.ATTACK)
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val SkillSet.defence: Skill get() = getSkill(Skill.DEFENCE)
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val SkillSet.strength: Skill get() = getSkill(Skill.STRENGTH)
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val SkillSet.hitpoints: Skill get() = getSkill(Skill.HITPOINTS)
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val SkillSet.ranged: Skill get() = getSkill(Skill.RANGED)
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val SkillSet.prayer: Skill get() = getSkill(Skill.PRAYER)
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val SkillSet.magic: Skill get() = getSkill(Skill.MAGIC)
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val SkillSet.cooking: Skill get() = getSkill(Skill.COOKING)
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val SkillSet.woodcutting: Skill get() = getSkill(Skill.WOODCUTTING)
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val SkillSet.fletching: Skill get() = getSkill(Skill.FLETCHING)
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val SkillSet.fishing: Skill get() = getSkill(Skill.FISHING)
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val SkillSet.firemaking: Skill get() = getSkill(Skill.FIREMAKING)
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val SkillSet.crafting: Skill get() = getSkill(Skill.CRAFTING)
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val SkillSet.smithing: Skill get() = getSkill(Skill.SMITHING)
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val SkillSet.mining: Skill get() = getSkill(Skill.MINING)
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val SkillSet.herblore: Skill get() = getSkill(Skill.HERBLORE)
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val SkillSet.agility: Skill get() = getSkill(Skill.AGILITY)
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val SkillSet.thieving: Skill get() = getSkill(Skill.THIEVING)
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val SkillSet.slayer: Skill get() = getSkill(Skill.SLAYER)
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val SkillSet.farming: Skill get() = getSkill(Skill.FARMING)
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val SkillSet.runecraft: Skill get() = getSkill(Skill.RUNECRAFT)
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@@ -0,0 +1,81 @@
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package org.apollo.game.plugin.api
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import org.apollo.game.model.entity.Player
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import org.apollo.game.model.entity.Skill
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import org.apollo.game.model.entity.SkillSet
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val Player.attack: SkillProxy get() = SkillProxy(skillSet, Skill.ATTACK)
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val Player.defence: SkillProxy get() = SkillProxy(skillSet, Skill.DEFENCE)
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val Player.strength: SkillProxy get() = SkillProxy(skillSet, Skill.STRENGTH)
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val Player.hitpoints: SkillProxy get() = SkillProxy(skillSet, Skill.HITPOINTS)
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val Player.ranged: SkillProxy get() = SkillProxy(skillSet, Skill.RANGED)
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val Player.prayer: SkillProxy get() = SkillProxy(skillSet, Skill.PRAYER)
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val Player.magic: SkillProxy get() = SkillProxy(skillSet, Skill.MAGIC)
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val Player.cooking: SkillProxy get() = SkillProxy(skillSet, Skill.COOKING)
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val Player.woodcutting: SkillProxy get() = SkillProxy(skillSet, Skill.WOODCUTTING)
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val Player.fletching: SkillProxy get() = SkillProxy(skillSet, Skill.FLETCHING)
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val Player.fishing: SkillProxy get() = SkillProxy(skillSet, Skill.FISHING)
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val Player.firemaking: SkillProxy get() = SkillProxy(skillSet, Skill.FIREMAKING)
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val Player.crafting: SkillProxy get() = SkillProxy(skillSet, Skill.CRAFTING)
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val Player.smithing: SkillProxy get() = SkillProxy(skillSet, Skill.SMITHING)
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val Player.mining: SkillProxy get() = SkillProxy(skillSet, Skill.MINING)
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val Player.herblore: SkillProxy get() = SkillProxy(skillSet, Skill.HERBLORE)
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val Player.agility: SkillProxy get() = SkillProxy(skillSet, Skill.AGILITY)
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val Player.thieving: SkillProxy get() = SkillProxy(skillSet, Skill.THIEVING)
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val Player.slayer: SkillProxy get() = SkillProxy(skillSet, Skill.SLAYER)
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val Player.farming: SkillProxy get() = SkillProxy(skillSet, Skill.FARMING)
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val Player.runecraft: SkillProxy get() = SkillProxy(skillSet, Skill.RUNECRAFT)
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/**
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* A proxy class to allow
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*/
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class SkillProxy(val skills: SkillSet, val skill: Int) {
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/**
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* The maximum level of this skill.
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*/
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val maximum = skills.getMaximumLevel(skill)
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/**
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* The current level of this skill.
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*/
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val current = skills.getCurrentLevel(skill)
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val experience = ExperienceProxy()
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/**
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* A proxy class to make [experience] (effectively) write-only.
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*/
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inner class ExperienceProxy {
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operator fun plusAssign(amount: Int) = skills.addExperience(skill, amount.toDouble())
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operator fun plusAssign(amount: Double) = skills.addExperience(skill, amount)
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}
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/**
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* Boosts the current level of this skill by [amount], if possible (i.e. if `current + amount <= maximum + amount`).
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*/
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fun boost(amount: Int) {
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val new = Math.min(current + amount, maximum + amount)
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skills.setCurrentLevel(skill, new)
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}
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/**
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* Drains the current level of this skill by [amount], if possible (i.e. if `current - amount >= 0`).
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*/
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fun drain(amount: Int) {
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val new = Math.max(current - amount, 0)
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skills.setCurrentLevel(skill, new)
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}
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/**
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* Restores the current level of this skill by [amount], if possible (i.e. if `current + amount < maximum`).
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*/
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fun restore(amount: Int) {
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val new = Math.max(current + amount, maximum)
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skills.setCurrentLevel(skill, new)
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}
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}
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