Let plugins intercept Events

Support for PlayerEvents already exists, but general event
support wasn't included in the original KotlinPluginScript.
This commit is contained in:
Major
2017-09-24 18:13:17 +01:00
parent ae3d3c7ce2
commit cb9e6f353d
2 changed files with 116 additions and 67 deletions
@@ -7,6 +7,7 @@ import org.apollo.game.message.impl.ButtonMessage
import org.apollo.game.model.World
import org.apollo.game.model.entity.Player
import org.apollo.game.model.entity.setting.PrivilegeLevel
import org.apollo.game.model.event.Event
import org.apollo.game.model.event.EventListener
import org.apollo.game.model.event.PlayerEvent
import org.apollo.game.plugin.PluginContext
@@ -15,103 +16,151 @@ import kotlin.reflect.KClass
import kotlin.script.templates.ScriptTemplateDefinition
@ScriptTemplateDefinition(
scriptFilePattern = ".*\\.plugin\\.kts"
scriptFilePattern = ".*\\.plugin\\.kts"
)
abstract class KotlinPluginScript(private var world: World, val context: PluginContext) {
var startListener: (World) -> Unit = { _ -> };
var stopListener: (World) -> Unit = { _ -> };
var startListener: (World) -> Unit = { _ -> }
var stopListener: (World) -> Unit = { _ -> }
/**
* Create a new [MessageHandler].
*/
fun <T : Message> on(type: () -> KClass<T>) = KotlinMessageHandler<T>(world, context, type.invoke())
/**
* Creates a [MessageHandler].
*/
fun <T : Message> on(type: () -> KClass<T>) = KotlinMessageHandler(world, context, type.invoke())
/**
* Create a new [EventListener] for a type of [PlayerEvent].
*/
fun <T : PlayerEvent> on_player_event(type: () -> KClass<T>) = KotlinPlayerEventHandler(world, type.invoke())
/**
* Create an [EventListener] for a [PlayerEvent].
*/
fun <T : PlayerEvent> on_player_event(type: () -> KClass<T>) = KotlinPlayerEventHandler(world, type.invoke())
/**
* Create a new [CommandHandler] for the given _command_ name, which only players with a [PrivelegeLevel]
* of _privileges_ and above can use.
*/
fun on_command(command: String, privileges: PrivilegeLevel) = KotlinCommandHandler(world, command, privileges)
/**
* Create an [EventListener] for an [Event].
*/
fun <T : Event> on_event(type: () -> KClass<T>) = KotlinEventHandler(world, type.invoke())
/**
* Create a new [ButtonMessage] [MessageHandler] for the given _button_ id.
*/
fun on_button(button: Int) = on { ButtonMessage::class }.where { widgetId == button }
/**
* Create a [CommandListener] for the given [command] name, which only players with a [PrivilegeLevel]
* of [privileges] and above can use.
*/
fun on_command(command: String, privileges: PrivilegeLevel) = KotlinCommandHandler(world, command, privileges)
fun start(callback: (World) -> Unit) {
this.startListener = callback
}
/**
* Create a [ButtonMessage] [MessageHandler] for the given [id].
*/
fun on_button(id: Int) = on { ButtonMessage::class }.where { widgetId == id }
fun stop(callback: (World) -> Unit) {
this.stopListener = callback
}
fun start(callback: (World) -> Unit) {
this.startListener = callback
}
fun doStart(world: World) {
this.startListener.invoke(world)
}
fun stop(callback: (World) -> Unit) {
this.stopListener = callback
}
fun doStart(world: World) {
this.startListener.invoke(world)
}
fun doStop(world: World) {
this.stopListener.invoke(world)
}
fun doStop(world: World) {
this.stopListener.invoke(world)
}
}
/**
* A proxy interface for any handler that operates on [Player]s.
*/
interface KotlinPlayerHandlerProxyTrait<S : Any> {
var callback: S.(Player) -> Unit
var predicate: S.() -> Boolean
var callback: S.(Player) -> Unit
var predicate: S.() -> Boolean
fun where(predicate: S.() -> Boolean): KotlinPlayerHandlerProxyTrait<S> {
this.predicate = predicate
return this
}
fun register()
fun then(callback: S.(Player) -> Unit) {
this.callback = callback
this.register()
}
fun where(predicate: S.() -> Boolean): KotlinPlayerHandlerProxyTrait<S> {
this.predicate = predicate
return this
}
fun register()
fun then(callback: S.(Player) -> Unit) {
this.callback = callback
this.register()
}
fun handleProxy(player: Player, subject: S) {
if (subject.predicate()) {
subject.callback(player)
}
}
fun handleProxy(player: Player, subject: S) {
if (subject.predicate()) {
subject.callback(player)
}
}
}
/**
* A handler for [PlayerEvent]s.
*/
class KotlinPlayerEventHandler<T : PlayerEvent>(val world: World, val type: KClass<T>) :
KotlinPlayerHandlerProxyTrait<T>, EventListener<T> {
KotlinPlayerHandlerProxyTrait<T>, EventListener<T> {
override var callback: T.(Player) -> Unit = {}
override var predicate: T.() -> Boolean = { true }
override var callback: T.(Player) -> Unit = {}
override var predicate: T.() -> Boolean = { true }
override fun handle(event: T) = handleProxy(event.player, event)
override fun register() = world.listenFor(type.java, this)
override fun handle(event: T) = handleProxy(event.player, event)
override fun register() = world.listenFor(type.java, this)
}
/**
* A handler for [Event]s.
*/
class KotlinEventHandler<S : Event>(val world: World, val type: KClass<S>) : EventListener<S> {
private var callback: S.() -> Unit = {}
private var predicate: S.() -> Boolean = { true }
fun where(predicate: S.() -> Boolean): KotlinEventHandler<S> {
this.predicate = predicate
return this
}
fun then(callback: S.() -> Unit) {
this.callback = callback
this.register()
}
override fun handle(event: S) {
if (event.predicate()) {
event.callback()
}
}
fun register() = world.listenFor(type.java, this)
}
/**
* A handler for [Message]s.
*/
class KotlinMessageHandler<T : Message>(val world: World, val context: PluginContext, val type: KClass<T>) :
KotlinPlayerHandlerProxyTrait<T>, MessageHandler<T>(world) {
KotlinPlayerHandlerProxyTrait<T>, MessageHandler<T>(world) {
override var callback: T.(Player) -> Unit = {}
override var predicate: T.() -> Boolean = { true }
override var callback: T.(Player) -> Unit = {}
override var predicate: T.() -> Boolean = { true }
override fun handle(player: Player, message: T) = handleProxy(player, message)
override fun register() = context.addMessageHandler(type.java, this)
override fun handle(player: Player, message: T) = handleProxy(player, message)
override fun register() = context.addMessageHandler(type.java, this)
}
/**
* A handler for [Command]s.
*/
class KotlinCommandHandler(val world: World, val command: String, privileges: PrivilegeLevel) :
KotlinPlayerHandlerProxyTrait<Command>, CommandListener(privileges) {
KotlinPlayerHandlerProxyTrait<Command>, CommandListener(privileges) {
override var callback: Command.(Player) -> Unit = {}
override var predicate: Command.() -> Boolean = { true }
override var callback: Command.(Player) -> Unit = {}
override var predicate: Command.() -> Boolean = { true }
override fun execute(player: Player, command: Command) = handleProxy(player, command)
override fun register() = world.commandDispatcher.register(command, this)
override fun execute(player: Player, command: Command) = handleProxy(player, command)
override fun register() = world.commandDispatcher.register(command, this)
}
+4 -4
View File
@@ -7,19 +7,19 @@
*/
import org.apollo.game.command.Command
import org.apollo.game.message.handler.MessageHandlerChainSet
import org.apollo.game.message.impl.ButtonMessage
import org.apollo.game.model.World
import org.apollo.game.model.area.RegionRepository
import org.apollo.game.model.entity.*
import org.apollo.game.model.entity.setting.PrivilegeLevel
import org.apollo.game.model.event.Event
import org.apollo.game.model.event.PlayerEvent
import org.apollo.game.plugin.kotlin.*
import org.apollo.game.plugin.kotlin.KotlinEventHandler
import org.apollo.game.plugin.kotlin.KotlinPlayerHandlerProxyTrait
import org.apollo.net.message.Message
import kotlin.reflect.KClass
fun <T : Message> on(type: () -> KClass<T>): KotlinPlayerHandlerProxyTrait<T> = null!!
fun <T : PlayerEvent> on_player_event(type: () -> KClass<T>): KotlinPlayerHandlerProxyTrait<T> = null!!
fun <T : Event> on_event(type: () -> KClass<T>): KotlinEventHandler<T> = null!!
fun on_command(command: String, privileges: PrivilegeLevel): KotlinPlayerHandlerProxyTrait<Command> = null!!
fun on_button(button: Int): KotlinPlayerHandlerProxyTrait<ButtonMessage> = null!!