mirror of
https://github.com/2006-Scape/apollo.git
synced 2026-07-03 00:38:21 +00:00
Reformat files modified in previous commit.
This commit is contained in:
@@ -1,15 +1,14 @@
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package org.apollo.game.model;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.logging.Logger;
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import org.apollo.Server;
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import org.apollo.Service;
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import org.apollo.cache.IndexedFileSystem;
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import org.apollo.cache.decoder.ItemDefinitionDecoder;
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import org.apollo.cache.decoder.NpcDefinitionDecoder;
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import org.apollo.cache.decoder.ObjectDefinitionDecoder;
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import org.apollo.game.command.CommandDispatcher;
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import org.apollo.game.fs.decoder.GameObjectDecoder;
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import org.apollo.game.fs.decoder.SynchronousDecoder;
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@@ -33,11 +32,9 @@ import org.apollo.util.NameUtil;
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import com.google.common.base.Preconditions;
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/**
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* The world class is a singleton which contains objects like the
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* {@link MobRepository} for players and NPCs. It should only contain things
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* relevant to the in-game world and not classes which deal with I/O and such
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* (these may be better off inside some custom {@link Service} or other code,
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* however, the circumstances are rare).
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* The world class is a singleton which contains objects like the {@link MobRepository} for players and NPCs. It should
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* only contain things relevant to the in-game world and not classes which deal with I/O and such (these may be better
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* off inside some custom {@link Service} or other code, however, the circumstances are rare).
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*
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* @author Graham
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*/
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@@ -194,8 +191,7 @@ public final class World {
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* @param release The release number.
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* @param fs The file system.
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* @param manager The plugin manager. TODO move this.
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* @throws Exception If any definitions could not be loaded or there was a
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* failure when loading plugins.
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* @throws Exception If there was a failure when loading plugins.
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*/
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public void init(int release, IndexedFileSystem fs, PluginManager manager) throws Exception {
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releaseNumber = release;
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@@ -206,9 +202,7 @@ public final class World {
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decoder.block();
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npcMovement = new NpcMovementTask(regions); // Must be exactly here
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// because of ordering
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// issues.
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npcMovement = new NpcMovementTask(regions); // Must be exactly here because of ordering issues.
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scheduler.schedule(npcMovement);
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manager.start();
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@@ -249,7 +243,7 @@ public final class World {
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*
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* @param npc The npc.
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* @return {@code true} if the npc registered successfully, otherwise
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* {@code false}.
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* {@code false}.
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*/
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public boolean register(Npc npc) {
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boolean success = npcRepository.add(npc);
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@@ -348,8 +342,6 @@ public final class World {
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}
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}
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<<<<<<< HEAD
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=======
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/**
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* Adds entities to regions in the {@link RegionRepository}. By default, we
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* do not notify listeners.
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@@ -359,5 +351,4 @@ public final class World {
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private void placeEntities(Entity... entities) {
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Arrays.stream(entities).forEach(entity -> regions.fromPosition(entity.getPosition()).addEntity(entity, false));
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}
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>>>>>>> c3443521f43dde6310e77de16637503af54805c2
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}
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@@ -57,7 +57,7 @@ import com.google.common.base.MoreObjects;
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import com.google.common.base.Preconditions;
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/**
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* A {@link Player} is a {@link Mob} that a user is controlling.
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* A {@link Mob} that a user is controlling.
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*
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* @author Graham
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* @author Major
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@@ -296,7 +296,7 @@ public final class Player extends Mob {
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*
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* @param username The username of the other player.
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* @return {@code true} if the specified username is on this player's friend
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* list, otherwise {@code false}.
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* list, otherwise {@code false}.
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*/
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public boolean friendsWith(String username) {
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return friends.contains(username.toLowerCase());
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@@ -415,7 +415,7 @@ public final class Player extends Mob {
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* Gets the last known region.
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*
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* @return The last known region, or {@code null} if the player has never
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* known a region.
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* known a region.
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*/
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public Position getLastKnownRegion() {
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return lastKnownRegion;
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@@ -448,6 +448,24 @@ public final class Player extends Mob {
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return privilegeLevel;
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}
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/**
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* Determines the {@link RegistrationStatus} for this player. This method
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* can remain lock-free since writes to the player {@link MobRepository} are
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* only happening on the game thread.
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*
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* @return The status.
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*/
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public RegistrationStatus getRegistrationStatus() {
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MobRepository<Player> repository = world.getPlayerRepository();
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if (world.isPlayerOnline(getUsername())) {
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return RegistrationStatus.ALREADY_ONLINE;
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} else if (repository.capacity() == repository.size()) {
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return RegistrationStatus.WORLD_FULL;
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}
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return RegistrationStatus.OK;
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}
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/**
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* Gets the player's run energy.
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*
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@@ -605,30 +623,12 @@ public final class Player extends Mob {
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* Checks if this player is withdrawing noted items.
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*
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* @return {@code true} if the player is currently withdrawing notes,
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* otherwise {@code false}.
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* otherwise {@code false}.
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*/
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public boolean isWithdrawingNotes() {
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return withdrawingNotes;
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}
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/**
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* Determines the {@link RegistrationStatus} for this player. This method
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* can remain lock-free since writes to the player {@link MobRepository} are
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* only happening on the game thread.
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*
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* @return The status.
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*/
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public RegistrationStatus getRegistrationStatus() {
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MobRepository<Player> repository = world.getPlayerRepository();
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if (world.isPlayerOnline(getUsername())) {
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return RegistrationStatus.ALREADY_ONLINE;
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} else if (repository.capacity() == repository.size()) {
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return RegistrationStatus.WORLD_FULL;
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}
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return RegistrationStatus.OK;
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}
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/**
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* Logs the player out, if possible.
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*/
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@@ -670,7 +670,7 @@ public final class Player extends Mob {
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*
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* @param username The username.
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* @return {@code true} if the player's friend list contained the specified
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* user, {@code false} if not.
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* user, {@code false} if not.
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*/
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public boolean removeFriend(String username) {
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return friends.remove(username.toLowerCase());
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@@ -681,7 +681,7 @@ public final class Player extends Mob {
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*
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* @param username The username.
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* @return {@code true} if the player's ignore list contained the specified
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* user, {@code false} if not.
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* user, {@code false} if not.
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*/
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public boolean removeIgnore(String username) {
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return ignores.remove(username.toLowerCase());
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@@ -942,7 +942,7 @@ public final class Player extends Mob {
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* Sets whether or not the player is withdrawing notes from the bank.
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*
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* @param withdrawingNotes Whether or not the player is withdrawing noted
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* items.
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* items.
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*/
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public void setWithdrawingNotes(boolean withdrawingNotes) {
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this.withdrawingNotes = withdrawingNotes;
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@@ -26,24 +26,22 @@ import org.apollo.util.xml.XmlParser;
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import org.xml.sax.SAXException;
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/**
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* The {@link GameService} class schedules and manages the execution of the
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* {@link GamePulseHandler} class.
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* The {@link GameService} class schedules and manages the execution of the {@link GamePulseHandler} class.
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*
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* @author Graham
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*/
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public final class GameService extends Service {
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/**
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* The number of times to unregister players per cycle. This is to ensure
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* the saving threads don't get swamped with requests and slow everything
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* down.
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* The amount of players to deregister per cycle. This is to ensure the saving threads don't get swamped with
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* requests and slow everything down.
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*/
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private static final int UNREGISTERS_PER_CYCLE = 50;
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private static final int DEREGISTRATIONS_PER_CYCLE = 50;
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/**
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* The number of times to register players per cycle.
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* The amount of players to register per cycle.
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*/
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private static final int REGISTERS_PER_CYCLE = 25;
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private static final int REGISTRATIONS_PER_CYCLE = 25;
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/**
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* The World this Service is for.
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@@ -51,9 +49,9 @@ public final class GameService extends Service {
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protected final World world;
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/**
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* A queue of players to remove.
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* The scheduled executor service.
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*/
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private final Queue<Player> oldPlayers = new ConcurrentLinkedQueue<>();
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private final ScheduledExecutorService executor = Executors.newSingleThreadScheduledExecutor(ThreadUtil.create("GameService"));
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/**
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* A queue of players to add.
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@@ -61,9 +59,9 @@ public final class GameService extends Service {
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private final Queue<Player> newPlayers = new ConcurrentLinkedQueue<>();
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/**
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* The scheduled executor service.
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* A queue of players to remove.
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*/
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private final ScheduledExecutorService scheduledExecutor = Executors.newSingleThreadScheduledExecutor(ThreadUtil.create("GameService"));
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private final Queue<Player> oldPlayers = new ConcurrentLinkedQueue<>();
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/**
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* The {@link MessageHandlerChainSet}.
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@@ -86,15 +84,6 @@ public final class GameService extends Service {
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init();
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}
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/**
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* Finalizes the unregistration of a player.
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*
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* @param player The player.
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*/
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public synchronized void finalizePlayerUnregistration(Player player) {
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world.unregister(player);
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}
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/**
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* Finalizes the registration of a player.
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*
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@@ -110,6 +99,15 @@ public final class GameService extends Service {
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}
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}
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/**
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* Finalizes the unregistration of a player.
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*
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* @param player The player.
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*/
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public synchronized void finalizePlayerUnregistration(Player player) {
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world.unregister(player);
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}
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/**
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* Gets the MessageHandlerChainSet
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*
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@@ -129,6 +127,7 @@ public final class GameService extends Service {
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MobRepository<Player> players = world.getPlayerRepository();
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for (Player player : players) {
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GameSession session = player.getSession();
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if (session != null) {
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session.handlePendingMessages(handlers);
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}
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@@ -138,33 +137,6 @@ public final class GameService extends Service {
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synchronizer.synchronize(players, world.getNpcRepository());
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}
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/**
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* Shuts down this game service.
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*
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* @param natural Whether or not the shutdown was expected.
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*/
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public void shutdown(boolean natural) {
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scheduledExecutor.shutdownNow();
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// TODO: Other events that should happen upon natural or unexpected
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// shutdown.
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}
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@Override
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public void start() {
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scheduledExecutor.scheduleAtFixedRate(new GamePulseHandler(this), GameConstants.PULSE_DELAY, GameConstants.PULSE_DELAY,
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TimeUnit.MILLISECONDS);
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}
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/**
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* Unregisters a player. Returns immediately. The player is unregistered at
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* the start of the next cycle.
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*
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* @param player The player.
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*/
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public void unregisterPlayer(Player player) {
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oldPlayers.add(player);
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}
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/**
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* Registers a player. Returns immediately. The player is registered at the
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* start of the next cycle.
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@@ -176,26 +148,35 @@ public final class GameService extends Service {
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}
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/**
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* Finalizes the unregistration of Player's queued to be unregistered.
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* Shuts down this game service.
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*
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* @param natural Whether or not the shutdown was expected.
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*/
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private void finalizeUnregistrations() {
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LoginService loginService = context.getLoginService();
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public void shutdown(boolean natural) {
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executor.shutdownNow();
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// TODO: Other events that should happen upon natural or unexpected shutdown.
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}
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for (int count = 0; count < UNREGISTERS_PER_CYCLE; count++) {
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Player player = oldPlayers.poll();
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if (player == null) {
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break;
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}
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@Override
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public void start() {
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executor.scheduleAtFixedRate(new GamePulseHandler(this), GameConstants.PULSE_DELAY, GameConstants.PULSE_DELAY,
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TimeUnit.MILLISECONDS);
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}
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loginService.submitSaveRequest(player.getSession(), player);
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}
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/**
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* Unregisters a player. Returns immediately. The player is unregistered at the start of the next cycle.
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*
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* @param player The player.
|
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*/
|
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public void unregisterPlayer(Player player) {
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oldPlayers.add(player);
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}
|
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|
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/**
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* Finalizes the registration of Player's queued to be registered.
|
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*/
|
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private void finalizeRegistrations() {
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for (int count = 0; count < REGISTERS_PER_CYCLE; count++) {
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for (int count = 0; count < REGISTRATIONS_PER_CYCLE; count++) {
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Player player = newPlayers.poll();
|
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if (player == null) {
|
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break;
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@@ -205,13 +186,28 @@ public final class GameService extends Service {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
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* Finalizes the unregistration of Player's queued to be unregistered.
|
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*/
|
||||
private void finalizeUnregistrations() {
|
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LoginService loginService = context.getLoginService();
|
||||
|
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for (int count = 0; count < DEREGISTRATIONS_PER_CYCLE; count++) {
|
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Player player = oldPlayers.poll();
|
||||
if (player == null) {
|
||||
break;
|
||||
}
|
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|
||||
loginService.submitSaveRequest(player.getSession(), player);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the game service.
|
||||
*
|
||||
* @throws IOException If there is an error accessing the file.
|
||||
* @throws SAXException If there is an error parsing the file.
|
||||
* @throws ReflectiveOperationException If a MessageHandler could not be
|
||||
* created.
|
||||
* @throws ReflectiveOperationException If a MessageHandler could not be created.
|
||||
*/
|
||||
private void init() throws IOException, SAXException, ReflectiveOperationException {
|
||||
try (InputStream input = new FileInputStream("data/messages.xml")) {
|
||||
|
||||
@@ -109,6 +109,15 @@ public final class GameSession extends Session {
|
||||
context.getGameService().finalizePlayerUnregistration(player);
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines if this player is reconnecting.
|
||||
*
|
||||
* @return {@code true} if reconnecting, {@code false} otherwise.
|
||||
*/
|
||||
public boolean isReconnecting() {
|
||||
return reconnecting;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void messageReceived(Object message) {
|
||||
if (messages.size() >= GameConstants.MESSAGES_PER_PULSE) {
|
||||
@@ -118,13 +127,4 @@ public final class GameSession extends Session {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines if this player is reconnecting.
|
||||
*
|
||||
* @return {@code true} if reconnecting, {@code false} otherwise.
|
||||
*/
|
||||
public boolean isReconnecting() {
|
||||
return reconnecting;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -51,17 +51,6 @@ public final class LoginSession extends Session {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a login request.
|
||||
*
|
||||
* @param request The login request.
|
||||
* @throws IOException If some I/O exception occurs.
|
||||
*/
|
||||
private void handleLoginRequest(LoginRequest request) throws IOException {
|
||||
LoginService service = context.getLoginService();
|
||||
service.submitLoadRequest(this, request);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a response from the login service.
|
||||
*
|
||||
@@ -87,7 +76,7 @@ public final class LoginSession extends Session {
|
||||
rights = 0;
|
||||
|
||||
status = registration == RegistrationStatus.ALREADY_ONLINE ? LoginConstants.STATUS_ACCOUNT_ONLINE
|
||||
: LoginConstants.STATUS_SERVER_FULL;
|
||||
: LoginConstants.STATUS_SERVER_FULL;
|
||||
} else {
|
||||
GameSession session = new GameSession(channel, context, player, request.isReconnecting());
|
||||
channel.attr(ApolloHandler.SESSION_KEY).set(session);
|
||||
@@ -107,7 +96,7 @@ public final class LoginSession extends Session {
|
||||
channel.pipeline().addBefore("messageEncoder", "gameEncoder", new GamePacketEncoder(randomPair.getEncodingRandom()));
|
||||
|
||||
channel.pipeline().addBefore("handler", "gameDecoder",
|
||||
new GamePacketDecoder(randomPair.getDecodingRandom(), context.getRelease()));
|
||||
new GamePacketDecoder(randomPair.getDecodingRandom(), context.getRelease()));
|
||||
channel.pipeline().addAfter("gameDecoder", "messageDecoder", new GameMessageDecoder(release));
|
||||
|
||||
channel.pipeline().remove("loginDecoder");
|
||||
@@ -124,4 +113,15 @@ public final class LoginSession extends Session {
|
||||
handleLoginRequest((LoginRequest) message);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a login request.
|
||||
*
|
||||
* @param request The login request.
|
||||
* @throws IOException If some I/O exception occurs.
|
||||
*/
|
||||
private void handleLoginRequest(LoginRequest request) throws IOException {
|
||||
LoginService service = context.getLoginService();
|
||||
service.submitLoadRequest(this, request);
|
||||
}
|
||||
}
|
||||
@@ -29,6 +29,14 @@ public abstract class Session {
|
||||
*/
|
||||
public abstract void destroy();
|
||||
|
||||
/**
|
||||
* Processes a message received from the channel.
|
||||
*
|
||||
* @param message The message.
|
||||
* @throws Exception If some error occurs.
|
||||
*/
|
||||
public abstract void messageReceived(Object message) throws Exception;
|
||||
|
||||
/**
|
||||
* Gets the channel.
|
||||
*
|
||||
@@ -38,12 +46,4 @@ public abstract class Session {
|
||||
return channel;
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes a message received from the channel.
|
||||
*
|
||||
* @param message The message.
|
||||
* @throws Exception If some error occurs.
|
||||
*/
|
||||
public abstract void messageReceived(Object message) throws Exception;
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user