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Add edgeville (thanks xEliqa).
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# Information about npc spawning
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#
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# Npcs are passed to spawn npc as a hash. Every key and every non-integer value must be a Symbol. Every hash must implement the following:
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# :name or :id - the name or the id of the npc. Use of :name is recommended. If this npc shares its name with another, append the specific id after the name (e.g. :woman_4)
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# :x - the x coordinate where the npc will spawn.
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# :y - the y coordinate where the npc will spawn.
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# Optional arguments are as follows:
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# :face - the direction the npc should face when it spawns. Supported options are :north, :north_east, :east, :south_east, :south, :south_west, :west, and :north_west
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# :bounds - the rectangular bound that the npc can wander about in. Order is [top-left x-coordinate, top-left y-coordinate, bottom-right x-coordinate, bottom-right y-coordinate]
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# :delta_bounds - the rectangular bound that the npc can wander about in, as a difference from the spawn point. Order is [x-delta, y-delta]. Should not be used with :bounds.
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# :spawn_animation - the animation that will be played when the npc spawns.
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# :spawn_graphic - the graphic that will be played when the npc spawns.
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# Generic npcs
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spawn_npc :name => :man, :x => 3095, :y => 3508
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spawn_npc :name => :man, :x => 3095, :y => 3511
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spawn_npc :name => :man, :x => 3098, :y => 3509
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spawn_npc :name => :guard, :x => 3108, :y => 3514
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spawn_npc :name => :guard, :x => 3110, :y => 3514
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spawn_npc :name => :guard, :x => 3113, :y => 3514
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spawn_npc :name => :guard, :x => 3113, :y => 3516
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spawn_npc :name => :sheep_43, :x => 3053, :y => 3514
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spawn_npc :name => :sheep_43, :x => 3053, :y => 3517
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spawn_npc :name => :sheep_43, :x => 3053, :y => 3518
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spawn_npc :name => :sheep_43, :x => 3056, :y => 3517
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spawn_npc :name => :mugger, :x => 3076, :y => 3504
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spawn_npc :name => :monk, :x => 3044, :y => 3491
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spawn_npc :name => :monk, :x => 3045, :y => 3483
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spawn_npc :name => :monk, :x => 3045, :y => 3497
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spawn_npc :name => :monk, :x => 3050, :y => 3490
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spawn_npc :name => :monk, :x => 3054, :y => 3490
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spawn_npc :name => :monk, :x => 3058, :y => 3497
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# Functional npcs
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spawn_npc :name => :brother_jered, :x => 3045, :y => 3488
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spawn_npc :name => :brother_althric, :x => 3054, :y => 3504
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spawn_npc :name => :abbot_langley, :x => 3059, :y => 3484
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spawn_npc :name => :oziach, :x => 3067, :y => 3518, :face => :east
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spawn_npc :name => :shop_assistant, :x => 3079, :y => 3509
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spawn_npc :name => :shop_keeper, :x => 3082, :y => 3513
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spawn_npc :name => :banker, :x => 3096, :y => 3489, :face => :west # TODO probably not all the same bankers.
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spawn_npc :name => :banker, :x => 3096, :y => 3491, :face => :west
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spawn_npc :name => :banker, :x => 3096, :y => 3492, :face => :north
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spawn_npc :name => :banker, :x => 3098, :y => 3492, :face => :north
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spawn_npc :name => :mage_of_zamorak, :x => 3106, :y => 3560
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@@ -0,0 +1,17 @@
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<?xml version="1.0"?>
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<plugin>
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<id>location-edgeville</id>
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<version>0.1</version>
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<name>Edgeville</name>
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<description>Adds functionality to Edgeville.</description>
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<authors>
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<author>xEliqa</author>
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<author>Major</author>
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</authors>
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<scripts>
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<script>npcs.rb</script>
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</scripts>
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<dependencies>
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<dependency>entity-spawning</dependency>
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</dependencies>
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</plugin>
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