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Update walking queue on run toggle.
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@@ -89,8 +89,6 @@ public final class Player extends Character {
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}
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}
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/**
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* The player's appearance.
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@@ -157,6 +155,11 @@ public final class Player extends Character {
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*/
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private boolean regionChanged = false;
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/**
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* A flag indicating if this player is running.
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*/
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private boolean running = false;
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/**
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* The {@link GameSession} currently attached to this {@link Player}.
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*/
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@@ -625,4 +628,23 @@ public final class Player extends Character {
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+ privilegeLevel + "]";
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}
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/**
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* Gets whether the player is running or not.
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*
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* @return {@code true} if the player is running, otherwise {@code false}.
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*/
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public boolean isRunning() {
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return running;
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}
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/**
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* Sets whether the running toggle is enabled.
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*
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* @param running The toggle.
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*/
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public void setRunning(boolean running) {
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this.running = running;
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getWalkingQueue().setRunningQueue(running);
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}
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}
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