Merge pull request #158 from ryleykimmel/foodmessage

Fix "It heals some health" message
This commit is contained in:
Major
2016-02-04 15:34:40 +00:00
+2 -1
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@@ -22,12 +22,13 @@ class Food < Consumable
# Restore the appropriate amount of hitpoints when consumed.
def consume(player)
hitpoints = player.skill_set.skill(Skill::HITPOINTS)
hitpoints_current = player.skill_set.get_current_level(Skill::HITPOINTS)
new_curr = [hitpoints.current_level + @restoration, hitpoints.maximum_level].min
player.inventory.add(@replace) unless @replace == -1
player.send_message("You eat the #{name}.", true)
player.send_message('It heals some health.', true) if new_curr == hitpoints
player.send_message('It heals some health.', true) if new_curr > hitpoints_current
skill = Skill.new(hitpoints.experience, new_curr, hitpoints.maximum_level)
player.skill_set.set_skill(Skill::HITPOINTS, skill)