Add basic prayer support.

This commit is contained in:
Major-
2015-02-27 18:27:23 +00:00
parent fd04bd4e53
commit f6046cce23
2 changed files with 94 additions and 2 deletions
+5 -2
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@@ -1,7 +1,7 @@
<?xml version="1.0"?>
<plugin>
<id>skill-prayer</id>
<version>1</version>
<version>0.9</version>
<name>Prayer</name>
<description>Adds the Prayer skill.</description>
<authors>
@@ -10,6 +10,9 @@
</authors>
<scripts>
<script>bury.rb</script>
<script>prayers.rb</script>
</scripts>
<dependencies />
<dependencies>
<dependency>attributes</dependency>
</dependencies>
</plugin>
+89
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@@ -0,0 +1,89 @@
java_import 'org.apollo.game.message.impl.ConfigMessage'
# Declares the active prayer attribute.
declare_attribute(:active_prayer, -1, :persistent)
# The hash of button ids to prayers.
PRAYERS = {}
# Intercept the ButtonMessage to toggle a prayer.
on :message, :button do |ctx, player, message|
button = message.widget_id
prayer = PRAYERS[button]
unless prayer.nil?
if (prayer.level > player.skill_set.get_maximum_level(Skill::PRAYER))
update_setting(player, prayer, :off)
next
end
player.send_message("after level check")
previous = player.active_prayer
unless previous == -1
update_setting(player, PRAYERS[previous], :off)
end
if previous != button
player.send_message("Previous: #{previous}, new: #{button}.")
update_setting(player, prayer, :on)
player.active_prayer = button
end
end
end
private
# A Prayer that can be activated by a player.
class Prayer
attr_reader :name, :level, :button, :setting, :drain
def initialize(name, level, button, setting, drain)
@name = name
@level = level
@button = button
@setting = setting
@drain = drain
end
end
def update_setting(player, prayer, state)
value = (state == :on) ? 1 : 0
player.send_message("Toggling prayer #{prayer.name}, state: #{state}.")
player.send(ConfigMessage.new(prayer.setting, value))
end
# Appends a Prayer to the hash.
def append_prayer(properties)
raise 'Error: prayer properties hash must contain a name, level, button, setting, and drain.' unless properties.has_keys?(:name, :level, :button, :setting, :drain)
button = properties[:button]
PRAYERS[button] = Prayer.new(properties[:name], properties[:level], button, properties[:setting], properties[:drain])
end
# Don't deal with the actual effect here to avoid mess (TODO do it, but with attributes?).
append_prayer name: :thick_skin, level: 1, button: 5609, setting: 83, drain: 0.01
append_prayer name: :burst_of_strength, level: 4, button: 5610, setting: 84, drain: 0.01
append_prayer name: :clarity_of_thought, level: 7, button: 5611, setting: 85, drain: 0.01
append_prayer name: :rock_skin, level: 10, button: 5612, setting: 86, drain: 0.04
append_prayer name: :superhuman_strength, level: 13, button: 5613, setting: 87, drain: 0.04
append_prayer name: :improved_reflexes, level: 16, button: 5614, setting: 88, drain: 0.04
append_prayer name: :rapid_restore, level: 19, button: 5615, setting: 89, drain: 0.01
append_prayer name: :rapid_heal, level: 22, button: 5615, setting: 90, drain: 0.01
append_prayer name: :protect_item, level: 25, button: 5617, setting: 91, drain: 0.01
append_prayer name: :steel_skin, level: 28, button: 5618, setting: 92, drain: 0.1
append_prayer name: :ultimate_strength, level: 31, button: 5619, setting: 93, drain: 0.1
append_prayer name: :incredible_reflexes, level: 34, button: 5620, setting: 94, drain: 0.1
append_prayer name: :protect_from_magic, level: 37, button: 5621, setting: 95, drain: 0.15
append_prayer name: :protect_from_missiles, level: 40, button: 5622, setting: 96, drain: 0.15
append_prayer name: :protect_from_melee, level: 43, button: 5633, setting: 97, drain: 0.15
append_prayer name: :retribution, level: 46, button: 683, setting: 98, drain: 0.15
append_prayer name: :redemption, level: 49, button: 684, setting: 99, drain: 0.15
append_prayer name: :smite, level: 52, button: 685, setting: 100, drain: 0.2