Fix nitpicks in prayer plugin

This commit is contained in:
Major
2018-04-08 04:12:04 +01:00
parent 68b78915b6
commit f7bf5fde34
4 changed files with 91 additions and 78 deletions
+28
View File
@@ -0,0 +1,28 @@
enum class Bone(val id: Int, val xp: Double) {
REGULAR_BONES(id = 526, xp = 5.0),
BURNT_BONES(id = 528, xp = 5.0),
BAT_BONES(id = 530, xp = 4.0),
BIG_BONES(id = 532, xp = 45.0),
BABY_DRAGON_BONES(id = 534, xp = 30.0),
DRAGON_BONES(id = 536, xp = 72.0),
WOLF_BONES(id = 2859, xp = 14.0),
SHAIKAHAN_BONES(id = 3123, xp = 25.0),
JOGRE_BONES(id = 3125, xp = 15.0),
BURNT_ZOGRE_BONES(id = 3127, xp = 25.0),
MONKEY_BONES_SMALL_0(id = 3179, xp = 14.0),
MONKEY_BONES_MEDIUM(id = 3180, xp = 14.0),
MONKEY_BONES_LARGE_0(id = 3181, xp = 14.0),
MONKEY_BONES_LARGE_1(id = 3182, xp = 14.0),
MONKEY_BONES_SMALL_1(id = 3183, xp = 14.0),
SHAKING_BONES(id = 3187, xp = 14.0),
FAYRG_BONES(id = 4830, xp = 84.0),
RAURG_BONES(id = 4832, xp = 96.0),
OURG_BONES(id = 4834, xp = 140.0);
companion object {
private val BONES = Bone.values().associateBy(Bone::id)
operator fun get(id: Int) = BONES[id]
internal fun Int.isBone(): Boolean = this in BONES
}
}
@@ -0,0 +1,32 @@
import org.apollo.game.action.ActionBlock
import org.apollo.game.action.AsyncAction
import org.apollo.game.model.Animation
import org.apollo.game.model.entity.Player
import org.apollo.game.plugin.api.prayer
class BuryBoneAction(
player: Player,
private val slot: Int,
private val bone: Bone
) : AsyncAction<Player>(0, true, player) {
override fun action(): ActionBlock = {
if (mob.inventory.removeSlot(slot, 1) > 0) {
mob.sendMessage("You dig a hole in the ground...")
mob.playAnimation(BURY_BONE_ANIMATION)
wait(pulses = 1)
mob.sendMessage("You bury the bones.")
mob.prayer.experience += bone.xp
}
stop()
}
companion object {
private val BURY_BONE_ANIMATION = Animation(827)
internal const val BURY_OPTION = 1
}
}
@@ -1,46 +1,8 @@
import com.google.common.collect.MultimapBuilder
import com.google.common.collect.SetMultimap
import org.apollo.game.message.impl.ConfigMessage
import org.apollo.game.model.Animation
import org.apollo.game.model.entity.Player
val BURY_BONE_ANIMATION = Animation(827)
val PLAYER_PRAYERS: SetMultimap<Player, Prayer> = MultimapBuilder.hashKeys()
.enumSetValues(Prayer::class.java)
.build<Player, Prayer>()
val Player.currentPrayers: Set<Prayer>
get() = PLAYER_PRAYERS[this]
enum class Bone(val id: Int, val xp: Double) {
REGULAR_BONES(id = 526, xp = 5.0),
BURNT_BONES(id = 528, xp = 5.0),
BAT_BONES(id = 530, xp = 4.0),
BIG_BONES(id = 532, xp = 45.0),
BABY_DRAGON_BONES(id = 534, xp = 30.0),
DRAGON_BONES(id = 536, xp = 72.0),
WOLF_BONES(id = 2859, xp = 14.0),
SHAIKAHAN_BONES(id = 3123, xp = 25.0),
JOGRE_BONES(id = 3125, xp = 15.0),
BURNT_ZOGRE_BONES(id = 3127, xp = 25.0),
MONKEY_BONES_SMALL_0(id = 3179, xp = 14.0),
MONKEY_BONES_MEDIUM(id = 3180, xp = 14.0),
MONKEY_BONES_LARGE_0(id = 3181, xp = 14.0),
MONKEY_BONES_LARGE_1(id = 3182, xp = 14.0),
MONKEY_BONES_SMALL_1(id = 3183, xp = 14.0),
SHAKING_BONES(id = 3187, xp = 14.0),
FAYRG_BONES(id = 4830, xp = 84.0),
RAURG_BONES(id = 4832, xp = 96.0),
OURG_BONES(id = 4834, xp = 140.0);
companion object {
private val BONES = Bone.values().associateBy { it.id }
operator fun get(id: Int) = BONES[id]
}
}
enum class Prayer(val button: Int, val level: Int, val setting: Int, val drain: Double) {
THICK_SKIN(button = 5609, level = 1, setting = 83, drain = 0.01),
BURST_OF_STRENGTH(button = 5610, level = 4, setting = 84, drain = 0.01),
@@ -62,18 +24,21 @@ enum class Prayer(val button: Int, val level: Int, val setting: Int, val drain:
SMITE(button = 685, level = 52, setting = 100, drain = 0.2);
companion object {
private val PRAYERS = Prayer.values().associateBy { it.button }
private val prayers = Prayer.values().associateBy(Prayer::button)
fun forButton(button: Int) = PRAYERS[button]
fun forButton(button: Int) = prayers[button]
internal fun Int.isPrayerButton(): Boolean = this in prayers
}
}
fun updatePrayer(player: Player, prayer: Prayer) {
val prayerSettingValue = if (player.currentPrayers.contains(prayer)) {
1
} else {
0
}
val Player.currentPrayers: Set<Prayer>
get() = playerPrayers[this]
player.send(ConfigMessage(prayer.setting, prayerSettingValue))
}
fun Player.updatePrayer(prayer: Prayer) {
val value = if (currentPrayers.contains(prayer)) 1 else 0
send(ConfigMessage(prayer.setting, value))
}
internal val playerPrayers: SetMultimap<Player, Prayer> = MultimapBuilder.hashKeys()
.enumSetValues(Prayer::class.java)
.build<Player, Prayer>()
+18 -30
View File
@@ -1,49 +1,37 @@
import org.apollo.game.action.ActionBlock
import org.apollo.game.action.AsyncAction
import Bone.Companion.isBone
import Prayer.Companion.isPrayerButton
import org.apollo.game.message.impl.ButtonMessage
import org.apollo.game.message.impl.ItemOptionMessage
import org.apollo.game.model.entity.Player
import org.apollo.game.model.event.impl.LogoutEvent
import org.apollo.game.plugin.api.prayer
//Clear the player prayer on logout
// Clear the player's prayer(s) on logout
on_player_event { LogoutEvent::class }
.then {
PLAYER_PRAYERS.removeAll(it)
playerPrayers.removeAll(it)
}
on { ButtonMessage::class }
.then {
val prayer = Prayer.forButton(widgetId) ?: return@then
if (prayer.level > it.prayer.current) {
.where { widgetId.isPrayerButton() }
.then { player ->
val prayer = Prayer.forButton(widgetId)!!
val level = prayer.level
if (level > player.prayer.current) {
player.sendMessage("You need a prayer level of $level to use this prayer.")
terminate()
return@then
}
updatePrayer(it, prayer)
player.updatePrayer(prayer)
terminate()
}
on { ItemOptionMessage::class }
.where { option == 1 }
.then {
val bone = Bone[id] ?: return@then
.where { option == BuryBoneAction.BURY_OPTION && id.isBone() }
.then { player ->
val bone = Bone[id]!!
it.startAction(BuryBoneAction(it, slot, bone))
player.startAction(BuryBoneAction(player, slot, bone))
terminate()
}
class BuryBoneAction(val player: Player, val slot: Int, val bone: Bone) : AsyncAction<Player>(0, true, player) {
override fun action(): ActionBlock = {
if (player.inventory.removeSlot(slot, 1) > 0) {
player.sendMessage("You dig a hole in the ground...")
player.playAnimation(BURY_BONE_ANIMATION)
wait(1) //Wait for animation
player.sendMessage("You bury the bones.")
player.prayer.experience += bone.xp
}
stop()
}
}
}