Commit Graph

192 Commits

Author SHA1 Message Date
Cube c082f407ad Add input type checking to commands 2017-06-16 23:10:07 +03:00
Cube 4ca8978ff3 Convert lookup commands to Kotlin 2017-06-16 23:10:07 +03:00
Cube 3616753d7f Convert npc spawn commands to Kotlin 2017-06-16 23:10:07 +03:00
Cube 4f45f5f1ff Convert experience commands to Kotlin 2017-06-16 23:10:07 +03:00
Cube 9f67c30893 Convert teleport commands to Kotlin 2017-06-16 23:10:06 +03:00
Cube 72c0be8ac6 Convert punishment commands to Kotlin 2017-06-16 23:10:06 +03:00
Cube 6db98406d5 Overload valid_arg_length 2017-06-16 23:10:06 +03:00
Cube 5ea52e00f0 Convert messaging commands to Kotlin 2017-06-16 23:08:55 +03:00
Cube 7df948e12f Convert ::item command to Kotlin 2017-06-16 23:04:28 +03:00
Cube b99ee9ba31 Convert ::animate command to Kotlin 2017-06-03 18:55:40 +03:00
Cube 8e8e2d0991 Simplify on_command arguments 2017-06-03 15:23:03 +03:00
Cube 30fc810d61 Add base for Kotlin commands 2017-06-03 15:17:46 +03:00
Gary Tierney ce3150082d Fix builds on other platforms (non-Unix) 2017-06-02 22:30:39 +01:00
Jesse 35ab034f3d Port location NPC spawns from Ruby to Kotlin 2017-06-01 23:43:48 +01:00
Jesse 8d00dcc7c8 Add height and direction params to npc_spawn 2017-06-01 23:23:49 +01:00
Gary Tierney 7ecc2e3158 Clean up plugin script compilation 2017-06-01 23:09:24 +01:00
Gary Tierney 42fdaee8b8 Make run task depend on plugin scripts 2017-06-01 22:47:50 +01:00
Gary Tierney eed32efcf9 Move stub.kt to main game module 2017-05-31 21:05:35 +01:00
Gary Tierney 258fc6c97b Add stub to plugin compile-time classpath 2017-05-31 10:55:12 +01:00
Gary Tierney 9353daabc3 Add plugin tests to the game build 2017-05-30 21:11:40 +01:00
Gary Tierney 3fb6d3f792 Treat each plugin as an individual source set
Adds separate build tasks for each plugin by auto-discovering plugin meta
files in the build script.  Each plugin will automatically have its
main sources and tests compiled, and then it's output added to the game
modules classpath.

This enables support for incremental compilation of scripts, as well as
unit testing using Gradle's test framework.
2017-05-30 21:06:37 +01:00
Gary Tierney 4ee123a59d Add private messaging plugin 2017-05-28 23:20:07 +01:00
Gary Tierney ad72036853 Add port of the 'dummys' plugin from Ruby 2017-05-28 23:09:36 +01:00
Gary Tierney 48e1726bc0 Remove 'world' object from global script scope 2017-05-28 23:07:05 +01:00
Gary Tierney 05e20d9d51 Reorganize project sources from src/main to src/main/java 2017-05-28 22:04:34 +01:00
Gary Tierney 7ffef28117 Compile plugins at build-time instead of runtime
Adds gradle tasks to build all plugin scripts under data/plugins with
the KotlinPluginCompiler implementation previously used for runtime code
generation.  In addition to .plugin.kts files, scripts can also declare
API code in .kt files which will also be included on the classpath and
made available to other plugins.
2017-05-28 01:43:35 +01:00
Gary Tierney 79f79cd15c Add a 'plugins' source set to the game module
Creates a new sourceset for server plugins to support IDE integration
with plugin code.  Additionally moves plugins to game/data/plugins and
contains some gradle related fixes (remove java plugin from root project
and fix exec task dependency).
2017-05-27 18:58:05 +01:00
Gary Tierney 3403c0a2d1 First draft of KotlinPluginEnvironment 2017-05-27 18:57:39 +01:00
Major 6bced4868f Make immutable DistancedAction fields visible to subclasses 2017-05-26 14:42:25 +01:00
Major 3c9b214134 Register MagicOnNpcMessageDecoder in 317 2017-05-25 15:39:52 +01:00
Lmctruck30 4802fba081 Fix 317 HitUpdateBlock encoding 2017-05-25 15:28:22 +01:00
Lmctruck30 57680aec3e Add Report Abuse Message 2017-05-25 15:19:08 +01:00
Lmctruck30 cb0d7e369a Add Item on Npc 2017-05-25 15:08:15 +01:00
Major f4c08995b5 Condense some unnecessarily-long variable names 2017-05-25 02:32:20 +01:00
Gary Tierney 0559c4093c Fix argument order of tile item message ctor call
Rearrange the arguments passed to the SendTileItemUpdateMessage
constructor when recording a ground item RegionUpdate.  Fixes #316.
2017-05-23 01:40:31 +01:00
Gary Tierney 30a1aebb56 Remove Maven POM files 2017-01-02 04:59:41 +00:00
Gary Tierney 4d79052199 Convert to the gradle build system
Ports the Maven build POMs to Gradle build scripts, which are a bit
friendlier to use.  Instead of using the exec:java Maven goal to run the
server now, the gradle run task should be used.
2017-01-02 04:44:04 +00:00
Gary Tierney e5a6638e2f Add support for player / npc following
Implements a new MobExtension plugin which adds 'follow', and 'chase'
mixins that allow the mob to follow behind another mob, and chase them
while keeping at a safe distance to fire projectiles.  Also adds a new
public method 'raycast' to CollisionManager, for drawing a line through
the world using bresenham's line algorithm whille checking for any impenetrable
objects.
2017-01-02 04:11:13 +00:00
Gary Tierney baa12ca446 Add a mob extension plugin for walking to entities
Adds a new mob extension plugin which creates a walk_to() method on
Mobs to allow walking to another entity (accounting for the size of the
entity) with an optional facing position.
2017-01-02 03:39:02 +00:00
Gary Tierney 916f6c547d Add tests around CollisionManager functionality
Adds tests for the CollisionManager which makes sure that collision
matrices are correctly built for the following object types:

* Interactables
* Walls
* Corners

Missing from these tests are tests for blocked / bridged tiles, and
large corner walls, which can be added later.  Additionally, the test
cases include ASCII illustrations of the collision grid and how it is
built / checked for a particular object or movement.
2016-12-31 05:19:49 +00:00
Gary Tierney 6188c2e751 Add support for dynamic collision detection
This commit implements collision detection using the map files loaded
from the cache, and adds support for modifying the collision matrices at
runtime when the game world is updated.

All checks to see if a tile is reachable should now be done via.
World#traversable, instead of Region#traversable, as the World object
can handle checking tiles across multiple regions.  These are done for
the WalkingQueue and Pathfinder implementations.
2016-12-31 05:14:19 +00:00
Gary Tierney 0672fa2ea0 Fix bitwise negation in CollisionMatrix#clear()
Adds the missing bitwise AND to the clear() method in CollisionMatrix,
so any flags besides the one given are retained.
2016-12-31 02:09:42 +00:00
Gary Tierney 376d36871a Allow registering region listeners globally
Adds the ability to register region listeners with the
RegionRepository, which will register the listener with any existing
regions and cache it for any newly created regions later.
2016-12-31 02:09:42 +00:00
Gary Tierney 6a4625cb32 Refactor map loading code
Refactors the map file loading code by importing existing code from the
Vicis cache editor project.  Adds classes for decoding objects and tiles
for a given map file index. Only the new MapIndex decoder code is used
when loading GameObjects at the moment , which will later be updated.
2016-12-31 02:08:58 +00:00
AymericDu a8cada6f9e Template method on ChatMessage 2016-03-19 15:37:28 +01:00
Jesse Woolsey 6cf2fb0a5c Fix Distance check
Before:

http://recordit.co/qFCM2jaox2

After:

http://recordit.co/Jre4B5s1zT
2016-03-18 19:52:06 -04:00
Major a59bbe68f6 Merge pull request #252 from CharlesVaneenoo/RefactorHandle
refactor method handle in EquipItemHandler.java
2016-03-13 09:28:05 +00:00
Gary Tierney f2aced1bca Add support for projectiles
* Adds support for short-lived entities, which are never added to the
  entity sets of the region they belong in.

* Adds support for checking the number of tiles a Mob occupies.

* Adds a ProjectileBuilder class to simplify creating projectiles.
2016-03-11 20:03:33 +00:00
munggs 5aa7e0f90d Refactor add method in Inventory 2016-03-11 16:26:53 +01:00
Hequette Pierre 172e347912 refactor method handle in EquipItemHandler.java 2016-03-08 22:24:58 +01:00