Steve
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a658e1e8c7
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Slight change in logic, we only need to snapshot static objects during a REMOVE update, and any other entities during an ADD update.
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2015-04-10 08:16:58 -04:00 |
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Steve
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48b6dc7122
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Changed 'region snapshots' from a list to a map, allowing for the removal of previous update operations. (They were stacking before this commit, leading to problems for players just entering the region) It appears that object updating is now functional. :)
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2015-04-10 08:01:08 -04:00 |
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Steve
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84373635a1
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Fix the re-addition of StaticObjects to the game world.
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2015-04-10 07:00:36 -04:00 |
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Steve
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6bffd5c0a1
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Fix grouped region updating. Will need to account for re-adding StaticObjects after they have been removed from the game world. Also commented out some broken functionality in bootstrap involving first/second/third/etc message handlers. Should revisit with fix.
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2015-04-05 20:18:58 -04:00 |
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