Commit Graph
32 Commits
Author SHA1 Message Date
Gary Tierney f80ea82ce7 Add regexp support to name_lookup#find_entities 2016-02-29 22:22:32 +00:00
Gary Tierney a2864d6318 Stop a players current action upon logout 2016-02-29 22:21:58 +00:00
Gary Tierney c32d19ac08 Update the combat plugin definition file 2016-02-29 22:21:51 +00:00
Gary Tierney 17e8d02886 Move next_attack logic to CombatState
* Moves the decision of what attack is used next to CombatState and
  defers selecting the attack until the player is actually ready to hit
  their target for damage.

* Adds a distance check so combat is only initiated within the correct
  range. If the player isn't close enough to their target, they will run
  towards it and check every tick if they're close enough to make an
  attack.
2016-02-29 22:21:21 +00:00
Gary Tierney 064f22d2e0 Fix the default return value for equipped_weapon 2016-02-29 22:21:12 +00:00
Gary Tierney e5a2533a30 Remove attribute decls from incorrect namespace 2016-02-29 22:21:05 +00:00
Gary Tierney 04df65be4c Move AttackRequirement to separate source unit 2016-02-29 22:20:49 +00:00
Gary Tierney 5686a1dcd6 Add support for combat related UI
* Allows switching between different combat styles, and updates the
  combat tabs styles for every equipped weapon. If a weapon with a
  special attack is equipped, the special bar for that interface will be
  shown.

* Adds a scheduled task which periodically restores special energy to
  the player and updates their special bar.
2016-02-29 21:35:55 +00:00
Gary Tierney c9592c38df Complete special attacks; Fix WeaponClass issues
* Adds a button property to a WeaponClasses styles, which maps a combat
  style to the button that was pressed in the combat tab.

* Adds full support for special attacks, with their config IDs and
  buttons.

* Adds the DDS special attack, along with the D2H special attack as some
  starting examples.

* Rename the "no_weapon" Weapon to "unarmed", so it shows up better in
  the UI.
2016-02-29 21:35:36 +00:00
Gary Tierney 348e5cc8dc Build a framework for a maintainable combat plugin
* Uses a hierarchy of WeaponClasses -> Weapons for performing attacks,
  with WeaponClass having a set of styles and associated Attacks for
  those styles. Weapons and their classes are built with an easy to use
  and clean DSL.

* Adds a BonusContainer mixin, so that Equipment, Weapons, and
  WeaponClasses can all have their own set of bonuses which apply to the
  player.

* Allows attacks to be queued to the Mobs CombatState instance from
  external code, allowing e.g., NPCs or auto-cast to queue attacks to be
  executed.
2016-02-29 21:27:17 +00:00
Gary Tierney 5fe64215f6 Merge branch 'CharlesVaneenoo-useless_condition'
Closes #211
2016-02-12 20:22:43 +00:00
Gary Tierney bea2e61b27 Add a heuristic using euclidean distance for cost 2016-02-09 23:41:15 +00:00
Gary Tierney 1ef364beb8 Fix missing direction in a* traversable call 2016-02-09 23:39:17 +00:00
Gary Tierney 51728168e9 Add developer information section to README 2016-02-06 20:10:20 +00:00
Gary Tierney 4c9fab4fcd Merge branch 'WizardJesse1-patch-11'
Closes #141
2016-01-31 23:37:59 +00:00
Gary Tierney 4874ddaa90 Add travis build config and update .gitignore 2016-01-25 22:26:32 +00:00
Gary Tierney bd63144d53 Fix actions continuing when equipping 2h swords 2015-12-23 23:04:05 +00:00
Gary Tierney 68db45e9d3 Correct the height levels of steps in a path
Makes sure that the steps in a path sent for a "Player Walk" message are
on the same level as the players current position while being processed
in the walking queue.
2015-12-22 03:56:38 +00:00
Gary Tierney ef740b36e0 Fix short circuit logic in ItemDefinitionDecoder
* Replaces an OR, with what should have been an AND while decoding
  unused item definition info.
2015-12-21 04:03:26 +00:00
Gary Tierney 2ee5a7cf7b Call executor.shutdown() to run tasks 2015-10-03 23:31:29 +01:00
Gary Tierney 9abed472e9 Handle errors thrown by SynchronousDecoder tasks
Check for errors thrown execution of any SynchronousDecoder tasks, and
rethrow any ExecutionExceptions as SynchronousDecoderExceptions.
2015-10-03 23:20:05 +01:00
Gary Tierney e9c33534a6 Add .editorconfig file to override IDE defaults
Add rules for enforcing tabs in Java, and spaces in Ruby.

Add a rule to make sure trailing whitespace is trimmed
and that no new final newline is inserted.
2015-09-19 15:18:14 +01:00
Gary Tierney 80be2691ca Remove ItemVerificationHandler test to account for #32 2015-09-13 16:06:20 +01:00
Gary Tierney c65d533288 Add tests around ItemOnObjectVerificationHandler
Add various tests around ItemOnObject messages to verify that a valid
object needs to be given as well as a valid item in order for the
message to be passed down the MessageHandlerChain.
2015-09-13 02:20:37 +01:00
Gary Tierney 15f5d4a36e Change @BeforeClass to @Before to prevent tests failing 2015-09-13 01:46:59 +01:00
Gary Tierney a21b6581d6 Move powermock to bottom of pom, change junit scope to test 2015-09-13 01:46:41 +01:00
Gary Tierney 0c074bd123 Add tests around ObjectActionVerificationHandler
Add a test which verifies an ObjectActionMessage is terminated if its
not within the specified distance of the player.

Additionally add a test which verifies that an ObjectActionMessage is
terminated if there is no object with the given id nearby.
2015-09-13 01:42:12 +01:00
Gary Tierney ef398dc098 Add a test around ChatMessageHandler, update imports
Update the previous ItemOnItemVerificationHandler test to use static
imports of PowerMockito and Assert.
2015-09-13 01:25:00 +01:00
Gary Tierney 82801df436 Add a test around the target of ItemOnItemMessage
Check that the message is terminated() if an ItemOnItemMessage
is received with an invalid target item.
2015-09-13 01:17:41 +01:00
Gary Tierney c9b702bcfb Get ItemOnItemVerificationHandlerTest passing 2015-09-13 01:14:04 +01:00
Gary Tierney a5f8b1f9fd Test messages with an invalid source are terminated 2015-09-13 01:08:11 +01:00
Gary Tierney 7dc45c0281 Add PowerMock JUnit module and Mockito API to pom 2015-09-13 01:07:19 +01:00