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apollo/game/data/plugins/skill/magic/element.rb
KeepBotting 739c331860 Housekeeping
2019-03-26 14:05:40 -04:00

108 lines
2.5 KiB
Ruby

require 'java'
java_import 'org.apollo.game.model.entity.EquipmentConstants'
AIR_ELEMENTS = {}
WATER_ELEMENTS = {}
EARTH_ELEMENTS = {}
FIRE_ELEMENTS = {}
AIR_RUNE = 556
WATER_RUNE = 555
EARTH_RUNE = 557
FIRE_RUNE = 554
MIND_RUNE = 558
CHAOS_RUNE = 562
DEATH_RUNE = 560
BLOOD_RUNE = 565
COSMIC_RUNE = 564
LAW_RUNE = 563
NATURE_RUNE = 561
SOUL_RUNE = 566
MIST_RUNE = 4695
DUST_RUNE = 4696
SMOKE_RUNE = 4697
MUD_RUNE = 4698
STEAM_RUNE = 4694
LAVA_RUNE = 4699
# An element of a spell.
class Element
attr_reader :runes, :staffs, :name
def initialize(runes, staffs, name = 'Null')
@runes = runes
@staffs = staffs
@name = name
end
def check_remove(player, amount, remove)
weapon = player.equipment.get(EquipmentConstants::WEAPON)
unless @staffs.nil? || weapon.nil?
@staffs.each { |staff| return true if weapon.id == staff }
end
inventory = player.inventory
found = {}
counter = 0
inventory.items.each do |item|
break unless counter < amount
next if item.nil?
amt = item.amount
@runes.each do |rune|
break unless counter < amount
id = item.id
if id == rune
if amt >= amount
inventory.remove(id, amount) if remove
return true
else
found[id] = amt
counter += amt
end
end
end
end
if counter >= amount
found.each { |id, amt| inventory.remove(id, amt) } if remove
return true
end
false
end
end
AIR_RUNES = [556, 4695, 4696, 4697]
WATER_RUNES = [555, 4695, 4698, 4694]
EARTH_RUNES = [557, 4696, 4697, 4698]
FIRE_RUNES = [554, 4697, 4694, 4699]
AIR_STAFFS = [1381, 1397, 1405]
WATER_STAFFS = [1383, 1395, 1403]
EARTH_STAFFS = [1385, 1399, 1407, 3053, 3054]
FIRE_STAFFS = [1387, 1393, 1401, 3053, 3054]
AIR = Element.new(AIR_RUNES, AIR_STAFFS, 'Air rune')
WATER = Element.new(WATER_RUNES, WATER_STAFFS, 'Water rune')
EARTH = Element.new(EARTH_RUNES, EARTH_STAFFS, 'Earth rune')
FIRE = Element.new(FIRE_RUNES, FIRE_STAFFS, 'Fire rune')
MIND = Element.new([MIND_RUNE], nil, 'Mind rune')
CHAOS = Element.new([CHAOS_RUNE], nil, 'Chaos rune')
DEATH = Element.new([DEATH_RUNE], nil, 'Death rune')
BLOOD = Element.new([BLOOD_RUNE], nil, 'Blood rune')
COSMIC = Element.new([COSMIC_RUNE], nil, 'Cosmic rune')
LAW = Element.new([LAW_RUNE], nil, 'Law rune')
NATURE = Element.new([NATURE_RUNE], nil, 'Nature rune')
SOUL = Element.new([SOUL_RUNE], nil, 'Soul rune')