Files
apollo/game/plugin/skills/woodcutting/src/woodcutting.plugin.kts
T
2017-09-19 19:02:29 +01:00

118 lines
4.0 KiB
Kotlin

import org.apollo.cache.def.ItemDefinition
import org.apollo.game.GameConstants
import org.apollo.game.action.ActionBlock
import org.apollo.game.action.AsyncDistancedAction
import org.apollo.game.message.impl.ObjectActionMessage
import org.apollo.game.model.Position
import org.apollo.game.model.World
import org.apollo.game.model.entity.Player
import org.apollo.game.model.entity.Skill
import org.apollo.game.model.entity.obj.GameObject
import org.apollo.game.plugin.skills.woodcutting.*
import org.apollo.game.plugins.api.*
import java.util.*
import java.util.concurrent.TimeUnit
class WoodcuttingTarget(val objectId: Int, val position: Position, val tree: Tree) {
/**
* Get the tree object in the world
*/
fun getObject(world: World): Optional<GameObject> {
val region = world.regionRepository.fromPosition(position)
return region.findObject(position, objectId)
}
/**
* Check if the tree was cut down
*/
fun isCutDown(mob: Player): Boolean {
return rand(100) <= tree.chance * 100
}
}
class WoodcuttingAction(val player: Player, val tool: Axe, val target: WoodcuttingTarget) : AsyncDistancedAction<Player>(DELAY, true, player, target.position, TREE_SIZE) {
companion object {
private val DELAY = 0
private val TREE_SIZE = 2
private val MINIMUM_RESPAWN_TIME = 30L //In seconds
/**
* Find the highest level axe the player has
*/
private fun axeFor(player: Player): Axe? {
return Axe.getAxes()
.filter { it.level <= player.skills.woodcutting.currentLevel }
.filter { player.equipment.contains(it.id) || player.inventory.contains(it.id) }
.sortedByDescending { it.level }
.firstOrNull()
}
/**
* Starts a [WoodcuttingAction] for the specified [Player], terminating the [Message] that triggered it.
*/
fun start(message: ObjectActionMessage, player: Player, wood: Tree) {
val axe = axeFor(player)
if (axe != null) {
if (player.inventory.freeSlots() == 0) {
player.inventory.forceCapacityExceeded()
return
}
val action = WoodcuttingAction(player, axe, WoodcuttingTarget(message.id, message.position, wood))
player.startAction(action)
} else {
player.sendMessage("You do not have an axe for which you have the level to use.")
}
message.terminate()
}
}
override fun action(): ActionBlock = {
mob.turnTo(position)
val level = mob.skills.woodcutting.currentLevel
if (level < target.tree.level) {
mob.sendMessage("You do not have the required level to cut down this tree.")
stop()
}
while (isRunning) {
mob.sendMessage("You swing your axe at the tree.")
mob.playAnimation(tool.animation)
wait(tool.pulses)
//Check that the object exists in the world
val obj = target.getObject(mob.world)
if (!obj.isPresent) {
stop()
}
if (mob.inventory.add(target.tree.id)) {
val logName = Definitions.item(target.tree.id)?.name?.toLowerCase();
mob.sendMessage("You managed to cut some $logName.")
mob.skills.addExperience(Skill.WOODCUTTING, target.tree.exp)
}
if (target.isCutDown(mob)) {
//respawn time: http://runescape.wikia.com/wiki/Trees
val respawn = TimeUnit.SECONDS.toMillis(MINIMUM_RESPAWN_TIME + rand(150)) / GameConstants.PULSE_DELAY
mob.world.expireObject(obj.get(), target.tree.stump, respawn.toInt())
stop()
}
}
}
}
on { ObjectActionMessage::class }
.where { option == 1 }
.then {
val tree = Tree.lookup(id)
if (tree != null) {
WoodcuttingAction.start(this, it, tree)
}
}