mirror of
https://github.com/2006-Scape/apollo.git
synced 2026-07-03 00:38:21 +00:00
Refactor woodcutting to use coroutines
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
import org.apollo.cache.def.ItemDefinition
|
||||
import org.apollo.game.GameConstants
|
||||
import org.apollo.game.action.ActionBlock
|
||||
import org.apollo.game.action.AsyncDistancedAction
|
||||
import org.apollo.game.message.impl.ObjectActionMessage
|
||||
import org.apollo.game.model.Position
|
||||
@@ -8,8 +9,7 @@ import org.apollo.game.model.entity.Player
|
||||
import org.apollo.game.model.entity.Skill
|
||||
import org.apollo.game.model.entity.obj.GameObject
|
||||
import org.apollo.game.plugin.skills.woodcutting.*
|
||||
import org.apollo.game.plugins.api.woodcutting
|
||||
import org.apollo.game.plugins.api.skills
|
||||
import org.apollo.game.plugins.api.*
|
||||
import java.util.*
|
||||
import java.util.concurrent.TimeUnit
|
||||
|
||||
@@ -42,7 +42,7 @@ class WoodcuttingAction(val player: Player, val tool: Axe, val target: Woodcutti
|
||||
* Find the highest level axe the player has
|
||||
*/
|
||||
private fun axeFor(player: Player): Axe? {
|
||||
return getAxes()
|
||||
return Axe.getAxes()
|
||||
.filter { it.level <= player.skills.woodcutting.currentLevel }
|
||||
.filter { player.equipment.contains(it.id) || player.inventory.contains(it.id) }
|
||||
.sortedByDescending { it.level }
|
||||
@@ -55,11 +55,11 @@ class WoodcuttingAction(val player: Player, val tool: Axe, val target: Woodcutti
|
||||
fun start(message: ObjectActionMessage, player: Player, wood: Tree) {
|
||||
val axe = axeFor(player)
|
||||
if (axe != null) {
|
||||
//Check that the player had room in their inventory
|
||||
if (player.inventory.freeSlots() == 0) {
|
||||
player.inventory.forceCapacityExceeded()
|
||||
return
|
||||
}
|
||||
|
||||
val action = WoodcuttingAction(player, axe, WoodcuttingTarget(message.id, message.position, wood))
|
||||
player.startAction(action)
|
||||
} else {
|
||||
@@ -70,43 +70,39 @@ class WoodcuttingAction(val player: Player, val tool: Axe, val target: Woodcutti
|
||||
}
|
||||
}
|
||||
|
||||
override fun start() {
|
||||
override fun action(): ActionBlock = {
|
||||
mob.turnTo(position)
|
||||
|
||||
val level = mob.skills.woodcutting.currentLevel
|
||||
|
||||
if (level < target.tree.level) {
|
||||
mob.sendMessage("You do not have the required level to cut down this tree.")
|
||||
stop()
|
||||
}
|
||||
}
|
||||
|
||||
override suspend fun executeActionAsync() {
|
||||
mob.sendMessage("You swing your axe at the tree.")
|
||||
mob.playAnimation(tool.animation)
|
||||
while (isRunning) {
|
||||
mob.sendMessage("You swing your axe at the tree.")
|
||||
mob.playAnimation(tool.animation)
|
||||
|
||||
wait(tool.pulses)
|
||||
wait(tool.pulses)
|
||||
|
||||
//Check that the object exists in the world
|
||||
val obj = target.getObject(mob.world)
|
||||
if (!obj.isPresent) {
|
||||
stop()
|
||||
return
|
||||
}
|
||||
//Check that the object exists in the world
|
||||
val obj = target.getObject(mob.world)
|
||||
if (!obj.isPresent) {
|
||||
stop()
|
||||
}
|
||||
|
||||
if (mob.inventory.add(target.tree.id)) {
|
||||
//TODO: Use lookup from utils once it has a lookup function for IDs
|
||||
val logName = ItemDefinition.lookup(target.tree.id).name.toLowerCase();
|
||||
mob.sendMessage("You managed to cut some $logName.")
|
||||
mob.skillSet.addExperience(Skill.WOODCUTTING, target.tree.exp)
|
||||
}
|
||||
if (mob.inventory.add(target.tree.id)) {
|
||||
val logName = Definitions.item(target.tree.id)?.name?.toLowerCase();
|
||||
mob.sendMessage("You managed to cut some $logName.")
|
||||
mob.skills.addExperience(Skill.WOODCUTTING, target.tree.exp)
|
||||
}
|
||||
|
||||
//Check if the tree was cut down. If it was, we stop the task.
|
||||
if (target.isCutDown(mob)) {
|
||||
//respawn time: http://runescape.wikia.com/wiki/Trees
|
||||
val respawn = TimeUnit.SECONDS.toMillis(MINIMUM_RESPAWN_TIME + rand(150)) / GameConstants.PULSE_DELAY
|
||||
mob.world.expireObject(obj.get(), target.tree.stump, respawn.toInt())
|
||||
stop()
|
||||
if (target.isCutDown(mob)) {
|
||||
//respawn time: http://runescape.wikia.com/wiki/Trees
|
||||
val respawn = TimeUnit.SECONDS.toMillis(MINIMUM_RESPAWN_TIME + rand(150)) / GameConstants.PULSE_DELAY
|
||||
mob.world.expireObject(obj.get(), target.tree.stump, respawn.toInt())
|
||||
stop()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user