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29 lines
1.1 KiB
Kotlin
29 lines
1.1 KiB
Kotlin
package org.apollo.game.plugin.skills.woodcutting
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import org.apollo.game.model.Animation
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import org.apollo.game.model.entity.Player
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import org.apollo.game.plugin.api.woodcutting
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enum class Axe(val id: Int, val level: Int, animation: Int, val pulses: Int) {
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BRONZE(id = 1351, level = 1, animation = 879, pulses = 8),
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IRON(id = 1349, level = 1, animation = 877, pulses = 7),
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STEEL(id = 1353, level = 6, animation = 875, pulses = 6),
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BLACK(id = 1361, level = 11, animation = 873, pulses = 6),
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MITHRIL(id = 1355, level = 21, animation = 871, pulses = 5),
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ADAMANT(id = 1357, level = 31, animation = 869, pulses = 4),
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RUNE(id = 1359, level = 41, animation = 867, pulses = 3);
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val animation = Animation(animation)
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companion object {
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private val AXES = Axe.values().sortedByDescending { it.level }
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fun bestFor(player: Player): Axe? {
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return AXES.asSequence()
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.filter { it.level <= player.woodcutting.current }
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.filter { player.equipment.contains(it.id) || player.inventory.contains(it.id) }
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.firstOrNull()
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}
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}
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}
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