Files
apollo/game/plugin/skills/woodcutting/src/axe.kt
T
2018-03-28 17:39:46 +01:00

29 lines
1.1 KiB
Kotlin

package org.apollo.game.plugin.skills.woodcutting
import org.apollo.game.model.Animation
import org.apollo.game.model.entity.Player
import org.apollo.game.plugin.api.woodcutting
enum class Axe(val id: Int, val level: Int, animation: Int, val pulses: Int) {
BRONZE(id = 1351, level = 1, animation = 879, pulses = 8),
IRON(id = 1349, level = 1, animation = 877, pulses = 7),
STEEL(id = 1353, level = 6, animation = 875, pulses = 6),
BLACK(id = 1361, level = 11, animation = 873, pulses = 6),
MITHRIL(id = 1355, level = 21, animation = 871, pulses = 5),
ADAMANT(id = 1357, level = 31, animation = 869, pulses = 4),
RUNE(id = 1359, level = 41, animation = 867, pulses = 3);
val animation = Animation(animation)
companion object {
private val AXES = Axe.values().sortedByDescending { it.level }
fun bestFor(player: Player): Axe? {
return AXES.asSequence()
.filter { it.level <= player.woodcutting.current }
.filter { player.equipment.contains(it.id) || player.inventory.contains(it.id) }
.firstOrNull()
}
}
}