mirror of
https://github.com/2006-Scape/apollo.git
synced 2026-07-03 00:38:21 +00:00
3082fade1d
* Clean up the CombatAction and Attack code to make it easier to use for range. * Add collision detection to the distance checks before attacking in the CombatAction. * Create a Ruby DSL for defining projectile types and fix the ProjectileUpdateOperation so it uses the correct position offset. * Fix the packet structure of the HintIconMessageEncoder.
29 lines
890 B
Ruby
29 lines
890 B
Ruby
java_import 'org.apollo.game.message.impl.HintIconMessage'
|
|
|
|
on :message, :npc_action do |player, message|
|
|
target = $world.npc_repository.get message.index
|
|
|
|
# unless target.attacking
|
|
# target_combat_state = get_combat_state target
|
|
# target_combat_state.target = player
|
|
#
|
|
# target.start_action CombatAction.new(target)
|
|
# end
|
|
|
|
player_combat_state = get_combat_state player
|
|
player_combat_state.target = target
|
|
|
|
player.send HintIconMessage.for_npc(target.index)
|
|
player.walking_queue.clear
|
|
player.start_action CombatAction.new(player) unless player_combat_state.is_attacking?
|
|
end
|
|
|
|
on :message, :player_action do |player, message|
|
|
|
|
end
|
|
|
|
schedule 0 do |_task|
|
|
$world.player_repository.each { |player| player.attack_timer = player.attack_timer + 1 }
|
|
$world.npc_repository.each { |npc| npc.attack_timer = npc.attack_timer + 1 }
|
|
end
|