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3082fade1d
* Clean up the CombatAction and Attack code to make it easier to use for range. * Add collision detection to the distance checks before attacking in the CombatAction. * Create a Ruby DSL for defining projectile types and fix the ProjectileUpdateOperation so it uses the correct position offset. * Fix the packet structure of the HintIconMessageEncoder.
38 lines
1.1 KiB
Ruby
38 lines
1.1 KiB
Ruby
DAGGER_WIDGET_ID = 89
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DAGGER_SPECIAL_CONFIG_ID = 12
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DAGGER_SPECIAL_BUTTON_ID = 10
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create_weapon_class :dagger, widget: DAGGER_WIDGET_ID do
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defaults speed: 4, animation: 7041, attack_type: :stab
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attack_bonuses crush: -4, magic: 1
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defence_bonuses magic: 1
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style :accurate, button: 2
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style :aggressive, button: 3
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style :alt_aggressive, attack_type: :slash, animation: 7048, button: 4
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style :defensive, animation: 7049, button: 5
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end
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# Need a separate WeaponClass for the dragon dagger because
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# of the differing animations
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create_weapon_class :dragon_dagger, widget: DAGGER_WIDGET_ID do
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defaults speed: 4, animation: 402, attack_type: :stab
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special_bar DAGGER_SPECIAL_CONFIG_ID, DAGGER_SPECIAL_BUTTON_ID
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attack_bonuses crush: -4, magic: 1
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defence_bonuses magic: 1
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style :accurate, button: 2
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style :aggressive, button: 3
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style :alt_aggressive, attack_type: :slash, button: 4
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style :defensive, button: 5
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end
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create_weapon /(?:drag|dragon) dagger.*/, :dragon_dagger do
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set_special_attack speed: 4, energy_requirement: 25, animation: 1062, graphic: { id: 252, height: 100 } do
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damage! delay: 0
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damage! delay: 1
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end
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end
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