Files
apollo/data/plugins/combat/weapons/scimitars.rb
T
Gary Tierney 348e5cc8dc Build a framework for a maintainable combat plugin
* Uses a hierarchy of WeaponClasses -> Weapons for performing attacks,
  with WeaponClass having a set of styles and associated Attacks for
  those styles. Weapons and their classes are built with an easy to use
  and clean DSL.

* Adds a BonusContainer mixin, so that Equipment, Weapons, and
  WeaponClasses can all have their own set of bonuses which apply to the
  player.

* Allows attacks to be queued to the Mobs CombatState instance from
  external code, allowing e.g., NPCs or auto-cast to queue attacks to be
  executed.
2016-02-29 21:27:17 +00:00

51 lines
1.2 KiB
Ruby

SCIMITAR_WIDGET_ID = 81
SCIMITAR_SPECIAL_BAR_ID = 21
create_weapon_class :scimitar, widget: SCIMITAR_WIDGET_ID do
default_speed 4
special_bar SCIMITAR_SPECIAL_BAR_ID
attack_bonuses crush: -2
defence_bonuses slash: -1
add_style :accurate, attack_type: :slash, animation: 390
add_style :aggressive, attack_type: :slash, animation: 390
add_style :alt_aggressive, attack_type: :stab, animation: 391
add_style :defensive, attack_type: :slash, animation: 390
end
create_weapon :iron_scimitar do
attack_bonuses stab: 2, slash: 10
other_bonuses melee_strength: 9
end
create_weapon :steel_scimitar do
attack_bonuses stab: 3, slash: 15
other_bonuses melee_strength: 14
end
create_weapon /(black|white) scimitar/ do
attack_bonuses stab: 4, slash: 19
other_bonuses melee_strength: 14
end
create_weapon :mithril_scimitar do
attack_bonuses stab: 5, slash: 21
other_bonuses melee_strength: 20
end
create_weapon :adamant_scimitar do
attack_bonuses stab: 6, slash: 29
other_bonuses melee_strength: 28
end
create_weapon :rune_scimitar do
attack_bonuses stab: 7, slash: 45
other_bonuses melee_strength: 44
end
create_weapon :dragon_scimitar do
attack_bonuses :stab => 8, slash: 67
other_bonuses melee_strength: 66
end