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* Uses a hierarchy of WeaponClasses -> Weapons for performing attacks, with WeaponClass having a set of styles and associated Attacks for those styles. Weapons and their classes are built with an easy to use and clean DSL. * Adds a BonusContainer mixin, so that Equipment, Weapons, and WeaponClasses can all have their own set of bonuses which apply to the player. * Allows attacks to be queued to the Mobs CombatState instance from external code, allowing e.g., NPCs or auto-cast to queue attacks to be executed.
11 lines
338 B
Ruby
11 lines
338 B
Ruby
create_weapon_class :unarmed, widget: -1 do
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default_speed 4
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add_style :accurate, animation: 422, block_animation: 424
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add_style :aggressive, animation: 423, block_animation: 424
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add_style :defensive, animation: 422, block_animation: 424
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end
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create_weapon :no_weapon, :unarmed, named: true do
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# Todo factor out empty blocks
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end |