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apollo/data/plugins/skill-magic/teleport.rb
T

96 lines
3.4 KiB
Ruby

# Thanks to phl0w <http://www.rune-server.org/members/phl0w/> for providing
# the correct destination coordinates of the ancient teleports.
require 'java'
java_import 'org.apollo.game.model.Animation'
java_import 'org.apollo.game.model.Graphic'
java_import 'org.apollo.game.model.Position'
TELEPORT_SPELLS = {}
MODERN_TELE_ANIM = Animation.new(714)
MODERN_TELE_END_ANIM = Animation.new(715)
MODERN_TELE_GFX = Graphic.new(308, 15, 100)
ANCIENT_TELE_END_GFX = Graphic.new(455)
ANCIENT_TELE_ANIM = Animation.new(1979)
ANCIENT_TELE_GFX = Graphic.new(392)
class TeleportSpell < Spell
attr_reader :ancient, :destination, :experience, :name
def initialize(ancient, level, elements, destination, experience, name)
super(level, elements, experience)
@ancient = ancient
@destination = destination
@name = name
end
end
class TeleportingAction < SpellAction
def initialize(mob, spell)
super(mob, spell)
end
def execute_action
@spell.ancient ? execute_modern : execute_ancient
end
def execute_modern
player = mob
if @pulses == 0
player.play_animation(MODERN_TELE_ANIM)
elsif @pulses == 1
player.play_graphic(MODERN_TELE_GFX)
delay = 1
elsif @pulses == 2
player.stop_graphic
player.play_animation(MODERN_TELE_END_ANIM)
destination = @spell.destination
player.teleport(destination)
player.skill_set.add_experience(MAGIC_ID, @spell.experience)
stop
end
end
def execute_ancient
player = mob
if @pulses == 0
player.play_graphic(ANCIENT_TELE_GFX)
player.play_animation(ANCIENT_TELE_ANIM)
delay = 2
elsif @pulses == 1
player.stop_graphic
player.stop_animation
player.teleport(@spell.destination)
player.skill_set.add_experience(MAGIC_ID, @spell.experience)
stop
end
end
end
def append_tele(ancient, button, level, elements, x, y, experience, name)
TELEPORT_SPELLS[button] = TeleportSpell.new(ancient, level, elements, Position.new(x, y), experience, name)
end
# Modern teleports
append_tele(false, 1164, 25, { FIRE => 1, AIR => 3, LAW => 1 }, 3213, 3424, 35, "Varrock")
append_tele(false, 1167, 31, { EARTH => 1, AIR => 3, LAW => 1 }, 3222, 3219, 41, "Lumbridge")
append_tele(false, 1170, 37, { WATER => 1, AIR => 3, LAW => 1 }, 2965, 3379, 47, "Falador")
append_tele(false, 1174, 45, { AIR => 5, LAW => 1 }, 2757, 3478, 55.5, "Camelot")
append_tele(false, 1540, 51, { WATER => 2, LAW => 2 }, 2662, 3306, 61, "Ardougne")
append_tele(false, 1541, 58, { EARTH => 2, LAW => 2 }, 2549, 3114, 68, "the Watchtower")
append_tele(false, 7455, 61, { FIRE => 2, LAW => 2 }, 2871, 3590, 68, "Trollheim")
append_tele(false, 18470, 64, { FIRE => 2, WATER => 2, LAW => 2, Element.new([1963], nil, "Banana") => 1 }, 2754, 2785, 76, "Ape Atoll")
# Ancient teleports
append_tele(true, 13035, 54, { LAW => 2, FIRE => 1, AIR => 1 }, 3098, 9882, 64, "Paddewwa")
append_tele(true, 13045, 60, { LAW => 2, SOUL => 2 }, 3320, 3338, 70, "Senntisten")
append_tele(true, 13053, 66, { LAW => 2, BLOOD => 1 }, 3493, 3472, 76, "Kharyll")
append_tele(true, 13061, 72, { LAW => 2, WATER => 4 }, 3003, 3470, 82, "Lassar")
append_tele(true, 13069, 78, { LAW => 2, FIRE => 3, AIR => 2 }, 2966, 3696, 88, "Dareeyak")
append_tele(true, 13079, 84, { LAW => 2, SOUL => 2 }, 3163, 3664, 94, "Carrallangar")
append_tele(true, 13087, 90, { LAW => 2, BLOOD => 2 }, 3287, 3883, 100, "Annakarl")
append_tele(true, 13095, 96, { LAW => 2, WATER => 8 }, 2972, 3873, 106, "Ghorrock")