mirror of
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128 lines
4.2 KiB
Kotlin
128 lines
4.2 KiB
Kotlin
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import Fishing_plugin.FishingAction
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import org.apollo.game.action.ActionBlock
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import org.apollo.game.action.AsyncDistancedAction
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import org.apollo.game.message.impl.NpcActionMessage
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import org.apollo.game.model.Position
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import org.apollo.game.model.entity.Player
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import org.apollo.game.plugin.api.fishing
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import org.apollo.game.plugin.api.rand
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import org.apollo.game.plugin.skills.fishing.FishingSpot
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import org.apollo.game.plugin.skills.fishing.FishingTool
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import java.util.Objects
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// TODO: moving fishing spots, seaweed and caskets, evil bob
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/**
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* Intercepts the [NpcActionMessage] and starts a [FishingAction] if the npc
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*/
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on { NpcActionMessage::class }
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.where { option == 1 || option == 3 }
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.then { player ->
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val entity = player.world.npcRepository[index]
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val spot = FishingSpot.lookup(entity.id) ?: return@then
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val option = spot.option(option)
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player.startAction(FishingAction(player, entity.position, option))
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terminate()
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}
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class FishingAction(player: Player, position: Position, val option: FishingSpot.Option) :
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AsyncDistancedAction<Player>(0, true, player, position, SPOT_DISTANCE) {
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/**
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* The [FishingTool] used for the fishing spot.
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*/
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private val tool = option.tool
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override fun action(): ActionBlock = {
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if (!verify()) {
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stop()
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}
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mob.turnTo(position)
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mob.sendMessage(tool.message)
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while (isRunning) {
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mob.playAnimation(tool.animation)
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wait(FISHING_DELAY)
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val level = mob.fishing.current
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val fish = option.sample(level)
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if (successfulCatch(level, fish.level)) {
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if (tool.bait != -1) {
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mob.inventory.remove(tool.bait)
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}
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mob.inventory.add(fish.id)
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mob.sendMessage("You catch a ${fish.formattedName}.")
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mob.fishing.experience += fish.experience
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if (mob.inventory.freeSlots() == 0) {
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mob.inventory.forceCapacityExceeded()
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mob.stopAnimation()
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stop()
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} else if (!hasBait(mob, tool.bait)) {
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mob.sendMessage("You need more ${tool.baitName} to fish at this spot.")
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mob.stopAnimation()
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stop()
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}
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}
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}
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}
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/**
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* Verifies that the player can gather fish from the [FishingSpot] they clicked.
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*/
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private fun verify(): Boolean {
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val current = mob.fishing.current
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when {
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current < option.level -> mob.sendMessage("You need a fishing level of ${option.level} to fish at this spot.")
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!hasTool(mob, tool) -> mob.sendMessage("You need a ${tool.formattedName} to fish at this spot.")
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!hasBait(mob, tool.bait) -> mob.sendMessage("You need some ${tool.baitName} to fish at this spot.")
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mob.inventory.freeSlots() == 0 -> mob.inventory.forceCapacityExceeded()
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else -> return true
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}
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return false
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}
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override fun equals(other: Any?): Boolean {
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if (this === other) return true
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if (javaClass != other?.javaClass) return false
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other as FishingAction
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return option == other.option && position == other.position && mob == other.mob
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}
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override fun hashCode(): Int = Objects.hash(option, position, mob)
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private companion object {
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private const val SPOT_DISTANCE = 1
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private const val FISHING_DELAY = 4
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/**
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* Returns whether or not the catch was successful.
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* TODO: We need to identify the correct algorithm for this
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*/
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private fun successfulCatch(level: Int, req: Int): Boolean = minOf(level - req + 5, 40) > rand(100)
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/**
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* Returns whether or not the [Player] has (or does not need) bait.
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*/
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private fun hasBait(player: Player, bait: Int): Boolean = bait == -1 || player.inventory.contains(bait)
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/**
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* Returns whether or not the player has the required tool to fish at the spot.
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*/
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private fun hasTool(player: Player, tool: FishingTool): Boolean = player.equipment.contains(tool.id) ||
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player.inventory.contains(tool.id)
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}
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} |