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https://github.com/2006-Scape/apollo.git
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Fix nitpicks in Fishing plugin
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@@ -6,6 +6,8 @@ plugin {
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"tlf30"
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]
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dependencies = [
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"util:lookup", "entity:spawn", "api"
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"api",
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"entity:spawn",
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"util:lookup"
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]
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}
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@@ -1,50 +1,54 @@
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package org.apollo.game.plugin.skills.fishing
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import org.apollo.cache.def.ItemDefinition
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import org.apollo.game.model.Animation
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import org.apollo.game.plugin.api.Definitions
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import org.apollo.game.plugin.api.rand
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import org.apollo.game.plugin.skills.fishing.Fish.*
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import org.apollo.game.plugin.skills.fishing.FishingTool.*
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import java.util.Random
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/**
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* A fish that can be gathered using the fishing skill.
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*/
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enum class Fish(val id: Int, val level: Int, val experience: Double) {
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SHRIMP(317, 1, 10.0),
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SARDINE(327, 5, 20.0),
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MACKEREL(353, 16, 20.0),
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HERRING(345, 10, 30.0),
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ANCHOVY(321, 15, 40.0),
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TROUT(335, 20, 50.0),
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COD(341, 23, 45.0),
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PIKE(349, 25, 60.0),
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SALMON(331, 30, 70.0),
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TUNA(359, 35, 80.0),
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LOBSTER(377, 40, 90.0),
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BASS(363, 46, 100.0),
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SWORDFISH(371, 50, 100.0),
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SHARK(383, 76, 110.0);
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SHRIMP(id = 317, level = 1, experience = 10.0),
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SARDINE(id = 327, level = 5, experience = 20.0),
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MACKEREL(id = 353, level = 16, experience = 20.0),
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HERRING(id = 345, level = 10, experience = 30.0),
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ANCHOVY(id = 321, level = 15, experience = 40.0),
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TROUT(id = 335, level = 20, experience = 50.0),
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COD(id = 341, level = 23, experience = 45.0),
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PIKE(id = 349, level = 25, experience = 60.0),
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SALMON(id = 331, level = 30, experience = 70.0),
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TUNA(id = 359, level = 35, experience = 80.0),
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LOBSTER(id = 377, level = 40, experience = 90.0),
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BASS(id = 363, level = 46, experience = 100.0),
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SWORDFISH(id = 371, level = 50, experience = 100.0),
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SHARK(id = 383, level = 76, experience = 110.0);
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/**
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* The name of this fish, formatted so it can be inserted into a message.
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*/
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val formattedName = ItemDefinition.lookup(id).name.toLowerCase()
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val formattedName = Definitions.item(id)!!.name.toLowerCase()
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// TODO this leads to incorrect messages, e.g. 'You catch a raw shrimps'.
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}
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/**
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* A tool used to gather [Fish] from a [FishingSpot].
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*/
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enum class FishingTool(val id: Int, animation: Int, val message: String, val bait: Int, val baitName: String?) {
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LOBSTER_CAGE(301, 619, "You attempt to catch a lobster..."),
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SMALL_NET(303, 620, "You cast out your net..."),
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BIG_NET(305, 620, "You cast out your net..."),
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HARPOON(311, 618, "You start harpooning fish..."),
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FISHING_ROD(307, 622, "You attempt to catch a fish...", 313, "feathers"),
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FLY_FISHING_ROD(309, 622, "You attempt to catch a fish...", 314, "fishing bait");
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@Suppress("unused") // IntelliJ bug, doesn't detect that this constructor is used
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constructor(id: Int, animation: Int, message: String) : this(id, animation, message, -1, null)
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enum class FishingTool(
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val message: String,
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val id: Int,
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animation: Int,
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val bait: Int = -1,
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val baitName: String? = null
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) {
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LOBSTER_CAGE("You attempt to catch a lobster...", id = 301, animation = 619),
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SMALL_NET("You cast out your net...", id = 303, animation = 620),
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BIG_NET("You cast out your net...", id = 305, animation = 620),
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HARPOON("You start harpooning fish...", id = 311, animation = 618),
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FISHING_ROD("You attempt to catch a fish...", id = 307, animation = 622, bait = 313, baitName = "feathers"),
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FLY_FISHING_ROD("You attempt to catch a fish...", id = 309, animation = 622, bait = 314, baitName = "fishing bait");
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/**
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* The [Animation] played when fishing with this tool.
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@@ -54,7 +58,7 @@ enum class FishingTool(val id: Int, animation: Int, val message: String, val bai
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/**
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* The name of this tool, formatted so it can be inserted into a message.
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*/
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val formattedName = ItemDefinition.lookup(id).name.toLowerCase()
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val formattedName = Definitions.item(id)!!.name.toLowerCase()
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}
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@@ -68,14 +72,12 @@ enum class FishingSpot(val npc: Int, private val first: Option, private val seco
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NET_ROD(316, Option.of(SMALL_NET, SHRIMP, ANCHOVY), Option.of(FISHING_ROD, SARDINE, HERRING));
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companion object {
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private val FISHING_SPOTS = FishingSpot.values().associateBy({ it.npc }, { it })
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/**
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* Returns the [FishingSpot] with the specified [id], or `null` if the spot does not exist.
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*/
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fun lookup(id: Int): FishingSpot? = FISHING_SPOTS[id]
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}
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/**
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@@ -94,19 +96,6 @@ enum class FishingSpot(val npc: Int, private val first: Option, private val seco
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*/
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sealed class Option {
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companion object {
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fun of(tool: FishingTool, primary: Fish): Option = Single(tool, primary)
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fun of(tool: FishingTool, primary: Fish, secondary: Fish): Option {
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return when {
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primary.level < secondary.level -> Pair(tool, primary, secondary)
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else -> Pair(tool, secondary, primary)
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}
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}
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}
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/**
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* The tool used to obtain fish
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*/
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@@ -131,35 +120,38 @@ enum class FishingSpot(val npc: Int, private val first: Option, private val seco
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override val level = primary.level
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override fun sample(level: Int): Fish = primary
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}
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/**
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* A [FishingSpot] [Option] that can provide a two different types of fish.
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*/
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private data class Pair(override val tool: FishingTool, val primary: Fish, val secondary: Fish) : Option() {
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companion object {
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val random = Random()
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/**
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* The weighting factor that causes the lower-level fish to be returned more frequently.
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*/
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const val WEIGHTING = 70
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}
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override val level = Math.min(primary.level, secondary.level)
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override fun sample(level: Int): Fish {
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if (secondary.level > level) {
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return primary
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return if (level < secondary.level || rand(100) < WEIGHTING) {
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primary
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} else {
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secondary
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}
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}
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private companion object {
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/**
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* The weighting factor that causes the lower-level fish to be returned more frequently.
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*/
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private const val WEIGHTING = 70
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}
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}
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companion object {
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fun of(tool: FishingTool, primary: Fish): Option = Single(tool, primary)
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fun of(tool: FishingTool, primary: Fish, secondary: Fish): Option {
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return when {
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random.nextInt(100) < WEIGHTING -> primary
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else -> secondary
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primary.level < secondary.level -> Pair(tool, primary, secondary)
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else -> Pair(tool, secondary, primary)
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}
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}
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@@ -6,44 +6,31 @@ import org.apollo.game.message.impl.NpcActionMessage
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import org.apollo.game.model.Position
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import org.apollo.game.model.entity.Player
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import org.apollo.game.plugin.api.fishing
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import org.apollo.game.plugin.api.rand
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import org.apollo.game.plugin.skills.fishing.FishingSpot
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import org.apollo.game.plugin.skills.fishing.FishingTool
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import java.util.Objects
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import java.util.Random
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// TODO: moving fishing spots, seaweed and caskets, evil bob
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/**
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* Intercepts the [NpcActionMessage] and starts a [FishingAction] if the npc
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*/
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on { NpcActionMessage::class }
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.where { option == 1 || option == 3 }
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.then { player ->
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val entity = player.world.npcRepository[index]
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val spot = FishingSpot.lookup(entity.id) ?: return@then
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val option = spot.option(option)
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player.startAction(FishingAction(player, entity.position, option))
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terminate()
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}
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class FishingAction(player: Player, position: Position, val option: FishingSpot.Option) :
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AsyncDistancedAction<Player>(0, true, player, position, SPOT_DISTANCE) {
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companion object {
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private const val SPOT_DISTANCE = 1
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private const val FISHING_DELAY = 4
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/**
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* The random number generator used by the fishing plugin.
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*/
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private val random = Random()
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/**
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* Returns whether or not the catch was successful.
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* TODO: We need to identify the correct algorithm for this
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*/
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private fun successfulCatch(level: Int, req: Int): Boolean = minOf(level - req + 5, 40) > random.nextInt(100)
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/**
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* Returns whether or not the [Player] has (or does not need) bait.
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*/
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private fun hasBait(player: Player, bait: Int): Boolean = bait == -1 || player.inventory.contains(bait)
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/**
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* @return if the player has the needed tool to fish at the spot.
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*/
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private fun hasTool(player: Player, tool: FishingTool): Boolean = player.equipment.contains(tool.id) ||
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player.inventory.contains(tool.id)
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}
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/**
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* The [FishingTool] used for the fishing spot.
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*/
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@@ -75,10 +62,12 @@ class FishingAction(player: Player, position: Position, val option: FishingSpot.
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if (mob.inventory.freeSlots() == 0) {
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mob.inventory.forceCapacityExceeded()
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mob.stopAnimation()
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stop()
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} else if (!hasBait(mob, tool.bait)) {
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mob.sendMessage("You need more ${tool.baitName} to fish at this spot.")
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mob.stopAnimation()
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stop()
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}
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@@ -90,21 +79,17 @@ class FishingAction(player: Player, position: Position, val option: FishingSpot.
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* Verifies that the player can gather fish from the [FishingSpot] they clicked.
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*/
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private fun verify(): Boolean {
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if (mob.fishing.current < option.level) {
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mob.sendMessage("You need a fishing level of ${option.level} to fish at this spot.")
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return false
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} else if (!hasTool(mob, tool)) {
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mob.sendMessage("You need a ${tool.formattedName} to fish at this spot.")
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return false
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} else if (!hasBait(mob, tool.bait)) {
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mob.sendMessage("You need some ${tool.baitName} to fish at this spot.")
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return false
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} else if (mob.inventory.freeSlots() == 0) {
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mob.inventory.forceCapacityExceeded()
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return false
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val current = mob.fishing.current
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when {
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current < option.level -> mob.sendMessage("You need a fishing level of ${option.level} to fish at this spot.")
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!hasTool(mob, tool) -> mob.sendMessage("You need a ${tool.formattedName} to fish at this spot.")
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!hasBait(mob, tool.bait) -> mob.sendMessage("You need some ${tool.baitName} to fish at this spot.")
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mob.inventory.freeSlots() == 0 -> mob.inventory.forceCapacityExceeded()
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else -> return true
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}
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return true
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return false
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}
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override fun equals(other: Any?): Boolean {
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@@ -117,19 +102,27 @@ class FishingAction(player: Player, position: Position, val option: FishingSpot.
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override fun hashCode(): Int = Objects.hash(option, position, mob)
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}
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private companion object {
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private const val SPOT_DISTANCE = 1
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private const val FISHING_DELAY = 4
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/**
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* Intercepts the [NpcActionMessage] and starts a [FishingAction] if the npc
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*/
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on { NpcActionMessage::class }
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.where { option == 1 || option == 3 }
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.then {
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val entity = it.world.npcRepository[index]
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val spot = FishingSpot.lookup(entity.id) ?: return@then
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/**
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* Returns whether or not the catch was successful.
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* TODO: We need to identify the correct algorithm for this
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*/
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private fun successfulCatch(level: Int, req: Int): Boolean = minOf(level - req + 5, 40) > rand(100)
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val option = spot.option(option)
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it.startAction(FishingAction(it, entity.position, option))
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/**
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* Returns whether or not the [Player] has (or does not need) bait.
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*/
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private fun hasBait(player: Player, bait: Int): Boolean = bait == -1 || player.inventory.contains(bait)
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/**
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* Returns whether or not the player has the required tool to fish at the spot.
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*/
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private fun hasTool(player: Player, tool: FishingTool): Boolean = player.equipment.contains(tool.id) ||
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player.inventory.contains(tool.id)
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terminate()
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}
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}
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@@ -163,7 +163,6 @@ register(NET_ROD, x = 2990, y = 3169)
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register(NET_ROD, x = 2986, y = 3176)
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// Shilo Village
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register(ROD, x = 2855, y = 2974)
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register(ROD, x = 2865, y = 2972)
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register(ROD, x = 2860, y = 2972)
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