mirror of
https://github.com/2006-Scape/apollo.git
synced 2026-07-04 16:49:11 +00:00
267 lines
7.7 KiB
Kotlin
267 lines
7.7 KiB
Kotlin
import org.apollo.game.model.Direction
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npc_spawn("barbarian_woman", x = 3222, y = 3399)
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npc_spawn("bear", id = 106, x = 3289, y = 3351)
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npc_spawn("black_knight", x = 3238, y = 3514)
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npc_spawn("black_knight", x = 3227, y = 3518)
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npc_spawn("black_knight", x = 3279, y = 3502)
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npc_spawn("dark_wizard", id = 174, x = 3230, y = 3366)
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npc_spawn("dark_wizard", id = 174, x = 3228, y = 3368)
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npc_spawn("dark_wizard", id = 174, x = 3225, y = 3367)
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npc_spawn("dark_wizard", id = 174, x = 3226, y = 3365)
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npc_spawn("dark_wizard", id = 174, x = 3226, y = 3372)
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npc_spawn("dark_wizard", id = 174, x = 3231, y = 3371)
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npc_spawn("dark_wizard", id = 172, x = 3229, y = 3372)
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npc_spawn("dark_wizard", id = 172, x = 3224, y = 3370)
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npc_spawn("dark_wizard", id = 172, x = 3228, y = 3366)
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npc_spawn("dark_wizard", id = 172, x = 3232, y = 3368)
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npc_spawn("dark_wizard", id = 172, x = 3226, y = 3369)
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npc_spawn("giant_rat", id = 87, x = 3292, y = 3375)
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npc_spawn("giant_rat", id = 87, x = 3265, y = 3384)
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npc_spawn("giant_rat", id = 87, x = 3267, y = 3381)
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npc_spawn("guard", id = 368, x = 3263, y = 3407, facing = Direction.SOUTH)
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npc_spawn("jeremy_clerksin", x = 3253, y = 3477)
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npc_spawn("martina_scorsby", x = 3256, y = 3481)
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npc_spawn("man", x = 3281, y = 3500)
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npc_spawn("man", x = 3193, y = 3394)
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npc_spawn("man", x = 3159, y = 3429)
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npc_spawn("man", x = 3245, y = 3394)
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npc_spawn("man", x = 3283, y = 3492, z = 1)
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npc_spawn("man", id = 2, x = 3283, y = 3492, z = 1)
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npc_spawn("man", id = 2, x = 3263, y = 3400)
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npc_spawn("man", id = 3, x = 3227, y = 3395, z = 1)
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npc_spawn("man", id = 3, x = 3231, y = 3399, z = 1)
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npc_spawn("mugger", x = 3251, y = 3390)
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npc_spawn("mugger", x = 3177, y = 3363)
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npc_spawn("tramp", id = 2792, x = 3177, y = 3363)
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npc_spawn("woman", x = 3221, y = 3396)
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npc_spawn("woman", id = 5, x = 3279, y = 3497)
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npc_spawn("woman", id = 25, x = 3278, y = 3492)
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npc_spawn("thief", x = 3285, y = 3500)
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npc_spawn("thief", x = 3234, y = 3389)
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npc_spawn("thief", x = 3188, y = 3383)
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npc_spawn("thief", x = 3184, y = 3390)
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npc_spawn("thief", x = 3188, y = 3394)
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npc_spawn("unicorn", x = 3286, y = 3342)
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npc_spawn("unicorn", x = 3279, y = 3345)
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// North Guards
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npc_spawn("guard", x = 3244, y = 3500)
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npc_spawn("guard", x = 3247, y = 3503)
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// East Guards
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npc_spawn("guard", x = 3271, y = 3431)
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npc_spawn("guard", x = 3270, y = 3425)
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npc_spawn("guard", x = 3274, y = 3421)
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npc_spawn("guard", x = 3274, y = 3427)
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// South Guards
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npc_spawn("guard", x = 3210, y = 3382)
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npc_spawn("guard", x = 3212, y = 3380)
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npc_spawn("guard", x = 3207, y = 3376)
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// West Guards
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npc_spawn("guard", x = 3174, y = 3427)
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npc_spawn("guard", x = 3176, y = 3430)
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npc_spawn("guard", x = 3176, y = 3427)
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npc_spawn("guard", x = 3180, y = 3399)
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npc_spawn("guard", x = 3175, y = 3415, z = 1)
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npc_spawn("guard", x = 3174, y = 3403, z = 1)
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// Varrock Palace
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npc_spawn("guard", x = 3210, y = 3461)
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npc_spawn("guard", x = 3211, y = 3465)
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npc_spawn("guard", x = 3214, y = 3462)
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npc_spawn("guard", x = 3216, y = 3464)
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npc_spawn("guard", x = 3220, y = 3461)
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npc_spawn("guard", x = 3206, y = 3461)
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npc_spawn("guard", x = 3204, y = 3495)
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npc_spawn("guard", x = 3204, y = 3495, z = 1)
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npc_spawn("guard", x = 3205, y = 3492, z = 1)
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npc_spawn("guard", x = 3203, y = 3492, z = 1)
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npc_spawn("guard", x = 3205, y = 3497, z = 1)
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npc_spawn("guard", x = 3221, y = 3471, z = 2)
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npc_spawn("guard", x = 3214, y = 3474, z = 2)
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npc_spawn("guard", x = 3215, y = 3471, z = 2)
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npc_spawn("guard", x = 3211, y = 3471, z = 2)
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npc_spawn("guard", x = 3209, y = 3473, z = 2)
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npc_spawn("guard", x = 3212, y = 3475, z = 2)
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npc_spawn("guard", x = 3207, y = 3477, z = 2)
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npc_spawn("guard", x = 3203, y = 3476, z = 2)
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npc_spawn("guard", x = 3205, y = 3479, z = 2)
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npc_spawn("guard", x = 3203, y = 3483, z = 2)
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npc_spawn("guard", x = 3221, y = 3485, z = 2)
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npc_spawn("monk_of_zamorak", id = 189, x = 3213, y = 3476)
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npc_spawn("warrior_woman", x = 3203, y = 3490)
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npc_spawn("warrior_woman", x = 3205, y = 3493)
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// Varrock/Lumbridge Pen
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npc_spawn("swan", x = 3261, y = 3354)
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npc_spawn("swan", x = 3260, y = 3356)
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npc_spawn("ram", id = 3673, x = 3238, y = 3346)
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npc_spawn("ram", id = 3673, x = 3248, y = 3352)
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npc_spawn("ram", id = 3673, x = 3260, y = 3348)
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npc_spawn("sheep", id = 42, x = 3263, y = 3347)
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npc_spawn("sheep", id = 42, x = 3268, y = 3350)
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npc_spawn("sheep", id = 42, x = 3252, y = 3352)
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npc_spawn("sheep", id = 42, x = 3243, y = 3344)
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npc_spawn("sheep", id = 42, x = 3235, y = 3347)
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npc_spawn("sheep", id = 3579, x = 3234, y = 3344)
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npc_spawn("sheep", id = 3579, x = 3241, y = 3347)
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npc_spawn("sheep", id = 3579, x = 3257, y = 3350)
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// Champions Guild
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npc_spawn("chicken", x = 3195, y = 3359)
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npc_spawn("chicken", x = 3198, y = 3356)
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npc_spawn("chicken", x = 3195, y = 3355)
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npc_spawn("chicken", id = 1017, x = 3196, y = 3353)
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npc_spawn("chicken", id = 1017, x = 3197, y = 3356)
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npc_spawn("evil_chicken", x = 3198, y = 3359)
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// Function Npc
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npc_spawn("apothecary", x = 3196, y = 3403)
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npc_spawn("captain_rovin", x = 3204, y = 3496, z = 2)
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npc_spawn("curator", x = 3256, y = 3447)
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npc_spawn("dimintheis", x = 3280, y = 3403)
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npc_spawn("dr_harlow", x = 3224, y = 3398)
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npc_spawn("ellamaria", x = 3228, y = 3475)
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npc_spawn("father_lawrence", x = 3253, y = 3484)
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npc_spawn("guidors_wife", id = 342, x = 3280, y = 3382)
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npc_spawn("guidor", x = 3284, y = 3381, facing = Direction.SOUTH)
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npc_spawn("guild_master", x = 3189, y = 3360)
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npc_spawn("gypsy", x = 3203, y = 3423)
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npc_spawn("hooknosed_jack", x = 3268, y = 3400)
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npc_spawn("jonny_the_beard", x = 3223, y = 3395)
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npc_spawn("johnathon", x = 3278, y = 3503, z = 1)
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npc_spawn("katrine", x = 3185, y = 3386)
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npc_spawn("king_roald", x = 3223, y = 3473)
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npc_spawn("master_farmer", x = 3243, y = 3349)
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npc_spawn("pox", x = 3267, y = 3399)
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npc_spawn("reldo", x = 3210, y = 3492)
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npc_spawn("romeo", x = 3211, y = 3423)
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npc_spawn("shilop", x = 3211, y = 3435)
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npc_spawn("sir_prysin", x = 3204, y = 3472)
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npc_spawn("tarquin", x = 3203, y = 3344, facing = Direction.SOUTH)
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npc_spawn("tool_leprechaun", x = 3182, y = 3355)
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npc_spawn("tool_leprechaun", x = 3229, y = 3455)
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npc_spawn("tramp", id = 641, x = 3207, y = 3392)
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npc_spawn("wilough", x = 3222, y = 3437)
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// Shop Npc
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npc_spawn("aubury", x = 3253, y = 3401)
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npc_spawn("baraek", x = 3217, y = 3434)
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npc_spawn("bartender", x = 3226, y = 3400)
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npc_spawn("bartender", id = 1921, x = 3277, y = 3487)
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npc_spawn("fancy_dress_shop_owner", x = 3281, y = 3398)
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npc_spawn("horvik", x = 3229, y = 3438)
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npc_spawn("lowe", x = 3233, y = 3421)
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npc_spawn("scavvo", x = 3192, y = 3353, z = 1)
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npc_spawn("shop_keeper", id = 551, x = 3206, y = 3399)
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npc_spawn("shop_assistant", id = 552, x = 3207, y = 3396)
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npc_spawn("shop_keeper", id = 522, x = 3216, y = 3414)
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npc_spawn("shop_assistant", id = 523, x = 3216, y = 3417)
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npc_spawn("tea_seller", x = 3271, y = 3411)
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npc_spawn("thessalia", x = 3206, y = 3417)
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npc_spawn("zaff", x = 3203, y = 3434)
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// Juliet House
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npc_spawn("draul_leptoc", x = 3228, y = 3475)
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npc_spawn("juliet", x = 3159, y = 3425, z = 1)
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npc_spawn("phillipa", x = 3160, y = 3429, z = 1)
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// Gertrude House
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npc_spawn("gertrude", x = 3153, y = 3413)
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npc_spawn("kanel", x = 3155, y = 3405, facing = Direction.EAST)
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npc_spawn("philop", x = 3150, y = 3405, facing = Direction.SOUTH)
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// Small Bank
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npc_spawn("banker", id = 495, x = 3252, y = 3418)
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npc_spawn("banker", id = 494, x = 3252, y = 3418)
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npc_spawn("banker", id = 494, x = 3252, y = 3418)
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npc_spawn("banker", id = 494, x = 3252, y = 3418)
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// Big Bank
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npc_spawn("banker", id = 494, x = 3187, y = 3436, facing = Direction.WEST)
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npc_spawn("banker", id = 494, x = 3187, y = 3440, facing = Direction.WEST)
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npc_spawn("banker", id = 494, x = 3187, y = 3444, facing = Direction.WEST)
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npc_spawn("banker", id = 495, x = 3187, y = 3438, facing = Direction.WEST)
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npc_spawn("banker", id = 495, x = 3187, y = 3442, facing = Direction.WEST) |