Files
apollo/data/plugins/skill-magic/element.rb
T
2013-11-03 23:48:17 +00:00

111 lines
2.6 KiB
Ruby

require 'java'
java_import 'org.apollo.game.model.EquipmentConstants'
AIR_ELEMENTS = {}
WATER_ELEMENTS = {}
EARTH_ELEMENTS = {}
FIRE_ELEMENTS = {}
AIR_RUNE = 556
WATER_RUNE = 555
EARTH_RUNE = 557
FIRE_RUNE = 554
MIND_RUNE = 558
CHAOS_RUNE = 562
DEATH_RUNE = 560
BLOOD_RUNE = 565
COSMIC_RUNE = 564
LAW_RUNE = 563
NATURE_RUNE = 561
SOUL_RUNE = 566
MIST_RUNE = 4695
DUST_RUNE = 4696
SMOKE_RUNE = 4697
MUD_RUNE = 4698
STEAM_RUNE = 4694
LAVA_RUNE = 4699
class Element
attr_reader :runes, :staffs, :name
def initialize(runes, staffs, name="Null")
@runes = runes
@staffs = staffs
@name = name
end
def check_remove(player, amount, remove)
weapon = player.equipment.get(EquipmentConstants::WEAPON)
if @staffs != nil && weapon != nil
@staffs.each do |staff|
return true if weapon.id == staff
end
end
inventory = player.inventory
found = {}
counter = 0
inventory.items.each do |item|
break unless counter < amount
next if item == nil
amt = item.amount
@runes.each do |rune|
break unless counter < amount
id = item.id
if id == rune
if amt >= amount
inventory.remove(id, amount) if remove
return true
else
found[id] = amt
counter += amt
end
end
end
end
if counter >= amount
if remove
found.each do |id, amt|
inventory.remove(id, amt)
end
end
return true
end
return false
end
end
AIR_RUNES = [ 556, 4695, 4696, 4697 ]
WATER_RUNES = [ 555, 4695, 4698, 4694 ]
EARTH_RUNES = [ 557, 4696, 4697, 4698 ]
FIRE_RUNES = [ 554, 4697, 4694, 4699 ]
AIR_STAFFS = [ 1381, 1397, 1405 ]
WATER_STAFFS = [ 1383, 1395, 1403 ]
EARTH_STAFFS = [ 1385, 1399, 1407, 3053, 3054 ]
FIRE_STAFFS = [ 1387, 1393, 1401, 3053, 3054 ]
AIR = Element.new(AIR_RUNES, AIR_STAFFS, "Air rune")
WATER = Element.new(WATER_RUNES, WATER_STAFFS, "Water rune")
EARTH = Element.new(EARTH_RUNES, EARTH_STAFFS, "Earth rune")
FIRE = Element.new(FIRE_RUNES, FIRE_STAFFS, "Fire rune")
MIND = Element.new([MIND_RUNE], nil, "Mind rune")
CHAOS = Element.new([CHAOS_RUNE], nil, "Chaos rune")
DEATH = Element.new([DEATH_RUNE], nil, "Death rune")
BLOOD = Element.new([BLOOD_RUNE], nil, "Blood rune")
COSMIC = Element.new([COSMIC_RUNE], nil, "Cosmic rune")
LAW = Element.new([LAW_RUNE], nil, "Law rune")
NATURE = Element.new([NATURE_RUNE], nil, "Nature rune")
SOUL = Element.new([SOUL_RUNE], nil, "Soul rune")