Update path

This commit is contained in:
RedSparr0w
2019-10-16 16:30:43 +13:00
parent ddcff2d7f0
commit 05a6622f24
4 changed files with 21 additions and 23 deletions
+18 -20
View File
@@ -54,29 +54,27 @@ public class Variables {
public final static Zone VARROCK_EAST_MINE_ZONE = new Zone(new Tile(3276, 3375), new Tile(3298, 3354));
public final static Tile[] VARROCK_EAST_MINE_PATH_TO_BANK = new Tile[]{
new Tile(3289, 3373),
new Tile(3289, 3373),
new Tile(3290, 3384),
new Tile(3290, 3395),
new Tile(3289, 3406),
new Tile(3281, 3416),
new Tile(3275, 3425),
new Tile(3264, 3426),
new Tile(3253, 3425),
new Tile(3253, 3420),
new Tile(3288, 3372, 0),
new Tile(3288, 3372, 0),
new Tile(3290, 3385, 0),
new Tile(3290, 3398, 0),
new Tile(3285, 3411, 0),
new Tile(3278, 3422, 0),
new Tile(3266, 3427, 0),
new Tile(3254, 3425, 0),
new Tile(3253, 3420, 0),
};
public final static Tile[] VARROCK_EAST_BANK_PATH_TO_MINE = new Tile[] {
new Tile(3253, 3423),
new Tile(3253, 3423),
new Tile(3262, 3427),
new Tile(3273, 3427),
new Tile(3280, 3418),
new Tile(3288, 3408),
new Tile(3290, 3397),
new Tile(3290, 3386),
new Tile(3288, 3375),
new Tile(3287, 3370),
new Tile(3253, 3420, 0),
new Tile(3254, 3425, 0),
new Tile(3266, 3427, 0),
new Tile(3278, 3422, 0),
new Tile(3285, 3411, 0),
new Tile(3290, 3398, 0),
new Tile(3290, 3385, 0),
new Tile(3288, 3372, 0),
new Tile(3288, 3372, 0),
};
@@ -25,7 +25,7 @@ public class Bank implements Strategy {
while (Variables.pathToWalk != null && !Variables.pathToWalk.hasReached()) {
if (!Game.isLoggedIn()) new HandleLogin().execute();
Variables.pathToWalk.traverse();
Time.sleep(2000, 3000);
Time.sleep(2500);
}
depositItems();
}
@@ -34,7 +34,7 @@ public class PickupItems implements Strategy {
GroundItem[] items = GroundItems.getNearest(436, 438, 440);
for (GroundItem item : items) {
item.take();
Time.sleep(1500);
Time.sleep(500);
if (Inventory.isFull()){
Variables.setStatus("none");
return;
@@ -26,7 +26,7 @@ public class Walk implements Strategy {
while (Variables.pathToWalk != null && !Variables.pathToWalk.hasReached()) {
if (!Game.isLoggedIn()) new HandleLogin().execute();
Variables.pathToWalk.traverse();
Time.sleep(2000, 3000);
Time.sleep(2500);
}
}
}