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https://github.com/2006Scape-Scripts/ParaScript.git
synced 2026-07-03 00:38:36 +00:00
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@@ -54,29 +54,27 @@ public class Variables {
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public final static Zone VARROCK_EAST_MINE_ZONE = new Zone(new Tile(3276, 3375), new Tile(3298, 3354));
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public final static Zone VARROCK_EAST_MINE_ZONE = new Zone(new Tile(3276, 3375), new Tile(3298, 3354));
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public final static Tile[] VARROCK_EAST_MINE_PATH_TO_BANK = new Tile[]{
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public final static Tile[] VARROCK_EAST_MINE_PATH_TO_BANK = new Tile[]{
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new Tile(3289, 3373),
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new Tile(3288, 3372, 0),
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new Tile(3289, 3373),
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new Tile(3288, 3372, 0),
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new Tile(3290, 3384),
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new Tile(3290, 3385, 0),
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new Tile(3290, 3395),
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new Tile(3290, 3398, 0),
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new Tile(3289, 3406),
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new Tile(3285, 3411, 0),
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new Tile(3281, 3416),
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new Tile(3278, 3422, 0),
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new Tile(3275, 3425),
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new Tile(3266, 3427, 0),
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new Tile(3264, 3426),
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new Tile(3254, 3425, 0),
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new Tile(3253, 3425),
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new Tile(3253, 3420, 0),
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new Tile(3253, 3420),
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};
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};
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public final static Tile[] VARROCK_EAST_BANK_PATH_TO_MINE = new Tile[] {
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public final static Tile[] VARROCK_EAST_BANK_PATH_TO_MINE = new Tile[] {
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new Tile(3253, 3423),
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new Tile(3253, 3420, 0),
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new Tile(3253, 3423),
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new Tile(3254, 3425, 0),
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new Tile(3262, 3427),
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new Tile(3266, 3427, 0),
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new Tile(3273, 3427),
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new Tile(3278, 3422, 0),
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new Tile(3280, 3418),
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new Tile(3285, 3411, 0),
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new Tile(3288, 3408),
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new Tile(3290, 3398, 0),
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new Tile(3290, 3397),
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new Tile(3290, 3385, 0),
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new Tile(3290, 3386),
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new Tile(3288, 3372, 0),
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new Tile(3288, 3375),
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new Tile(3288, 3372, 0),
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new Tile(3287, 3370),
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};
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};
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@@ -25,7 +25,7 @@ public class Bank implements Strategy {
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while (Variables.pathToWalk != null && !Variables.pathToWalk.hasReached()) {
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while (Variables.pathToWalk != null && !Variables.pathToWalk.hasReached()) {
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if (!Game.isLoggedIn()) new HandleLogin().execute();
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if (!Game.isLoggedIn()) new HandleLogin().execute();
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Variables.pathToWalk.traverse();
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Variables.pathToWalk.traverse();
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Time.sleep(2000, 3000);
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Time.sleep(2500);
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}
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}
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depositItems();
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depositItems();
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}
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}
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@@ -34,7 +34,7 @@ public class PickupItems implements Strategy {
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GroundItem[] items = GroundItems.getNearest(436, 438, 440);
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GroundItem[] items = GroundItems.getNearest(436, 438, 440);
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for (GroundItem item : items) {
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for (GroundItem item : items) {
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item.take();
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item.take();
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Time.sleep(1500);
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Time.sleep(500);
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if (Inventory.isFull()){
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if (Inventory.isFull()){
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Variables.setStatus("none");
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Variables.setStatus("none");
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return;
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return;
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@@ -26,7 +26,7 @@ public class Walk implements Strategy {
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while (Variables.pathToWalk != null && !Variables.pathToWalk.hasReached()) {
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while (Variables.pathToWalk != null && !Variables.pathToWalk.hasReached()) {
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if (!Game.isLoggedIn()) new HandleLogin().execute();
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if (!Game.isLoggedIn()) new HandleLogin().execute();
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Variables.pathToWalk.traverse();
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Variables.pathToWalk.traverse();
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Time.sleep(2000, 3000);
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Time.sleep(2500);
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}
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}
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}
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}
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}
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}
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