This project is mirrored from https://github.com/2006-Scape/2006Scape.
Pull mirroring updated .
- 04 Aug, 2020 4 commits
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Sandro Coutinho authored
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Daniel Ginovker authored
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Daniel Ginovker authored
* Remove a bunch of .ideas and class files to see if it makes the setup easier * remove some .idea's and imkls * Remove a ton of .class files * [TASK] Switched to maven instead of gradle * [TASK] Added target to gitignore * Remove ignored files * [TASK] Fixed file_server source * [TASK] Fixed client source * [BUGFIX] Main Class * [BUGFIX] Fixed SLF4J * [TASK] Server Libs cleanup * Update setup guide/debug * Maven cli compile instructions * [TASK] Jar building * Update runServer and runFileServer.sh Co-authored-by:
Sandro Coutinho <sandro@farrelltech.org>
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Daniel Ginovker authored
Fix passing through gate to training grounds + make ::shop bots tele to current loc first try (#410)
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- 03 Aug, 2020 4 commits
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Daniel Ginovker authored
* Add check that players are over total level 50, but shop items check is broken * Bots now only appear when they meet reqs! Woot! * Fix old bots not appearing
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Daniel Ginovker authored
* Add check that players are over total level 50, but shop items check is broken * Bots now only appear when they meet reqs! Woot!
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Daniel Ginovker authored
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Daniel Ginovker authored
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- 17 Jun, 2020 1 commit
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Damion authored
* Split region loading and object population to factory class * Implement changes, disable CommandConsole * You guys don't omit /build/
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- 12 Jun, 2020 1 commit
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Daniel Ginovker authored
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- 23 May, 2020 1 commit
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Josh Shippam authored
* Fixed Ghostly Cape Equipping in Cape Slot * Fixed Jumping Out Of Varrock Lumber Yard * Changed All Quests To addOrDropItem * Fixed Right Click in Java 10
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- 07 May, 2020 2 commits
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Mr Extremez authored
- Fixed dragon battleaxe special - Fixed banks in canifis and al kharid - Added battlestaff enchanting - Made fight caves entrance spawn at correct coords - Did some small cleanup
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dginovker authored
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- 11 Apr, 2020 1 commit
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Mr Extremez authored
- Can't attack players or npcs through doors/walls anymore - Cleaned up a few small bits of code - Added a few new boundaries to the boundary system - Removed dialogue asking are you sure you want to empty your inventory for admins
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- 24 Mar, 2020 1 commit
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Mr Extremez authored
- Nearly perfected fight caves now (should fix wave spawning, some dialogue bugs, instance issues) - Added fully working monkey gree grees - Fixed somes skill interface typos - Added ability to dye goblin mails - Fixed restless ghost quest interface typo - Clarified herb cleaning required level message
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- 18 Mar, 2020 2 commits
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dginovker authored
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Mr Extremez authored
Should fix the bank note bug hopefully
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- 14 Mar, 2020 3 commits
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dginovker authored
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Mr Extremez authored
- Bank all should now work for all items again - Fixed al kharid gate not functioning - Added unique cabbage pickable for Falador - Fixed desert disguise wrongly being noted - Reformatted some of the food code Closes #397 Closes #395 (I also included @Qweqker changes so that will fix lumbridge bank boundary and adds his new cabbage effect) Co-authored-by:
Daniel Ginovker <dcress01@uoguelph.ca>
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Qweqker authored
* Added Cabbage ID for the cabbage that is supposed to spawn south of falador Moved unique food dialogue inside the text handler to avoid duplicate messages Added unique message for south of falador cabbage * Adjusted Lumbridge Bank Boundary Co-authored-by:
Qweqker <qweqker@mail.com>
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- 12 Mar, 2020 2 commits
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dginovker authored
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Mr Extremez authored
Closes #393 - Sophanem city gates now functioning Closes #392 - Improved rug travel, added missing travel options Closes #391 - Added those curtains, along with many more curtains and other functional objects Closes #390 - Dramen branch now untradeable/same with staff Closes #389 - Lumbridge door should no longer get stuck, should fix other doors aswell Closes #388 - Added Rasolo npc spawn Closes #385 - Added missing fishing guild spawns Closes #384 - Added missing port khazard npcs and a few other missing npcs too Closes #379 - Added smelt x option Closes #334 - Fixed dragon dagger store price and fixed high alch/low alch value for it Closes #278 - Fixed strange numbers on runecrafting interface Closes #244 -These were previously fixed Also included: - Added recieving random gems when mining (thanks to ben for pointing this out) - Reduced door usage delay - Random cleanup and deleted some unsued files/code - Fixed many npc item drop names (thanks to iizyy for pointing them out) - Fixed a few wizard tower doors - Did more cleanup with the some of the old boundary methods - Tidied up the discord commands and added the proper urls for them
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- 06 Mar, 2020 2 commits
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Qweqker authored
* Added Player death Sound Added a ton of Level Up Sounds (Some I do not know) * Added command to play "quicksongs" * adjusted chat message to properly name the command * Added Camera functionality for cutscenes Added Camera shake functionality for cutscenes/barrows/anything else Added Camera reset functionality to return the player to the normal player view Added some details on what each added method does Refactored some of the method names for uniformity * Added some commands to test the cutscene/camera features that were added in PlayerAssistant.java Co-authored-by:
Qweqker <qweqker@mail.com> Co-authored-by:
Daniel Ginovker <dcress01@uoguelph.ca>
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Mr Extremez authored
- Added a distance check for item on object packet - Added cook x functionality - Removed a fair amount of dead code - Did some renaming and fixed some typos - Cleaned up a lot of the smithing code - Added a new boundary system to reduce code clutter - Fixed a firemaking bug
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- 28 Feb, 2020 1 commit
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nocommento authored
* Added staff support when enchanting (issue #364) * Added staff support when enchanting (issue #364)
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- 19 Feb, 2020 2 commits
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Daniel Ginovker authored
* Farming Skill, Orb Charging, Battle Staff Creation, etc - Farming Skill Added - Orb charging implemented - Battle staff creation implemented - Cleaned up some code - Stuck command will now tele you from further out in wildy if you are not in combat - Fixed an issue with amulet of glory - Added forcechats for npcs at Gnome Agility Course, and for Cows, Ducks and Sheeps just like in actual osrs - Added base for God Book preaching * Remove setting farm level to 1 * Fix runServer.sh, patch farming skill nuke and latest build :) Co-authored-by:
Mr Extremez <aeggers90@hotmail.com>
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Mr Extremez authored
- Farming Skill Added - Orb charging implemented - Battle staff creation implemented - Cleaned up some code - Stuck command will now tele you from further out in wildy if you are not in combat - Fixed an issue with amulet of glory - Added forcechats for npcs at Gnome Agility Course, and for Cows, Ducks and Sheeps just like in actual osrs - Added base for God Book preaching
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- 15 Feb, 2020 1 commit
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Damion authored
* Added CommandConsole and CommandProcessor Interface * Added two commands, ListPlayers and Stop * Registered commands with CommandConsole * Added request for console from main. Made help prompt not print after requesting help... * Moved some files around You didn't see anything * Bug fix * swap `break;` for `continue;` * *cough* bug fix
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- 14 Feb, 2020 1 commit
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Danial authored
* Allow shop spawn anywhere if develop account + misc * update client * Update localhost client * fixup
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- 12 Feb, 2020 10 commits
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dginovker authored
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dginovker authored
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dginovker authored
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dbrownidau authored
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dbrownidau authored
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dbrownidau authored
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dbrownidau authored
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dbrownidau authored
Synchronization lock not required for scheduleAtFixedRate(new Runnable(){}) https://stackoverflow.com/a/35498230
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dbrownidau authored
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dginovker authored
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- 11 Feb, 2020 1 commit
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dginovker authored
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