mirror of
https://github.com/Dark98/threeSD.git
synced 2026-07-02 16:49:04 +00:00
Add SelectNandDialog
This commit is contained in:
@@ -31,6 +31,9 @@ add_executable(threeSD
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select_files_dialog.cpp
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select_files_dialog.h
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select_files_dialog.ui
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select_nand_dialog.cpp
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select_nand_dialog.h
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select_nand_dialog.ui
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title_info_dialog.cpp
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title_info_dialog.h
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title_info_dialog.ui
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@@ -14,6 +14,7 @@
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#include "common/file_util.h"
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#include "frontend/import_dialog.h"
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#include "frontend/main.h"
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#include "frontend/select_nand_dialog.h"
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#include "frontend/utilities.h"
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#include "ui_main.h"
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@@ -205,6 +206,15 @@ void MainDialog::LaunchImportDialog() {
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"correctly."));
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}
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if (config.nands.size() > 1) {
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SelectNandDialog dialog(this, config.nands);
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if (dialog.exec() != QDialog::Accepted) {
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return;
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}
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// Swap the selected NAND to the front
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std::swap(config.nands[0], config.nands[dialog.GetResult()]);
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}
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ImportDialog dialog(this, config);
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dialog.exec();
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}
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@@ -0,0 +1,49 @@
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// Copyright 2021 Pengfei Zhu
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QPushButton>
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#include <QRadioButton>
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#include "frontend/select_nand_dialog.h"
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#include "ui_select_nand_dialog.h"
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SelectNandDialog::SelectNandDialog(QWidget* parent,
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const std::vector<Core::Config::NandConfig>& nands_)
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: QDialog(parent), ui(std::make_unique<Ui::SelectNandDialog>()), nands(nands_) {
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ui->setupUi(this);
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setWindowFlags(windowFlags() & (~Qt::WindowContextHelpButtonHint));
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// Initialize radio buttons
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for (std::size_t i = 0; i < nands.size(); ++i) {
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const auto& nand = nands[i];
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// TODO: this is currently hardcoded
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QString display_name;
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if (nand.nand_name == "Sys") {
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display_name = tr("SysNAND");
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} else {
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display_name =
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tr("EmuNAND at 0x%1").arg(QString::fromStdString(nand.nand_name.substr(3)));
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}
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QRadioButton* button = new QRadioButton(display_name);
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connect(button, &QRadioButton::toggled, this, [this, i](bool checked) {
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if (checked) {
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ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(true);
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result = i;
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}
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});
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ui->contentLayout->addWidget(button);
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}
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ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false);
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connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept);
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connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
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}
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SelectNandDialog::~SelectNandDialog() = default;
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int SelectNandDialog::GetResult() const {
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return result;
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}
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@@ -0,0 +1,27 @@
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// Copyright 2021 Pengfei Zhu
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QDialog>
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#include "core/importer.h"
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namespace Ui {
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class SelectNandDialog;
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}
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class SelectNandDialog final : public QDialog {
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public:
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explicit SelectNandDialog(QWidget* parent, const std::vector<Core::Config::NandConfig>& nands);
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~SelectNandDialog();
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int GetResult() const;
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private:
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std::unique_ptr<Ui::SelectNandDialog> ui;
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const std::vector<Core::Config::NandConfig>& nands;
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int result = -1;
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};
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@@ -0,0 +1,53 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>SelectNandDialog</class>
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<widget class="QDialog" name="SelectNandDialog">
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<property name="windowTitle">
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<string>Select NAND</string>
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</property>
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>0</height>
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</rect>
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</property>
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<layout class="QVBoxLayout">
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<item>
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<widget class="QLabel">
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<property name="text">
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<string>Select primary NAND:</string>
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</property>
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</widget>
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</item>
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<item>
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<layout class="QVBoxLayout" name="contentLayout" />
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</item>
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<item>
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<widget class="QLabel">
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>This determines which NAND's System Titles and System Data will be used.</string>
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</property>
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</widget>
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</item>
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<item>
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<spacer>
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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</spacer>
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</item>
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<item>
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="standardButtons">
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<set>QDialogButtonBox::Ok|QDialogButtonBox::Cancel</set>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</ui>
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