core: Add NAND data importing

This commit is contained in:
zhupengfei
2020-11-28 17:20:46 +08:00
parent 87fd41076b
commit 9cbec118cd
5 changed files with 201 additions and 26 deletions
+19 -1
View File
@@ -117,6 +117,24 @@ decrypt $[OUT]/sysarchives/000400db/00010302.app
# === Config savegame
cp -w -n 1:/data/$[SYSID0]/sysdata/00010017/00000000 $[OUT]/config.sav
# === NAND data
if not find $[OUT]/data NULL
mkdir $[OUT]/data
end
if not find $[OUT]/data/extdata NULL
mkdir $[OUT]/data/extdata
end
cp -w -n "1:/data/$[SYSID0]/extdata" $[OUT]/data/extdata
if not find $[OUT]/data/sysdata NULL
mkdir $[OUT]/data/sysdata
end
cp -w -n "1:/data/$[SYSID0]/sysdata" $[OUT]/data/sysdata
# Already dumped above
rm $[OUT]/data/sysdata/00010017
# === Other system titles
if not find $[OUT]/title NULL
mkdir $[OUT]/title
@@ -169,7 +187,7 @@ else
end
# === Write version
dumptxt $[OUT]/version.txt 2
dumptxt $[OUT]/version.txt 3
set PREVIEW_MODE "threeSD Dumper\nby zhaowenlan1779\n \nSuccess!"
echo "Successfully dumped necessary\nfiles for threeSD."
+135 -20
View File
@@ -76,9 +76,17 @@ bool SDMCImporter::ImportContent(const ContentSpecifier& specifier,
case ContentType::DLC:
return ImportTitle(specifier, callback);
case ContentType::Savegame:
return ImportSavegame(specifier.id, callback);
if ((specifier.id >> 32) == 0) {
return ImportNandSavegame(specifier.id, callback);
} else {
return ImportSavegame(specifier.id, callback);
}
case ContentType::Extdata:
return ImportExtdata(specifier.id, callback);
if ((specifier.id >> 32) == 0) {
return ImportExtdata(specifier.id, callback);
} else {
return ImportNandExtdata(specifier.id, callback);
}
case ContentType::SystemArchive:
return ImportSystemArchive(specifier.id, callback);
case ContentType::Sysdata:
@@ -182,6 +190,37 @@ bool SDMCImporter::ImportSavegame(u64 id, [[maybe_unused]] const ProgressCallbac
"Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/" + path);
}
bool SDMCImporter::ImportNandSavegame(u64 id, [[maybe_unused]] const ProgressCallback& callback) {
const auto path = fmt::format("sysdata/{:08x}/00000000", (id & 0xFFFFFFFF));
FileUtil::IOFile file(config.nand_data_path + path, "rb");
if (!file) {
LOG_ERROR(Core, "Could not open file {}", path);
return false;
}
std::vector<u8> data(file.GetSize());
if (file.ReadBytes(data.data(), data.size()) != data.size()) {
LOG_ERROR(Core, "Failed to read from {}", path);
return false;
}
DataContainer container(std::move(data));
std::vector<std::vector<u8>> container_data;
if (!container.GetIVFCLevel4Data(container_data)) {
return false;
}
SDSavegame save(std::move(container_data));
if (!save.IsGood()) {
return false;
}
return save.ExtractDirectory(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
"data/00000000000000000000000000000000/" + path + "/",
1);
}
bool SDMCImporter::ImportExtdata(u64 id, [[maybe_unused]] const ProgressCallback& callback) {
const auto path = fmt::format("extdata/{:08x}/{:08x}/", (id >> 32), (id & 0xFFFFFFFF));
SDExtdata extdata("/" + path, *decryptor);
@@ -194,6 +233,17 @@ bool SDMCImporter::ImportExtdata(u64 id, [[maybe_unused]] const ProgressCallback
"Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/" + path);
}
bool SDMCImporter::ImportNandExtdata(u64 id, [[maybe_unused]] const ProgressCallback& callback) {
const auto path = fmt::format("extdata/{:08x}/{:08x}/", (id >> 32), (id & 0xFFFFFFFF));
SDExtdata extdata(config.nand_data_path + path);
if (!extdata.IsGood()) {
return false;
}
return extdata.Extract(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
"data/00000000000000000000000000000000/" + path);
}
bool SDMCImporter::ImportSystemArchive(u64 id, [[maybe_unused]] const ProgressCallback& callback) {
const auto path = fmt::format("{}{:08x}/{:08x}.app", config.system_archives_path, (id >> 32),
(id & 0xFFFFFFFF));
@@ -364,6 +414,7 @@ std::vector<ContentSpecifier> SDMCImporter::ListContent() const {
std::vector<ContentSpecifier> content_list;
ListTitle(content_list);
ListNandTitle(content_list);
ListNandSavegame(content_list);
ListExtdata(content_list);
ListSystemArchive(content_list);
ListSysdata(content_list);
@@ -740,9 +791,9 @@ void SDMCImporter::ListNandTitle(std::vector<ContentSpecifier>& out) const {
ProcessDirectory(0x00040130);
}
void SDMCImporter::ListExtdata(std::vector<ContentSpecifier>& out) const {
void SDMCImporter::ListNandSavegame(std::vector<ContentSpecifier>& out) const {
FileUtil::ForeachDirectoryEntry(
nullptr, fmt::format("{}extdata/00000000/", config.sdmc_path),
nullptr, fmt::format("{}sysdata/", config.nand_data_path),
[&out](u64* /*num_entries_out*/, const std::string& directory,
const std::string& virtual_name) {
if (!FileUtil::IsDirectory(directory + virtual_name + "/")) {
@@ -753,18 +804,69 @@ void SDMCImporter::ListExtdata(std::vector<ContentSpecifier>& out) const {
return true;
}
const auto path = directory + virtual_name + "/00000000";
// Read the file to test.
FileUtil::IOFile file(path, "rb");
if (!file) {
LOG_ERROR(Core, "Could not open {}", path);
return false;
}
std::vector<u8> data(file.GetSize());
if (file.ReadBytes(data.data(), data.size()) != data.size()) {
LOG_ERROR(Core, "Could not read from {}", path);
return false;
}
DataContainer container(std::move(data));
if (!container.IsGood()) {
return true;
}
const u64 id = std::stoull(virtual_name, nullptr, 16);
const auto citra_path =
fmt::format("{}Nintendo "
"3DS/00000000000000000000000000000000/00000000000000000000000000000000/"
"extdata/00000000/{}",
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), virtual_name);
out.push_back({ContentType::Extdata, id, FileUtil::Exists(citra_path),
FileUtil::GetDirectoryTreeSize(directory + virtual_name + "/")});
fmt::format("{}data/00000000000000000000000000000000/sysdata/{}/00000000",
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir), virtual_name);
out.push_back(
{ContentType::Savegame, id, FileUtil::Exists(citra_path), FileUtil::GetSize(path)});
return true;
});
}
void SDMCImporter::ListExtdata(std::vector<ContentSpecifier>& out) const {
const auto ProcessDirectory = [this, &out](u64 id_high, const std::string& path,
const std::string& citra_path_template) {
FileUtil::ForeachDirectoryEntry(
nullptr, path,
[&out, id_high, citra_path_template](u64* /*num_entries_out*/,
const std::string& directory,
const std::string& virtual_name) {
if (!FileUtil::IsDirectory(directory + virtual_name + "/")) {
return true;
}
if (!std::regex_match(virtual_name, title_regex)) {
return true;
}
const u64 id = std::stoull(virtual_name, nullptr, 16);
const auto citra_path = fmt::format(citra_path_template, virtual_name);
out.push_back({ContentType::Extdata, (id_high << 32) | id,
FileUtil::Exists(citra_path),
FileUtil::GetDirectoryTreeSize(directory + virtual_name + "/")});
return true;
});
};
ProcessDirectory(0, fmt::format("{}extdata/00000000/", config.sdmc_path),
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) +
"Nintendo "
"3DS/00000000000000000000000000000000/00000000000000000000000000000000/"
"extdata/00000000/{}");
ProcessDirectory(0x00048000, fmt::format("{}extdata/00048000/", config.nand_data_path),
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
"data/00000000000000000000000000000000/extdata/00048000/{}");
}
void SDMCImporter::ListSystemArchive(std::vector<ContentSpecifier>& out) const {
constexpr std::array<std::pair<u64, const char*>, 8> SystemArchives{{
{0x0004009b'00010202, "Mii Data"},
@@ -907,19 +1009,31 @@ void SDMCImporter::DeleteNandTitle(u64 id) const {
}
void SDMCImporter::DeleteSavegame(u64 id) const {
FileUtil::DeleteDirRecursively(fmt::format(
"{}Nintendo "
"3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/{:08x}/{:08x}/"
"data/",
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), (id >> 32), (id & 0xFFFFFFFF)));
if ((id >> 32) == 0) { // NAND
FileUtil::DeleteDirRecursively(
fmt::format("{}data/00000000000000000000000000000000/sysdata/{:08x}/",
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir), (id & 0xFFFFFFFF)));
} else { // SDMC
FileUtil::DeleteDirRecursively(fmt::format(
"{}Nintendo "
"3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/{:08x}/"
"{:08x}/data/",
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), (id >> 32), (id & 0xFFFFFFFF)));
}
}
void SDMCImporter::DeleteExtdata(u64 id) const {
FileUtil::DeleteDirRecursively(fmt::format(
"{}Nintendo "
"3DS/00000000000000000000000000000000/00000000000000000000000000000000/extdata/{:08x}/"
"{:08x}/",
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), (id >> 32), (id & 0xFFFFFFFF)));
if ((id >> 32) == 0) { // SDMC
FileUtil::DeleteDirRecursively(fmt::format(
"{}Nintendo "
"3DS/00000000000000000000000000000000/00000000000000000000000000000000/extdata/{:08x}/"
"{:08x}/",
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), (id >> 32), (id & 0xFFFFFFFF)));
} else { // NAND
FileUtil::DeleteDirRecursively(fmt::format(
"{}data/00000000000000000000000000000000/extdata/{:08x}/{:08x}/",
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir), (id >> 32), (id & 0xFFFFFFFF)));
}
}
void SDMCImporter::DeleteSystemArchive(u64 id) const {
@@ -989,6 +1103,7 @@ std::vector<Config> LoadPresetConfig(std::string mount_point) {
LOAD_DATA(config_savegame_path, "config.sav");
LOAD_DATA(system_archives_path, "sysarchives/");
LOAD_DATA(system_titles_path, "title/");
LOAD_DATA(nand_data_path, "data/");
#undef LOAD_DATA
// Load version
+5 -1
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@@ -83,12 +83,13 @@ struct Config {
std::string system_archives_path; ///< Path to system archives.
std::string system_titles_path; ///< Path to system titles.
std::string nand_data_path; ///< Path to NAND data. (Extdata and savedata)
int version = 0; ///< Version of the dumper used.
};
// Version of the current dumper.
constexpr int CurrentDumperVersion = 2;
constexpr int CurrentDumperVersion = 3;
class SDMCFile;
class NCCHContainer;
@@ -170,12 +171,15 @@ private:
bool ImportTitle(const ContentSpecifier& specifier, const ProgressCallback& callback);
bool ImportNandTitle(const ContentSpecifier& specifier, const ProgressCallback& callback);
bool ImportSavegame(u64 id, const ProgressCallback& callback);
bool ImportNandSavegame(u64 id, const ProgressCallback& callback);
bool ImportExtdata(u64 id, const ProgressCallback& callback);
bool ImportNandExtdata(u64 id, const ProgressCallback& callback);
bool ImportSystemArchive(u64 id, const ProgressCallback& callback);
bool ImportSysdata(u64 id, const ProgressCallback& callback);
void ListTitle(std::vector<ContentSpecifier>& out) const;
void ListNandTitle(std::vector<ContentSpecifier>& out) const;
void ListNandSavegame(std::vector<ContentSpecifier>& out) const;
void ListExtdata(std::vector<ContentSpecifier>& out) const;
void ListSystemArchive(std::vector<ContentSpecifier>& out) const;
void ListSysdata(std::vector<ContentSpecifier>& out) const;
+32 -3
View File
@@ -253,20 +253,49 @@ ArchiveFormatInfo SDSavegame::GetFormatInfo() const {
}
SDExtdata::SDExtdata(std::string data_path_, const SDMCDecryptor& decryptor_)
: data_path(std::move(data_path_)), decryptor(decryptor_) {
: data_path(std::move(data_path_)), decryptor(&decryptor_) {
if (data_path.back() != '/' && data_path.back() != '\\') {
data_path += '/';
}
use_decryptor = true;
is_good = Init();
}
SDExtdata::SDExtdata(std::string data_path_) : data_path(std::move(data_path_)) {
if (data_path.back() != '/' && data_path.back() != '\\') {
data_path += '/';
}
use_decryptor = false;
is_good = Init();
}
SDExtdata::~SDExtdata() = default;
std::vector<u8> SDExtdata::ReadFile(const std::string& path) const {
if (use_decryptor) {
return decryptor->DecryptFile(path);
} else {
FileUtil::IOFile file(path, "rb");
if (!file) {
LOG_ERROR(Core, "Failed to open {}", path);
return {};
}
std::vector<u8> data(file.GetSize());
if (file.ReadBytes(data.data(), data.size()) != data.size()) {
LOG_ERROR(Core, "Failed to read from {}", path);
return {};
}
return data;
}
}
bool SDExtdata::Init() {
// Read VSXE file
auto vsxe_raw = decryptor.DecryptFile(data_path + "00000000/00000001");
auto vsxe_raw = ReadFile(data_path + "00000000/00000001");
if (vsxe_raw.empty()) {
LOG_ERROR(Core, "Failed to load or decrypt VSXE");
return false;
@@ -367,7 +396,7 @@ bool SDExtdata::ExtractFile(const std::string& path, std::size_t index) const {
std::string device_file_path =
fmt::format("{}{:08x}/{:08x}", data_path, sub_directory_id, sub_file_id);
auto container_data = decryptor.DecryptFile(device_file_path);
auto container_data = ReadFile(device_file_path);
if (container_data.empty()) { // File does not exist?
LOG_WARNING(Core, "Ignoring file {}", device_file_path);
return true;
+10 -1
View File
@@ -183,17 +183,26 @@ public:
* @param decryptor Const reference to the SDMCDecryptor.
*/
explicit SDExtdata(std::string data_path, const SDMCDecryptor& decryptor);
/**
* Loads an Extdata folder without encryption.
* @param data_path Path to the DECRYPTED extdata folder
*/
explicit SDExtdata(std::string data_path);
~SDExtdata() override;
bool Extract(std::string path) const override;
private:
std::vector<u8> ReadFile(const std::string& path) const;
bool Init();
bool ExtractFile(const std::string& path, std::size_t index) const override;
ArchiveFormatInfo GetFormatInfo() const override;
std::string data_path;
const SDMCDecryptor& decryptor;
const SDMCDecryptor* decryptor = nullptr;
bool use_decryptor = true;
};
} // namespace Core