core: Add NAND data importing

This commit is contained in:
zhupengfei
2020-11-28 17:20:46 +08:00
parent 87fd41076b
commit 9cbec118cd
5 changed files with 201 additions and 26 deletions
+135 -20
View File
@@ -76,9 +76,17 @@ bool SDMCImporter::ImportContent(const ContentSpecifier& specifier,
case ContentType::DLC:
return ImportTitle(specifier, callback);
case ContentType::Savegame:
return ImportSavegame(specifier.id, callback);
if ((specifier.id >> 32) == 0) {
return ImportNandSavegame(specifier.id, callback);
} else {
return ImportSavegame(specifier.id, callback);
}
case ContentType::Extdata:
return ImportExtdata(specifier.id, callback);
if ((specifier.id >> 32) == 0) {
return ImportExtdata(specifier.id, callback);
} else {
return ImportNandExtdata(specifier.id, callback);
}
case ContentType::SystemArchive:
return ImportSystemArchive(specifier.id, callback);
case ContentType::Sysdata:
@@ -182,6 +190,37 @@ bool SDMCImporter::ImportSavegame(u64 id, [[maybe_unused]] const ProgressCallbac
"Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/" + path);
}
bool SDMCImporter::ImportNandSavegame(u64 id, [[maybe_unused]] const ProgressCallback& callback) {
const auto path = fmt::format("sysdata/{:08x}/00000000", (id & 0xFFFFFFFF));
FileUtil::IOFile file(config.nand_data_path + path, "rb");
if (!file) {
LOG_ERROR(Core, "Could not open file {}", path);
return false;
}
std::vector<u8> data(file.GetSize());
if (file.ReadBytes(data.data(), data.size()) != data.size()) {
LOG_ERROR(Core, "Failed to read from {}", path);
return false;
}
DataContainer container(std::move(data));
std::vector<std::vector<u8>> container_data;
if (!container.GetIVFCLevel4Data(container_data)) {
return false;
}
SDSavegame save(std::move(container_data));
if (!save.IsGood()) {
return false;
}
return save.ExtractDirectory(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
"data/00000000000000000000000000000000/" + path + "/",
1);
}
bool SDMCImporter::ImportExtdata(u64 id, [[maybe_unused]] const ProgressCallback& callback) {
const auto path = fmt::format("extdata/{:08x}/{:08x}/", (id >> 32), (id & 0xFFFFFFFF));
SDExtdata extdata("/" + path, *decryptor);
@@ -194,6 +233,17 @@ bool SDMCImporter::ImportExtdata(u64 id, [[maybe_unused]] const ProgressCallback
"Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/" + path);
}
bool SDMCImporter::ImportNandExtdata(u64 id, [[maybe_unused]] const ProgressCallback& callback) {
const auto path = fmt::format("extdata/{:08x}/{:08x}/", (id >> 32), (id & 0xFFFFFFFF));
SDExtdata extdata(config.nand_data_path + path);
if (!extdata.IsGood()) {
return false;
}
return extdata.Extract(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
"data/00000000000000000000000000000000/" + path);
}
bool SDMCImporter::ImportSystemArchive(u64 id, [[maybe_unused]] const ProgressCallback& callback) {
const auto path = fmt::format("{}{:08x}/{:08x}.app", config.system_archives_path, (id >> 32),
(id & 0xFFFFFFFF));
@@ -364,6 +414,7 @@ std::vector<ContentSpecifier> SDMCImporter::ListContent() const {
std::vector<ContentSpecifier> content_list;
ListTitle(content_list);
ListNandTitle(content_list);
ListNandSavegame(content_list);
ListExtdata(content_list);
ListSystemArchive(content_list);
ListSysdata(content_list);
@@ -740,9 +791,9 @@ void SDMCImporter::ListNandTitle(std::vector<ContentSpecifier>& out) const {
ProcessDirectory(0x00040130);
}
void SDMCImporter::ListExtdata(std::vector<ContentSpecifier>& out) const {
void SDMCImporter::ListNandSavegame(std::vector<ContentSpecifier>& out) const {
FileUtil::ForeachDirectoryEntry(
nullptr, fmt::format("{}extdata/00000000/", config.sdmc_path),
nullptr, fmt::format("{}sysdata/", config.nand_data_path),
[&out](u64* /*num_entries_out*/, const std::string& directory,
const std::string& virtual_name) {
if (!FileUtil::IsDirectory(directory + virtual_name + "/")) {
@@ -753,18 +804,69 @@ void SDMCImporter::ListExtdata(std::vector<ContentSpecifier>& out) const {
return true;
}
const auto path = directory + virtual_name + "/00000000";
// Read the file to test.
FileUtil::IOFile file(path, "rb");
if (!file) {
LOG_ERROR(Core, "Could not open {}", path);
return false;
}
std::vector<u8> data(file.GetSize());
if (file.ReadBytes(data.data(), data.size()) != data.size()) {
LOG_ERROR(Core, "Could not read from {}", path);
return false;
}
DataContainer container(std::move(data));
if (!container.IsGood()) {
return true;
}
const u64 id = std::stoull(virtual_name, nullptr, 16);
const auto citra_path =
fmt::format("{}Nintendo "
"3DS/00000000000000000000000000000000/00000000000000000000000000000000/"
"extdata/00000000/{}",
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), virtual_name);
out.push_back({ContentType::Extdata, id, FileUtil::Exists(citra_path),
FileUtil::GetDirectoryTreeSize(directory + virtual_name + "/")});
fmt::format("{}data/00000000000000000000000000000000/sysdata/{}/00000000",
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir), virtual_name);
out.push_back(
{ContentType::Savegame, id, FileUtil::Exists(citra_path), FileUtil::GetSize(path)});
return true;
});
}
void SDMCImporter::ListExtdata(std::vector<ContentSpecifier>& out) const {
const auto ProcessDirectory = [this, &out](u64 id_high, const std::string& path,
const std::string& citra_path_template) {
FileUtil::ForeachDirectoryEntry(
nullptr, path,
[&out, id_high, citra_path_template](u64* /*num_entries_out*/,
const std::string& directory,
const std::string& virtual_name) {
if (!FileUtil::IsDirectory(directory + virtual_name + "/")) {
return true;
}
if (!std::regex_match(virtual_name, title_regex)) {
return true;
}
const u64 id = std::stoull(virtual_name, nullptr, 16);
const auto citra_path = fmt::format(citra_path_template, virtual_name);
out.push_back({ContentType::Extdata, (id_high << 32) | id,
FileUtil::Exists(citra_path),
FileUtil::GetDirectoryTreeSize(directory + virtual_name + "/")});
return true;
});
};
ProcessDirectory(0, fmt::format("{}extdata/00000000/", config.sdmc_path),
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) +
"Nintendo "
"3DS/00000000000000000000000000000000/00000000000000000000000000000000/"
"extdata/00000000/{}");
ProcessDirectory(0x00048000, fmt::format("{}extdata/00048000/", config.nand_data_path),
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
"data/00000000000000000000000000000000/extdata/00048000/{}");
}
void SDMCImporter::ListSystemArchive(std::vector<ContentSpecifier>& out) const {
constexpr std::array<std::pair<u64, const char*>, 8> SystemArchives{{
{0x0004009b'00010202, "Mii Data"},
@@ -907,19 +1009,31 @@ void SDMCImporter::DeleteNandTitle(u64 id) const {
}
void SDMCImporter::DeleteSavegame(u64 id) const {
FileUtil::DeleteDirRecursively(fmt::format(
"{}Nintendo "
"3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/{:08x}/{:08x}/"
"data/",
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), (id >> 32), (id & 0xFFFFFFFF)));
if ((id >> 32) == 0) { // NAND
FileUtil::DeleteDirRecursively(
fmt::format("{}data/00000000000000000000000000000000/sysdata/{:08x}/",
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir), (id & 0xFFFFFFFF)));
} else { // SDMC
FileUtil::DeleteDirRecursively(fmt::format(
"{}Nintendo "
"3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/{:08x}/"
"{:08x}/data/",
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), (id >> 32), (id & 0xFFFFFFFF)));
}
}
void SDMCImporter::DeleteExtdata(u64 id) const {
FileUtil::DeleteDirRecursively(fmt::format(
"{}Nintendo "
"3DS/00000000000000000000000000000000/00000000000000000000000000000000/extdata/{:08x}/"
"{:08x}/",
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), (id >> 32), (id & 0xFFFFFFFF)));
if ((id >> 32) == 0) { // SDMC
FileUtil::DeleteDirRecursively(fmt::format(
"{}Nintendo "
"3DS/00000000000000000000000000000000/00000000000000000000000000000000/extdata/{:08x}/"
"{:08x}/",
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), (id >> 32), (id & 0xFFFFFFFF)));
} else { // NAND
FileUtil::DeleteDirRecursively(fmt::format(
"{}data/00000000000000000000000000000000/extdata/{:08x}/{:08x}/",
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir), (id >> 32), (id & 0xFFFFFFFF)));
}
}
void SDMCImporter::DeleteSystemArchive(u64 id) const {
@@ -989,6 +1103,7 @@ std::vector<Config> LoadPresetConfig(std::string mount_point) {
LOAD_DATA(config_savegame_path, "config.sav");
LOAD_DATA(system_archives_path, "sysarchives/");
LOAD_DATA(system_titles_path, "title/");
LOAD_DATA(nand_data_path, "data/");
#undef LOAD_DATA
// Load version