Removed special case handling for config savegame

This commit is contained in:
Pengfei
2021-08-25 21:56:39 +08:00
parent 6cadb86071
commit ef3063c7ab
4 changed files with 14 additions and 56 deletions
+9 -49
View File
@@ -308,7 +308,7 @@ bool SDMCImporter::ImportSysdata(u64 id,
}
return FileUtil::Copy(config.bootrom_path, target_path);
}
case 2: { // seed db
case 1: { // seed db
const auto target_path = FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) + SEED_DB;
LOG_INFO(Core, "Dumping SeedDB from {} to {}", SEED_DB, config.seed_db_path, target_path);
@@ -332,7 +332,7 @@ bool SDMCImporter::ImportSysdata(u64 id,
}
return target.Save(target_path);
}
case 3: { // secret sector
case 2: { // secret sector
const auto target_path =
FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) + SECRET_SECTOR;
LOG_INFO(Core, "Copying {} from {} to {}", SECRET_SECTOR, config.secret_sector_path,
@@ -342,7 +342,7 @@ bool SDMCImporter::ImportSysdata(u64 id,
}
return FileUtil::Copy(config.secret_sector_path, target_path);
}
case 4: { // aes_keys.txt
case 3: { // aes_keys.txt
const auto target_path = FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) + AES_KEYS;
if (!FileUtil::CreateFullPath(target_path)) {
return false;
@@ -356,36 +356,6 @@ bool SDMCImporter::ImportSysdata(u64 id,
file.WriteString("slot0x1BKeyX=" + Key::KeyToString(Key::GetKeyX(0x1B)) + "\n");
return true;
}
case 5: { // Config savegame
FileUtil::IOFile file(config.config_savegame_path, "rb");
std::vector<u8> data = file.GetData();
if (data.empty()) {
return false;
}
DataContainer container(data);
if (!container.IsGood()) {
return false;
}
std::vector<std::vector<u8>> container_data;
if (!container.GetIVFCLevel4Data(container_data)) {
return false;
}
Savegame save(std::move(container_data));
if (!save.IsGood()) {
return false;
}
const auto target_path =
fmt::format("{}data/00000000000000000000000000000000/sysdata/00010017/00000000/",
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir));
if (!FileUtil::CreateFullPath(target_path)) {
return false;
}
return save.ExtractDirectory(target_path, 1); // 1 = root
}
default:
UNREACHABLE_MSG("Unexpected sysdata id {}", id);
}
@@ -1030,19 +1000,15 @@ void SDMCImporter::ListSysdata(std::vector<ContentSpecifier>& out) const {
{
const auto sysdata_path = FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir);
CheckContent(0, config.bootrom_path, sysdata_path + BOOTROM9, BOOTROM9);
CheckContent(3, config.secret_sector_path, sysdata_path + SECRET_SECTOR, SECRET_SECTOR);
CheckContent(2, config.secret_sector_path, sysdata_path + SECRET_SECTOR, SECRET_SECTOR);
if (!config.bootrom_path.empty()) {
// Check in case there was an older version
const bool exists = FileUtil::Exists(sysdata_path + AES_KEYS) &&
FileUtil::GetSize(sysdata_path + AES_KEYS) >= 46 * 3;
// 47 bytes = "slot0xIDKeyX=<32>\r\n" is only for Windows,
// but it's maximum_size so probably okay
out.push_back({ContentType::Sysdata, 4, exists, 47 * 3, AES_KEYS});
out.push_back({ContentType::Sysdata, 3, exists, 47 * 3, AES_KEYS});
}
CheckContent(5, config.config_savegame_path,
fmt::format("{}data/00000000000000000000000000000000/sysdata/00010017/",
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)),
"Config savegame");
}
// Check for seeddb
@@ -1071,7 +1037,7 @@ void SDMCImporter::ListSysdata(std::vector<ContentSpecifier>& out) const {
}
}
out.push_back(
{ContentType::Sysdata, 2, exists, FileUtil::GetSize(config.seed_db_path), SEED_DB});
{ContentType::Sysdata, 1, exists, FileUtil::GetSize(config.seed_db_path), SEED_DB});
}
void SDMCImporter::DeleteContent(const ContentSpecifier& specifier) const {
@@ -1141,20 +1107,15 @@ void SDMCImporter::DeleteSysdata(u64 id) const {
case 0: { // boot9.bin
FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) + BOOTROM9);
}
case 2: { // seed db
case 1: { // seed db
FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) + SEED_DB);
}
case 3: { // secret sector
case 2: { // secret sector
FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) + SECRET_SECTOR);
}
case 4: { // aes_keys.txt
case 3: { // aes_keys.txt
FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) + AES_KEYS);
}
case 5: { // Config savegame
FileUtil::DeleteDirRecursively(
fmt::format("{}data/00000000000000000000000000000000/sysdata/00010017/",
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
}
default:
UNREACHABLE_MSG("Unexpected sysdata id {}", id);
}
@@ -1187,7 +1148,6 @@ std::vector<Config> LoadPresetConfig(std::string mount_point) {
LOAD_DATA(ticket_db_path, TICKET_DB);
LOAD_DATA(seed_db_path, SEED_DB);
LOAD_DATA(secret_sector_path, SECRET_SECTOR);
LOAD_DATA(config_savegame_path, "config.sav");
LOAD_DATA(system_titles_path, "title/");
LOAD_DATA(nand_data_path, "data/");
#undef LOAD_DATA
+3 -4
View File
@@ -79,10 +79,9 @@ struct Config {
// The following system files are optional for importing and are only copied so that Citra
// will be able to decrypt imported encrypted ROMs.
std::string seed_db_path; ///< Path to seeddb.bin (Sysdata 2)
std::string secret_sector_path; ///< Path to secret sector (New3DS only) (Sysdata 3)
// Note: Sysdata 4 is aes_keys.txt (slot0x25KeyX)
std::string config_savegame_path; ///< Path to config savegame (Sysdata 5)
std::string seed_db_path; ///< Path to seeddb.bin (Sysdata 1)
std::string secret_sector_path; ///< Path to secret sector (New3DS only) (Sysdata 2)
// Note: Sysdata 3 is aes_keys.txt (slot0x25KeyX)
std::string system_titles_path; ///< Path to system titles.
std::string nand_data_path; ///< Path to NAND data. (Extdata and savedata)
+1 -1
View File
@@ -29,7 +29,7 @@
// content type, singular name, plural name, icon name
// clang-format off
static constexpr std::array<std::tuple<Core::ContentType, const char*, const char*, const char*>, 9>
static constexpr std::array<std::tuple<Core::ContentType, const char*, const char*, const char*>, 8>
ContentTypeMap{{
{Core::ContentType::Application, QT_TR_NOOP("Application"), QT_TR_NOOP("Applications"), "app"},
{Core::ContentType::Update, QT_TR_NOOP("Update"), QT_TR_NOOP("Updates"), "update"},
+1 -2
View File
@@ -39,8 +39,7 @@ bool IsConfigGood(const Core::Config& config) {
bool IsConfigComplete(const Core::Config& config) {
return IsConfigGood(config) && !config.certs_db_path.empty() &&
!config.nand_title_db_path.empty() && !config.ticket_db_path.empty() &&
!config.config_savegame_path.empty() && !config.system_titles_path.empty() &&
!config.nand_data_path.empty();
!config.system_titles_path.empty() && !config.nand_data_path.empty();
}
MainDialog::MainDialog(QWidget* parent)