@Gptaqbc commented on GitHub (Nov 14, 2019):
@JetF0x If you got time or you are passing by, could you retry and close the issue if it's resolved? :)
@mrextremez commented on GitHub (Nov 15, 2019):
Increase the object size
@JetF0x commented on GitHub (Nov 15, 2019):
Fixed-ish, next step just make it so doors don't disappear when clicking on them sometime?
@Gptaqbc commented on GitHub (Nov 11, 2019):
@JetF0x is that right?
@Gptaqbc commented on GitHub (Nov 11, 2019):
After talking in Discord about this issue it seems like:
- This door is special as using it should make your…
@mrextremez commented on GitHub (Nov 11, 2019):
does it have a different object id?
@JetF0x commented on GitHub (Nov 11, 2019):
Looks correct @Gptaqbc
@Gptaqbc commented on GitHub (Nov 11, 2019):
@mikeysasse Was solved?
@Gptaqbc commented on GitHub (Nov 14, 2019):
This could be related to the distance between the player and the object.
@Gptaqbc commented on GitHub (Nov 14, 2019):
We need server-side verification to stop that from happening. Because we got a couple problem related to the ::clip…
@mrextremez commented on GitHub (Nov 12, 2019):
Is this on the local client aswell? Or only on bot client?
@Gptaqbc commented on GitHub (Nov 14, 2019):
Could we rename it so it more explicitely says what it does? Like ::ToggleRendering or anything that isn't a bunch of…
@Gptaqbc commented on GitHub (Nov 12, 2019):
I was able to replicate this bug and also got the anim with a rune axe. I was cutting a tree at Lumbridge with a…
@dginovker commented on GitHub (Nov 14, 2019):
Yeah just add that to the switch statement too ofc
@DPSCryptic commented on GitHub (Nov 12, 2019):
which anim?